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Returning 35 results for 'types feeling die'.
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Magic Items
Dungeon Master’s Guide
This object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. The DM chooses the kind of token or determines it randomly by rolling on the Quaal
disappears after 1 hour, when you take a Magic action to dismiss it, or when you die or have the Incapacitated condition.
Quaal’s Feather Tokens
1d100
Token
Rarity
01-20
Quaal's
Elemental Adept
Legacy
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Feats
Player’s Handbook (2014)
When you gain this feat, choose one of the following damage types: acid, cold, fire, lightning, or thunder.
Spells you cast ignore resistance to damage of the chosen type. In addition, when
you roll damage for a spell you cast that deals damage of that type, you can treat any 1 on a damage die as a 2.
You can select this feat multiple times. Each time you do so, you must choose a different damage type.
feats
Player’s Handbook
maximum of 20.
Energy Mastery. Choose one of the following damage types: Acid, Cold, Fire, Lightning, or Thunder. Spells you cast ignore Resistance to damage of the chosen type. In addition, when you
roll damage for a spell you cast that deals damage of that type, you can treat any 1 on a damage die as a 2.
Repeatable. You can take this feat more than once, but you must choose a different damage type each time for Energy Mastery.
classes
Xanathar's Guide to Everything
often works with evokers, abjurers, and other types of wizards. Evokers, in particular, sometimes tease war mages for splitting their attention between offense and defense. A war mage’s typical
response: “What good is being able to throw a mighty fireball if I die before I can cast it?”
War Magic Features
Wizard Level
Feature
2nd
Arcane Deflection, Tactical Wit
6th
Power Surge
10th
Durable Magic
14th
Deflecting Shroud
classes
Xanathar's Guide to Everything
often works with evokers, abjurers, and other types of wizards. Evokers, in particular, sometimes tease war mages for splitting their attention between offense and defense. A war mage’s typical
response: “What good is being able to throw a mighty fireball if I die before I can cast it?”
War Magic Features
Wizard Level
Feature
3rd
Arcane Deflection, Tactical Wit
6th
Power Surge
10th
Durable Magic
14th
Deflecting Shroud
Species
Mordenkainen Presents: Monsters of the Multiverse
cultivated over eons in the Astral Plane. Now all githyanki can use their psychic bond with that plane to access splinters of knowledge left behind by beings who travel, live, and die among the silver
the type of creature they are. Most player characters are of the Humanoid type. A race tells you what your character’s creature type is.
Here’s a list of the game’s creature types
Tortle
Legacy
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Species
The Tortle Package
, defending their offspring, and sharing a lifetime of knowledge before they die. When the children are old enough to leave the compound, they pick up whatever weapons and tools their parents left behind and
feeling homesick. Tortles embrace a simple view of the world. It is a place of wonder, and tortles see beauty in the ordinary. They live for the chance to hear a soft wind blowing through palm trees, to
Backgrounds
Sword Coast Adventurer's Guide
important than the gear and fighting style of its members, and so most of these orders aren’t limited to fighting types, but are open to all sorts of folk who are willing to battle and die for the
Species
Mordenkainen Presents: Monsters of the Multiverse
feeling of security wherever they go, for even if they visit a far, unknown country, they have a place to lay their heads.
Tortles exhibit the same range of coloration and patterns found among turtles
creature they are. Most player characters are of the Humanoid type. A race tells you what your character’s creature type is.
Here’s a list of the game’s creature types in
Species
Spelljammer: Adventures in Space
the passage of time. Some are prone to melancholy, while others might display an absence of feeling. Many look for creative ways to occupy themselves. Whether they choose to live in quiet
characters are of the Humanoid type. A race option presented here tells you what your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order
Species
Spelljammer: Adventures in Space
speak by clacking their mandibles and waving their antennae, indicating to other thri-kreen what they are thinking and feeling. Other creatures find this method of communication difficult to interpret and
creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules
Feather Token
Legacy
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Magic Items
Basic Rules (2014)
This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. The DM chooses the kind of token or determines it randomly.
d100
.
As a bonus action on your turn, you can direct the whip to fly up to 20 feet and repeat the attack against a creature within 10 feet of it. The whip disappears after 1 hour, when you use an action to dismiss it, or when you are incapacitated or die.
Quaal's Feather Token
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. The DM chooses the kind of token or determines it randomly.
d100
.
As a bonus action on your turn, you can direct the whip to fly up to 20 feet and repeat the attack against a creature within 10 feet of it. The whip disappears after 1 hour, when you use an action to dismiss it, or when you are incapacitated or die.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
d10 Hit Die, so if you are a level 5 Fighter / level 5 Paladin, you have ten d10 Hit Dice. If your classes give you Hit Dice of different types, track them separately. If you are a level 5 Cleric / level 5 Paladin, for example, you have five d8 Hit Dice and five d10 Hit Dice.
together the Hit Dice granted by all your classes to form your pool of Hit Dice. If these dice are the same die type, you can pool them together. For example, both the Fighter and the Paladin have a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
d10 Hit Die, so if you are a level 5 Fighter / level 5 Paladin, you have ten d10 Hit Dice. If your classes give you Hit Dice of different types, track them separately. If you are a level 5 Cleric / level 5 Paladin, for example, you have five d8 Hit Dice and five d10 Hit Dice.
together the Hit Dice granted by all your classes to form your pool of Hit Dice. If these dice are the same die type, you can pool them together. For example, both the Fighter and the Paladin have a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Elemental Adept Prerequisite: The ability to cast at least one spell When you gain this feat, choose one of the following damage types: acid, cold, fire, lightning, or thunder. Spells you cast ignore
resistance to damage of the chosen type. In addition, when you roll damage for a spell you cast that deals damage of that type, you can treat any 1 on a damage die as a 2. You can select this feat multiple times. Each time you do so, you must choose a different damage type.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
score by 1, to a maximum of 20. Energy Mastery. Choose one of the following damage types: Acid, Cold, Fire, Lightning, or Thunder. Spells you cast ignore Resistance to damage of the chosen type. In
addition, when you roll damage for a spell you cast that deals damage of that type, you can treat any 1 on a damage die as a 2. Repeatable. You can take this feat more than once, but you must choose a different damage type each time for Energy Mastery.
Moonblade
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
new rune appears on the blade. You remain attuned to the weapon until you die or the weapon is destroyed.
A moonblade has one rune on its blade for each master it has served (typically 1d6 + 1). The
type (such as dragon, fiend, or undead) with the moonblade, the target takes an extra 1d6 damage of one of these types: acid, cold, fire, lightning, or thunder.
95–96
You can use a bonus
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
together the Hit Dice granted by all your classes to form your pool of Hit Dice. If the Hit Dice are the same die type, you can simply pool them together. For example, both the fighter and the paladin
have a d10, so if you are a paladin 5/fighter 5, you have ten d10 Hit Dice. If your classes give you Hit Dice of different types, keep track of them separately. If you are a paladin 5/cleric 5, for example, you have five d10 Hit Dice and five d8 Hit Dice.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
together the Hit Dice granted by all your classes to form your pool of Hit Dice. If the Hit Dice are the same die type, you can simply pool them together. For example, both the fighter and the paladin
have a d10, so if you are a paladin 5/fighter 5, you have ten d10 Hit Dice. If your classes give you Hit Dice of different types, keep track of them separately. If you are a paladin 5/cleric 5, for example, you have five d10 Hit Dice and five d8 Hit Dice.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
unusual among stone giants and fire giants. It’s the exception among hill giants and frost giants, most of which die violently in battle against humans, dragons, other monsters, or their own kind
, and giant children grow to adulthood more slowly. Giants’ families are small, because a couple seldom has more than a few children, and many have none at all. The life spans of the various types of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
moments. Everything can’t be scary, and continuous terror is unsustainable. Before players grow numb to endless tension, create opportunities for them to catch their breath and regain a temporary feeling
, combat, and other types of encounters to create interesting and engaging pacing. Ensure that scenes are always somehow relevant to your story and move characters toward their goals. Logistics You often
Magic Items
The Book of Many Things
, you die and can be resurrected only by the Wish spell.
Crossroads. Roll a d20. If the roll is even, you age 1d10 years. If the roll is odd, you become younger by 1d10 years, to a minimum of 1 year
. The wyrmling views you as its parent and is staunchly loyal to you and your allies.
Elemental. You become immune to one of the following damage types (choose immediately upon drawing this card
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
than the gear and fighting style of its members, and so most of these orders aren’t limited to fighting types, but are open to all sorts of folk who are willing to battle and die for the order’s cause
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
determined by a particular set of armor they don (like studded leather). Instead, each retainer’s armor class is simplified to one of three armor types: Retainers with light armor have AC 13. Retainers with
medium armor have AC 15. Retainers with heavy armor have AC 18. Hit Points and Hit Dice Retainers gain one Hit Die per level. Their hit point maximum is based on the size of their Hit Die, as shown on
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Octavian’s heart for a goat’s heart so that he would not die. The process left the elf unable to feel or exhibit emotion. Octavian is truthful with the characters about what happened to him. He knows
invulnerability. Development. Once Octavian has his true heart and his capacity for feeling emotion restored, he skips merrily into the swamp, eventually crossing paths with the Inn at the End of the Road
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
they idealized forms of mortal beings, free from the imperfections and transience that causes mortals to suffer and die? Or are they hollow and soulless shades, lacking the authenticity and pathos that
make mortal existence worthwhile? A Nyxborn is like a fragment of divinity, an idea or a dream that is incarnate. You embody an idea—like the way leaves turn toward the sun or the feeling of ocean
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
naturally occurring variety until it’s too late. If a ship encounters eldritch mist, choose a type or roll for one on the Eldritch Mist Types table. Eldritch Mist Types d6 Mist Type 1–2 Ghost Fog 3
. Every hour a ship is immersed in ghost fog, roll any die. On an even number, 2d4 hostile specters appear and attack those on the ship. If a humanoid creature dies in ghost fog, its spirit rises as a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
combat encounters. Different types of encounters provide different amounts of tension (generally, combat encounters offer the most), but they also feel very different and can have drastically different
fixed location. The options are often presented in a table. When a random encounter occurs, you roll a die and consult the table to determine what the party encounters. Sample random encounter tables
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
skulls as a child. Nobody ever told you there was a career in that sort of thing.
4 You watched someone close to you die, and were overcome by the feeling that you should be making money off it
franchise by determining whether foes should live or die, prognosticating correctly (or at least authoritatively), keeping the rest of the party attuned to the importance of karma, and making the right
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Ravenloft without first increasing their power will likely die. You can award experience points for the defeat of foes, use milestone awards, or a mixture of both. Given the fact that much of the
feeling free of mystery or danger, consider using tips from the “Marks of Horror” section to increase the ominousness. If a combat encounter feels too easy, either (a) guide it to its end as quickly
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Quaal’s Feather Token Wondrous item, rare This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. The DM chooses the kind of token or
the attack against a creature within 10 feet of it. The whip disappears after 1 hour, when you use an action to dismiss it, or when you are incapacitated or die.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, Medium, Large, Huge, or Gargantuan. A monster’s size determines which die is used to calculate its hit points in step 8. Size also determines how much space the monster occupies, as discussed in the
manufactured armor, its Armor Class is based on the type of armor worn (see chapter 5 of the Player’s Handbook for armor types). If the monster carries a shield, apply the shield bonus to its AC as normal. A
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
of certain weapons. This path also includes instruction in the deft strokes of calligraphy or painting. You gain the following benefits. Kensei Weapons. Choose two types of weapons to be your kensei
proficiency with these weapons if you don’t already have it. Weapons of the chosen types are monk weapons for you. Many of this tradition’s features work only with your kensei weapons. When you reach 6th
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
determine the nature of the injury, roll on the Lingering Injuries table. This table assumes a typical humanoid physiology, but you can adapt the results for creatures with different body types. Lingering
die. The wound heals if you receive magical healing. Alternatively, someone can tend to the wound and make a DC 15 Wisdom (Medicine) check once every 24 hours. After ten successes, the wound heals. 17