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Returning 35 results for 'vast'.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Vast Oblivium Following Vizeran’s directions, the characters find the chasm known as the Vast Oblivium — the lair of the beholder Karazikar — twelve miles from the purple worm nursery. The
beholder created the Vast Oblivium using its disintegration eye ray. This lair consists of a central chasm known as “Karazikar’s Maw,” surrounded by ten vertical shafts. These are interconnected with
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Vast Oblivium Following Vizeran’s directions, the characters find the chasm known as the Vast Oblivium — the lair of the beholder Karazikar — twelve miles from the purple worm nursery. The
beholder created the Vast Oblivium using its disintegration eye ray. This lair consists of a central chasm known as “Karazikar’s Maw,” surrounded by ten vertical shafts. These are interconnected with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
2. Vast Cavern This 120-foot-high cavern is abuzz with activity. 2a. Simulacrux Simulacrux. A 20-foot-deep trench surrounds a 100-foot-tall, half-completed metal archway that rises from a bed of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
2. Vast Cavern This 120-foot-high cavern is abuzz with activity. 2a. Simulacrux Simulacrux. A 20-foot-deep trench surrounds a 100-foot-tall, half-completed metal archway that rises from a bed of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Vast Oblivium Following Vizeran’s directions, the characters find the chasm known as the Vast Oblivium — the lair of the beholder Karazikar — twelve miles from the purple worm nursery. The
beholder created the Vast Oblivium using its disintegration eye ray. This lair consists of a central chasm known as “Karazikar’s Maw,” surrounded by ten vertical shafts. These are interconnected with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
2. Vast Cavern This 120-foot-high cavern is abuzz with activity. 2a. Simulacrux Simulacrux. A 20-foot-deep trench surrounds a 100-foot-tall, half-completed metal archway that rises from a bed of
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Introduction: Vast Oceans of Adventure In a D&D game, adventures can unfold in any corner of the multiverse—not just in the dungeons and wildernesses of the Material Plane but also on other planes of
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Introduction: Vast Oceans of Adventure In a D&D game, adventures can unfold in any corner of the multiverse—not just in the dungeons and wildernesses of the Material Plane but also on other planes of
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Introduction: Vast Oceans of Adventure In a D&D game, adventures can unfold in any corner of the multiverse—not just in the dungeons and wildernesses of the Material Plane but also on other planes of
Species
Player’s Handbook
Orcs trace their creation to Gruumsh, a powerful god who roamed the wide open spaces of the Material Plane. Gruumsh equipped his children with gifts to help them wander great plains, vast caverns
Classes
Player’s Handbook
March. Whatever its origin within you, the power of order can seem strange to others, but for you, it’s part of a vast and glorious system.
Monsters
Forgotten Realms: Adventures in Faerûn
Spider Queen.
Drow of Lolth
Throughout the vast Underdark, in cities such as Menzoberranzan, many drow worship Lolth, the Spider Queen. Exiled from the surface world millennia ago, these drow now
Monsters
Astarion's Book of Hungers
. These devils record the secrets they uncover in Mephistar, Mephistopheles’s vast library in Cania. While greedy to uncover other creatures’ secrets, speaker devils diligently redact any
Monsters
Lorwyn: First Light
"} Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.In Lorwyn, giants are curious colossi who roam vast plains, bathe in salty lagoons, and nap against
Species
Lorwyn: First Light
effect inexplicably charming.
Changelings from Lorwyn live in a vast, mystical cave called Velis Vel Grotto (see Lorwyn: First Light). Once per year, many changelings make a pilgrimage to the grotto
Monsters
Forgotten Realms: Adventures in Faerûn
local environment, consuming vast quantities of fish and pale crabs and cultivating fungal growths. They bully nearby communities when they can or enter into cautious arrangements with powerful
Circle of the Land (Desert)
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to
School of Conjuration (PHB)
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Player’s Handbook (2014)
mastery grows, you learn spells of transportation and can teleport yourself across vast distances, even to other planes of existence, in an instant.
Equipment
Combat
Utility
Whimsy
6
7
0
These miniature sweet-smelling flowers drift in vast clouds, staying aloft for weeks riding wind currents. It is not uncommon for windbloom
Circle of the Land (Arctic)
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to
Circle of the Land
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to
Circle of the Land (Forest)
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to
Monsters
Guildmasters’ Guide to Ravnica
metaphor or nuance.
Kraul society is organized into well-defined roles and castes. The vast majority of the kraul occupy various tiers of soldiery, from commanders and elite troops down to the lowliest
School of Conjuration
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Player’s Handbook (2014)
mastery grows, you learn spells of transportation and can teleport yourself across vast distances, even to other planes of existence, in an instant.
The Great Old One
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Player’s Handbook (2014)
only in legends. Its motives are incomprehensible to mortals, and its knowledge so immense and ancient that even the greatest libraries pale in comparison to the vast secrets it holds. The Great Old One
Monsters
Vecna: Eve of Ruin
star angler lacks eyes, and its hide is dotted with bioluminescent specks, allowing it to easily blend into the vast expanse of the Astral Plane. A star angler’s signature lure emits an
Monsters
Fizban's Treasury of Dragons
target, then disappears.The most ancient chromatic dragons, who have survived over twelve hundred years of mortal life and acquired vast hoards worth millions of gold pieces, can achieve a form of
under their scales, and elemental forces rage around them when they exert their wrath. They no longer need to eat or drink, as their vast hoards magically sustain them. And their power can raze a city
Monsters
Fizban's Treasury of Dragons
, then disappears.The most ancient chromatic dragons, who have survived over twelve hundred years of mortal life and acquired vast hoards worth millions of gold pieces, can achieve a form of apotheosis
their scales, and elemental forces rage around them when they exert their wrath. They no longer need to eat or drink, as their vast hoards magically sustain them. And their power can raze a city to
Monsters
Fizban's Treasury of Dragons
, then disappears.The most ancient chromatic dragons, who have survived over twelve hundred years of mortal life and acquired vast hoards worth millions of gold pieces, can achieve a form of apotheosis
their scales, and elemental forces rage around them when they exert their wrath. They no longer need to eat or drink, as their vast hoards magically sustain them. And their power can raze a city to
Circle of the Land (Coast)
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to
Circle of the Land (Grassland)
Legacy
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Classes
Basic Rules (2014)
The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to
Species
Eberron: Rising from the Last War
to nobility or greatness for himself or his house.
House Vadalis breeds and trains beasts for a wide range of purposes. While the house maintains vast cattle ranches and trains horses and hounds, the
Circle of the Land (Mountain)
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to
Circle of the Land (Swamp)
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to
Circle of the Land (Underdark)
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to






