Homebrew Fossilborn Species Details
“Once upon a time, the Fossilborn arose from the Spellplague as living warriors of the undead. No one knows where we truly came from, but one thing is for sure: we are destined for glory.” — Azger
The Fossilborn are the reanimated remains of an ancient dinosaur-folk civilization, brought to unlife by the raw, chaotic energies of the Spellplague. Their bones crackle with arcane residue, and in their hollow eye sockets flicker specks of blue-green magical energy.
They first awakened in 1390 DR, shortly after the Spellplague’s height, and have since ventured out across the Realms as warriors, scholars, merchants, and even rulers. Legends whisper that their ancestral race was somehow related to the Dragonborn, though no sage or historian has confirmed this — it remains a mystery, buried in deep time.
In appearance, a Fossilborn resembles a skeletal humanoid dinosaur: elongated limbs, a tail, and shards of bone plating. Cracks in their fossilized skeleton glow faintly with the residual magic that gave them life again.
Fossilborn Traits
As a Fossilborn, you have the following traits:Creature Type
You are an Undead.
Ability Score Increase
The magic from the Spellplague that awoke you grants you a +2 to Constitution, and a +1 to Intelligence.
Age
Your age is questioned, but you're most likely 635 years at least.
Size
You are Medium. You stand taller than most, averaging around to 7 or 8 feet.
Speeds
Your walking speed is 30 feet, and your burrowing speed is 40 feet.
Undying Will
Your undead and arcane nature grants you the following:
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Grim Resilience. You have advantage on Constitution saving throws made against effects that would instantly kill a living creature (such as disintegration or massive poison).
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Bone Collapse. When you would drop to 0 HP, you instead fall into an inert bone-pile.
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You are unconscious, prone, and considered an object.
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You stabilize automatically.
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You return to 1 HP if Spare the Dying or mending is cast on you.
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If not restored within 1 hour, you reassemble automatically but gain a level of exhaustion.
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Darkvision
You can see 80 ft. into Dim Light and total darkness (magical or not) as bright light, but only in shades of gray.
Skeletal Frame
Your body is made of hardened fossil bone. Due to this, you have the following benefits:
- Natural Armor. Your AC equals 13 + your Constitution modifier.
- Necrotic Resilience. You have resistance to necrotic damage.
Undead Contact
You can cast Chill Touch once per long rest, using Constitution as your spellcasting ability.
Mortal Fragments
Certain parts about yourself when you were mortal stayed with you. You gain proficiency in History.
Claws
You have sharp, bony claws you can use to make Unarmed Strikes. If you use these claws, you can deal 1d8 Slashing damage plus your Strength modifier.
Bite
Due to your sharp teeth as a dinosaur person, you can use them as natural weapons. If you bite, you can deal 1d4 Piercing damage plus your Strength modifier.
Languages
Due to your people being related to the Dragonborn, you can speak Common and Draconic.
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