Level
Cantrip
Casting Time
1 Action
Range/Area
15 ft
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
Healing
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Ranged now! It's Sparing Word! :D
So no "line of sight", or "creature you can see" or any thing that?
The range increasing at higher levels is so silly. Why is it having 120 feet at level 1 too powerful? You are just stabilizing a creature and it takes your action to do it.
That's an interesting point. So, in theory they could be around the bend and your words carry over and help them. "Don't go into the light Larry!"
I agree
This cantrip has been upgraded from a boring tool to bypass needing a medicine check that's borderline useless compared to just using literally any healing instead, to being a kinda decent "don't die on me" spell that reminds me a bit of the Inspire ability in Payday. I get why it can't be a ranged heal to get people back in combat since a healing cantrip, even one that only heals a creature that's currently dying, would be a little too strong. I think this is about as strong as Spare the Dying can be without being a must pick option.
While this is a useful upgrade (making it ranged), it sort of negates one of the grave cleric's class features, which is the ability to cast it at range (30 ft) instead of touch. I'd rule that grave clerics can cast it at double normal range, to keep it a useful subclass feature while acknowledging the rule change for the base spell. (And yes, grave clerics can also cast it as a bonus action, but that's only half the subclass perk's features. No point removing the other feature on an already lower-tier subclass.)