Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
(5 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Acid
You create an acidic bubble at a point within range, where it explodes in a 5-foot-radius Sphere. Each creature in that Sphere must succeed on a Dexterity saving throw or take 1d6 Acid damage.
Cantrip Upgrade. The damage increases by 1d6 when you reach levels 5 (2d6), 11 (3d6), and 17 (4d6).
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Posted Sep 19, 2024Suddenly acid splash has gone from completely useless to an actually usable sphere. If I'm reading this right you could potentially hit up to 4 enemies at once if they're all bundled up in four squares
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Posted Oct 18, 2024If you can hit even two enemies with it, that 2d6 is still better total damage than any other unmodified cantrip. In a party with forced movement/stun abilities (stun for the auto-failed Dex save) that uses them well, this could end up your most used combat cantrip.
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Posted Oct 31, 2024Acid Splash Legacy This doesn't reflect the latest rules and lore. Learn More Basic Rules, pg. 211
Link to the legacy version of this spell
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Posted Nov 10, 2024wow sounds really op
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Posted Nov 11, 2024This cantrip has gone from zero to hero, rising from it's soaked, darkened pit of shame and uselessness to that of a 3x3 square sphere of death that looks really bloody amazing at higher levels. It's like a mini-fireball (but with acid) !
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Posted Dec 18, 2024This spell is awesome now with the Alchemist which becomes 2d6+int to up to 4 creatures. Love this!
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Posted Dec 27, 2024لم افهم
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Posted Jan 19, 2025I would argue it could hit 9 squares if you target the center point of the center square.
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Posted Jan 25, 2025Still sucks. Dexterity saves are common and you need to have enemies all tightly knit together for this to do anything. Unless you are an evoker it's not a save for half damage.
In all likelihood you cast this against two creatures and it only does 1d6 damage to one.
Whereas you could attack someone with a light crossbow and true strike for 1d8+3 (16 int) radiant damage. You have a good chance of hitting and will do an amount of damage that is more likely to be impactful.
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Posted Jan 25, 2025By level 5 you are dealing with creatures that easily have 50-90 health. Using your action to, at best, do an average of 12 damage to them isn't great.
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Posted Feb 5, 2025Remember, Evoker Wizard gets the ability to do half-damage even on a successful saving throw (or missed attack roll from the caster).... 5-foot sphere, assuming flying creatures are included... you could hit up 8 creatures... by Level 6, that's 2d6 or half vs DEX save.
True, Dex is a fairly common save, but at least you're doing half damage which adds up for a Cantrip
Also this is an Evocation spell, so as an Evoker at level 10 you can add your INT to damage for one target... 5-damage by Level 10... which isn't great but it's an infinite resource cantrip. You shouldn't be using this against bosses unless you using a leveled spell with your Bonus Action.
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Posted Mar 1, 2025"Suddenly acid splash has gone from completely useless to an actually usable sphere. If I'm reading this right you could potentially hit up to 4 enemies at once if they're all bundled up in four squares"
Could be up to 5 creatures: creature in the middle of its square, plus the four squares around it.
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Posted Jul 6, 2025Fellas, a 3x3 square on a grid is a 10-foot radius...
A 5-foot-radius is 2x2, which means an area of 4 squares.
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Posted Jan 13, 2026You target the center of the middle square, and the five-foot radius, spreads out five feet, and hits a 3x3x3 square
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Posted Jan 15, 2026The modifier is added to "one damage roll" with no specificity on the number of targets it affects. Since it's the same one damage roll against all targets, then it affects all targets. So it's even better than you thought.
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Posted Jun 14, 2026A solid damage cantrip now. Basically serves the same purpose as Sword Burst, Word of Radience, and Thunderclap, but can be used at a distance. Though unlike those spells, you can't effectively increase the area covered if you become Large or bigger in some way.
The single target damage is still low, but what can you really expect from an AoE cantrip?
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Posted Jun 14, 2026It wouldn't be great if you're playing alone, or if this was purely single target.
But we have teammates, so you don't need to eat through that 50-90 HP by yourself.
And even unmodified, an average of 7 damage from an at will AoE that could theoretically hit up to 9 grounded creatures if they're packed together in a 3x3 grid. (Remember that a 5 foot radius sphere can hit creatures in a 3x3x3 cube if positioned in the middle) is quite solid.
Add in Alchemist, Evoker Wizard, or Acid Draconic Sorcerer's ability to add their spellcasting modifier to this spell's damage once they reach certain levels (3rd for alchemist, 6th for Draconic Sorc, and 10th for Evoker), and this can be rather powerful.
2D6+MOD twice is about what most martials will be getting out of attacking using the best melee weapon they have available without expending resources, so Acid Splash buffed by these features being comparable (if it catches 2 targets) while being ranged is quite solid.
And while Evoker gets the damage boost pretty late, Evoker als gets Potent Cantrip at level 3, letting them do half damage with cantrips even if they miss the attack roll or the targets succeed on the save, which itself is a solid boost to this cantrip.