Level
Cantrip
Casting Time
1 Action
Range/Area
15 ft
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
Healing

Choose a creature within range that has 0 Hit Points and isn’t dead. The creature becomes Stable.

Cantrip Upgrade. The range doubles when you reach levels 5 (30 feet), 11 (60 feet), and 17 (120 feet).

Spell Tags: Healing

Available For: Cleric Druid Cleric Druid

D&D Free Rules (2024), pg. 318

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