Homebrew Aaba Species Details

 

 "Watch out for those fangs, dimwit!" yelled Root, his glaive bifurcating a Yuan-ti abomination.

"Listen Root, I'm new to this combat stuff so if you could just cut me some slack, that'd be wonderful!" I shouted back.

This was my first face-to-face encounter with a live Yuan-ti. I was not nearly as graceful as Root, but I had my uses. Concentrating on the swamp around me, I plunged my dark hands into the wet swamp floor. Shooting out of the ground, massive vines reached to grab the two broodguards on me. Pulling them away from me, I climbed up the nearest tree, narrowly missing the snapping jaws of an angry broodguard. 

"Get down here Branch! I ain't gonna be the only target here!" Root hollered. 

"Sorry mate, I'm more of a distance fighter kind of Aaba."

-A journal entry of Branch the Chakraaba

 

Like Satyrs, But....


Aabas have very distinct features that obviously single them out as being much different than just another common humanoid. Atop their heads are two antennas that are used for searching for food, communication between other abba, and can even enhance hearing. Their legs are the most prominent differences between other common races, for their legs are that of massive grasshoppers that are capable of carrying an Abba up to 10 times it's height. Landing is not an issue because their legs easily retract, acting like shocks to keep them upright. Aaba skin ranges from forest green to a very dark brown. Female Aaba tend to be darker in shade than Males, but it can vary. Most Aaba have a pair of translucent wings that provide the gift of flight. However, many are unable to use them because of their curse. There are two types of Aabas, the Speedwings and the Chakraabas, but more on that later.

 

 A Blessing and a Curse


 

Aaba-folk worship a god which most are unfamiliar. Busham, the bringer of swamps looked onto other major gods and became jealous of their many creations. He decided to bring forth a race of people that he could be proud of. One with the intelligence, size, and strength of a human or elf combined with the "grace and beauty" of a grasshopper. Thus, the Aaba was born. He also granted the Aaba the gift of flight by providing them with insectile wings. However, combining the love of mud and the wings of flight was a grave mistake. Aaba rarely ever fly because their wings are caked with mud, dust, and occasionally swamped vegetation. Thus, only the cleanest of Aaba can use their wings. So it isn't necessarily a curse of the mind or body, but a curse of desire. Desire to be covered in mud. 

 

 Home is Where the Mud Is


Aaba love their home. That being said, an adventuring Aaba is very rare. Normally Aaba prefer to stay napping under the shade of a great jungle tree or search for food through plants, rather than confront a pile of nasty Orcs. Normally an adventuring Aaba is ignored rather than outright outcasted from a clan. Primary reasons for adventuring would be if they would like more out of life than just relaxation and mud and bugs. Swamps and marshes are home to Aaba, and oftentimes are challenged by cults of Yuan-ti. Struggles for land have gone on for generations because the muddiest places always happen to be right next door to Yuan-ti temples and ruins. Mud is often considered to be the lifeblood of Aaba culture and is usually used in sacred or ceremonial acts such as an Aaba's blessing of Busham, death sealings, and even some acts of insectile intercourse. 

 

The Art of Naming Oneself


Aaba consider names to be a hassle and usually don't decide on giving their children names. Instead they allow them to name themselves whatever they like. However, whatever they name choose is their name for life at least for their clan or village. For example, an Aaba can choose a name like Groot and their clan will name them Groot until the day they die. An adventuring Aaba does not need to worry about this because they can choose any name they like. Usually the names a  Chakraabas will choose are plant or swamp based such as Ivy or Bark or Gloop. Most times, Speedwing Aabas name themselves after great battle accomplishments or generals. 

 

 

Aaba Traits

Aaba pride themselves in their insectile bodies and ways that they live. They live in places that are flourishing with life and mud especially, and tend to feast off of vegetation within. Abbas love to fly atop trees and murk in mud, completely 'one with nature.' Their insect ways of life help them prosper in the harshest of swampy environments.

Ability Score Increase.

Your Deterity score increases by 1 and your Wisdom score increases by 1

Age.

Aabas mature at the same rate as humans, but can live to up to 200 years.

Alignment.

Aaba have enough intelligence to make government systems but often lack the will to do so. Their alignment tends to drift towards neutral but many are seen as good hearted folk.

Size.

Aaba range from 5 to 6 feet but can extend legs so they reach 6 or 7 feet. Your size is medium.

Speed.

Aaba are very light on their feet and their legs, though oddly shaped, provide extra balance and agility. Your base walking speed is 30 feet. You also have a climbing speed of 15 feet. Flying speed is described in subclass section.

Love-a-da-bugs.

Your God provided you with antenna that not only communicate with other Aaba but insects as well. You gain the ability to speak with insects and may use this feature once between long rests. You also have advantage on Persuasion checks that rely on communication with them. 

Antenna Talk.

You are able to communicate with other Aaba by using your antenna. You speak as if through telepathy and it has a range of 120 ft. 

Languages.

Aaba normally prefer to talk, write, and read their own script called Aabese, but they are still able to understand, speak, and write in common.

Keen Senses.

Your antenna provide proficiency in the Perception skill and doubled for Perception checks based on hearing.

Chakraaba

The Chakraabas are considered by most to be peace loving bug hippies. Chakraabas specialize in magic similar to that of many Druids. Town councils most always have Chakraabas leading because Speedwings can be a bit harsh and final in judgement. Many follow the more peaceful side of their god, Busham and vow to serve him to the very end. Many Chakraabas even create medicines and trade them for land or money with nearby human or elven settlements. The medicine of the Chakraabas are the stuff of legend and can even rival most Elvish medicines. Then again, they have had generations upon generations of curing Yuan-ti poisons...

 

Ability Score Increase

Your wisdom score increases by 1. 

Medical Professional

Thanks to your training in medicine, you are proficient in the medicine skill. You can also make antidotes, cures, and more with just a bit of time. You are proficient with medicine kits and alchemists tools. When creating an antidote, antitoxin, or any alike medicines, add 1d6 to your roll.

Druidic Magic

You know the Druidcraft cantrip. When you reach 3rd level, you can cast the Animal Friendship spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Lesser Restoration spell once with this trait and regain the ability to do so when you finish a long rest. Wisdom is your spellcasting ability for these spells.

Mud Armor

Chakraabas cannot live without being constantly covered in some type of earth or mud. While this may bring your flying speed to 0, it will instead give you a bonus to your armor class. Starting at first level, this bonus is +1. At level 10, this bonus is +2.

Speedwings

Speedwings are exactly as their name implies. More dexterous than other Aaba, Speedwings train most of their lives to become bodyguards, spies, lookouts, and warriors. Though Aaba seldom fight unless provoked, weapon training is seen as a necessary skill for Aaba. Without it, Yuan-ti cults would be overrunning every Aaba civilization with ease. Most Speedwings are taught self-discipline so that they can keep their wings clean and ready for battle, but sometimes even the highest ranking Aaba (if you can call it rankings because they technically use a town militia) succumb to the sweet embrace of mud.

 

Ability Score Increase

Your dexterity score increases by 1.

Strong Legs

Your inverted insect legs have more power than normal legs. You are proficient in the athletic skill. You also gain advantage on any strength and dexterity checks or saving throws that deal with your legs. If you are unsure about whether or not it has to do with your legs, ask permission from the DM. 

Flight

You have a flight speed of 30 feet.

Flying Charge

Starting at level 4, you may use an action to charge to anybody within your flight speed range and have advantage on that attack. Doing this does a minimum of 1d4 + your strength modifier bludgeoning damage.  Every fourth level, this damage goes up by 1d4 bludgeoning damage.

Insectile Prowess

You are proficient with all simple weapons, glaives, spears, longbows, and shields. As you have been trained in combat, you have learned how to infuse your weapons with magic. Beginning at 6th level, your weapon attacks are considered magical.

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