Homebrew Aaba Species Details
"Watch out for those fangs, dimwit!" yelled Root, his glaive bifurcating a Yuan-ti abomination.
"Listen Root, I'm new to this combat stuff so if you could just cut me some slack, that'd be wonderful!" I shouted back.
This was my first face-to-face encounter with a live Yuan-ti. I was not nearly as graceful as Root, but I had my uses. Concentrating on the swamp around me, I plunged my dark hands into the wet swamp floor. Shooting out of the ground, massive vines reached to grab the two broodguards on me. Pulling them away from me, I climbed up the nearest tree, narrowly missing the snapping jaws of an angry broodguard.
"Get down here Branch! I ain't gonna be the only target here!" Root hollered.
"Sorry mate, I'm more of a distance fighter kind of Aaba."
-A journal entry of Branch the Chakraaba
Like Satyrs, But....
Aabas have very distinct features that obviously single them out as being much different than just another common humanoid. Atop their heads are two antennas that are used for searching for food, communication between other abba, and can even enhance hearing. Their legs are the most prominent differences between other common races, for their legs are that of massive grasshoppers that are capable of carrying an Abba up to 10 times it's height. Landing is not an issue because their legs easily retract, acting like shocks to keep them upright. Aaba skin ranges from forest green to a very dark brown. Female Aaba tend to be darker in shade than Males, but it can vary. Most Aaba have a pair of translucent wings that provide the gift of flight. However, many are unable to use them because of their curse. There are two types of Aabas, the Speedwings and the Chakraabas, but more on that later.
A Blessing and a Curse
Aaba-folk worship a god which most are unfamiliar. Busham, the bringer of swamps looked onto other major gods and became jealous of their many creations. He decided to bring forth a race of people that he could be proud of. One with the intelligence, size, and strength of a human or elf combined with the "grace and beauty" of a grasshopper. Thus, the Aaba was born. He also granted the Aaba the gift of flight by providing them with insectile wings. However, combining the love of mud and the wings of flight was a grave mistake. Aaba rarely ever fly because their wings are caked with mud, dust, and occasionally swamped vegetation. Thus, only the cleanest of Aaba can use their wings. So it isn't necessarily a curse of the mind or body, but a curse of desire. Desire to be covered in mud.
Home is Where the Mud Is
Aaba love their home. That being said, an adventuring Aaba is very rare. Normally Aaba prefer to stay napping under the shade of a great jungle tree or search for food through plants, rather than confront a pile of nasty Orcs. Normally an adventuring Aaba is ignored rather than outright outcasted from a clan. Primary reasons for adventuring would be if they would like more out of life than just relaxation and mud and bugs. Swamps and marshes are home to Aaba, and oftentimes are challenged by cults of Yuan-ti. Struggles for land have gone on for generations because the muddiest places always happen to be right next door to Yuan-ti temples and ruins. Mud is often considered to be the lifeblood of Aaba culture and is usually used in sacred or ceremonial acts such as an Aaba's blessing of Busham, death sealings, and even some acts of insectile intercourse.
The Art of Naming Oneself
Aaba consider names to be a hassle and usually don't decide on giving their children names. Instead they allow them to name themselves whatever they like. However, whatever they name choose is their name for life at least for their clan or village. For example, an Aaba can choose a name like Groot and their clan will name them Groot until the day they die. An adventuring Aaba does not need to worry about this because they can choose any name they like. Usually the names a Chakraabas will choose are plant or swamp based such as Ivy or Bark or Gloop. Most times, Speedwing Aabas name themselves after great battle accomplishments or generals.
Aaba Traits
Aaba pride themselves in their insectile bodies and ways that they live. They live in places that are flourishing with life and mud especially, and tend to feast off of vegetation within. Abbas love to fly atop trees and murk in mud, completely 'one with nature.' Their insect ways of life help them prosper in the harshest of swampy environments.Ability Score Increase.
Your Deterity score increases by 1 and your Wisdom score increases by 1
Age.
Aabas mature at the same rate as humans, but can live to up to 200 years.
Alignment.
Aaba have enough intelligence to make government systems but often lack the will to do so. Their alignment tends to drift towards neutral but many are seen as good hearted folk.
Size.
Aaba range from 5 to 6 feet but can extend legs so they reach 6 or 7 feet. Your size is medium.
Speed.
Aaba are very light on their feet and their legs, though oddly shaped, provide extra balance and agility. Your base walking speed is 30 feet. You also have a climbing speed of 15 feet. Flying speed is described in subclass section.
Love-a-da-bugs.
Your God provided you with antenna that not only communicate with other Aaba but insects as well. You gain the ability to speak with insects and may use this feature once between long rests. You also have advantage on Persuasion checks that rely on communication with them.
Antenna Talk.
You are able to communicate with other Aaba by using your antenna. You speak as if through telepathy and it has a range of 120 ft.
Languages.
Aaba normally prefer to talk, write, and read their own script called Aabese, but they are still able to understand, speak, and write in common.
Keen Senses.
Your antenna provide proficiency in the Perception skill and doubled for Perception checks based on hearing.
Chakraaba
The Chakraabas are considered by most to be peace loving bug hippies. Chakraabas specialize in magic similar to that of many Druids. Town councils most always have Chakraabas leading because Speedwings can be a bit harsh and final in judgement. Many follow the more peaceful side of their god, Busham and vow to serve him to the very end. Many Chakraabas even create medicines and trade them for land or money with nearby human or elven settlements. The medicine of the Chakraabas are the stuff of legend and can even rival most Elvish medicines. Then again, they have had generations upon generations of curing Yuan-ti poisons...
Ability Score Increase
Your wisdom score increases by 1.
Medical Professional
Thanks to your training in medicine, you are proficient in the medicine skill. You can also make antidotes, cures, and more with just a bit of time. You are proficient with medicine kits and alchemists tools. When creating an antidote, antitoxin, or any alike medicines, add 1d6 to your roll.
Druidic Magic
You know the Druidcraft cantrip. When you reach 3rd level, you can cast the Animal Friendship spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Lesser Restoration spell once with this trait and regain the ability to do so when you finish a long rest. Wisdom is your spellcasting ability for these spells.
Mud Armor
Chakraabas cannot live without being constantly covered in some type of earth or mud. While this may bring your flying speed to 0, it will instead give you a bonus to your armor class. Starting at first level, this bonus is +1. At level 10, this bonus is +2.
Speedwings
Speedwings are exactly as their name implies. More dexterous than other Aaba, Speedwings train most of their lives to become bodyguards, spies, lookouts, and warriors. Though Aaba seldom fight unless provoked, weapon training is seen as a necessary skill for Aaba. Without it, Yuan-ti cults would be overrunning every Aaba civilization with ease. Most Speedwings are taught self-discipline so that they can keep their wings clean and ready for battle, but sometimes even the highest ranking Aaba (if you can call it rankings because they technically use a town militia) succumb to the sweet embrace of mud.
Ability Score Increase
Your dexterity score increases by 1.
Strong Legs
Your inverted insect legs have more power than normal legs. You are proficient in the athletic skill. You also gain advantage on any strength and dexterity checks or saving throws that deal with your legs. If you are unsure about whether or not it has to do with your legs, ask permission from the DM.
Flight
You have a flight speed of 30 feet.
Flying Charge
Starting at level 4, you may use an action to charge to anybody within your flight speed range and have advantage on that attack. Doing this does a minimum of 1d4 + your strength modifier bludgeoning damage. Every fourth level, this damage goes up by 1d4 bludgeoning damage.
Insectile Prowess
You are proficient with all simple weapons, glaives, spears, longbows, and shields. As you have been trained in combat, you have learned how to infuse your weapons with magic. Beginning at 6th level, your weapon attacks are considered magical.
Previous Versions
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Comments
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Posted Jan 14, 2021Hey buds! Brand new updates for the Aaba include speed changes, Age changes, and the altercation to a lot of the subclass features including a few new ones like the Chakraaba Mud Armor or the Speedwing Insectile Prowess. Thank you for your feedback. If there's anything else you feel should be changed then let me know.
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Posted Jan 22, 2021!!!
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Posted Mar 12, 2021I think that since the only thing stopping chakraabas from flying is that they are covered in mud that they should be able to like during a long rest wash off the mud on them and then have half the flying speed of a speedwing or become a speedwing
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Posted Jun 4, 2021!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Posted Aug 16, 2021super cool!
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Posted Oct 6, 2021This race is amazing! I love how you created a people who love mud.
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Posted Nov 5, 2021I have a question, im a new d&d player and new to this site. I'm learning how to make custom races and there's not much information in general to answer my questions. So, My questions is how you got the separated area at the top, referring to the journal entry, its quite confusing to me and trying to understand certain things as a newbie really suck.
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Posted Feb 25, 2022Bro. Stop naming stuff with two As in the beginning. I know your tricks. You are trying to artificially bump it up so it appears first.
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Posted Feb 26, 2022lol
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Posted Feb 26, 2022i didn't actually think of that lol that's pretty smart. you should do it so we can see all your great homebrew stuff too!!
:)
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Posted Feb 26, 2022I did that and it got rejected. Don't do it. It's not fair.
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Posted Feb 26, 2022Well I'm not going to change the name because I've already made a world about. also why should I care if youre upset about it. Don't complain to me. Complain to dndbeyond for not having a randomization filter.
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Posted Mar 19, 2022This is definitely overpowered IMO. 120ft range telepathy, a flat AC boost from a race, a scaling charge, flight and applying magic to weapons. Even if this wasn't so OP, a lot of these features aren't well written.
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Posted May 10, 2022I'm making a homebrew race and I was wondering: How do I put that quote box from on top of the page into my content? I'm not going to plagiarize.
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Posted Aug 1, 2022I take a bit of issue with the fact that this is kind of a hodgepodge of other races/classes/feats abilities:
- flight from aaracocra (i don’t know if I spelled that right)
- free druidcraft from land druids
- better medicine…ing from the healer feat (note: I don’t actually what the healer feat does)
- magic weapon attacks from p.o.t.b. warlocks
- AC increase from warforged (except it scales)
- buttload of weapon proficiencies from fighter
Which basically raises the question of why even play those things (from a balance perspective) if this one is them, but better? (Except warforged. They’re still really good.)
to propose improvements, I’d suggest bringing the fly speed down to 10 feet and giving it hover, distinguishing it from aaracocra (still pretty sure I’m spelling that wrong), straight up REMOVE the AC buff and the advantage on saving throws, just give one Druid cantrip of their choice and remove the other free spells, cut a couple (but not necessarily all) free proficiencies/ give the player a choice between them, and make the mud more like an actually important thing, like, “they don’t have very good internal heat regulation, so they coat themselves in mud to stay cool, but the speedwings are trained to be slightly less vulnerable. This would still make them strong, but they’d have a limiting factor (kinda like locatha), and would have a harder time holding up in survival situations.
now I know I ripped into this pretty hard, but all the lore stuff and the dynamics with other races is really cool and interesting.
P.S. ITS SUBRACE NOT SUBCLASS GOOD GOD
/j
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Posted Aug 1, 2022This is the most creative, derpiest creature I think I've read about so far. Absolutely love it!
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Posted Jan 27, 2023Fax dude I just saw this I made this race years ago when I was first starting out in high school. I should change it again.
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Posted Jan 27, 2023Lmfao I made this when I was 16
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Posted Apr 7, 2025I think that you should be able to speak with insects whenever you want, not once per long rest, and it sub race not sub class, but other then that its great!