Level
2nd
Casting Time
10 Minutes
Range/Area
30 ft.
Components
V
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect
Healing
Up to five creatures of your choice who remain within range for the spell’s entire casting gain the benefits of a Short Rest and also regain 2d8 Hit Points. A creature can’t be affected by this spell again until that creature finishes a Long Rest.
Using a Higher-Level Spell Slot. The healing increases by 1d8 for each spell slot level above 2.







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Posted Sep 6, 2024Okay a slight nerf to healing for a short rest... yeah I'll take that deal.
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Posted Sep 17, 2024This is a great addition for the paladin!
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Posted Sep 20, 2024I might be really dumb for asking this, but I would assume we don't get to expend hit dice when using this spell? Or can we choose to do so alongside the normal benefits of a short rest?
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Posted Sep 23, 2024Yeah, a Short Rest is a big deal for some classes.
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Posted Sep 23, 2024My understanding is you get all the benefits that only require a Short Rest and no other condition, so you could expend Hit Dice, etc.
If a feature said "after 30 minutes, such as during a Short Rest...", then that feature would not work if the party takes only 10 minutes as per the spell. But the 10 minutes here is a real Short Rest as such.
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Posted Sep 23, 2024So basically you get to expend Hit Dice, heal for 2d8 and get your stuff back? Thank [insert any god] none of my players are Clerics atm.
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Posted Sep 23, 2024Once a day mind you.
Also, in practice, often an imaginary 1 hour rest or an imaginary 10 minutes of rest feels the same for the players and in the story. :P Except if time is a factor considered in a particular mission or situation.
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Posted Sep 26, 2024Fair points, but once you get Divine Intervention you can take a short rest as an action mid-combat. So that'd be 2d8 + whatever hit dice you expend in healing, + any class/racial features that recharge on short rests like Second Wind or Channel Divinity, + Pact Magic spell slots, etc.
I'm looking at playing a Forge cleric / Rune Knight fighter, so that'd mean I'd get a Channel Divinity charge, Second Wind charge, Action Surge and RK Rune charges back as an action, not to mention what the rest of the group might get back.
Doing that mid-boss fight feels like it could be VERY strong, though too be fair it's also sort of part of the fantasy I suppose. I'm gonna call it Divine Second Wind.
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Posted Sep 29, 2024Public Service Announcement: The new Divine Intervention lets you cast this as an action in combat and it's not limited but subclass or domain, any cleric can do it from level 10.
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Posted Oct 10, 2024School is wrong, should be Abjuration.
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Posted Oct 13, 2024lame.
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Posted Nov 17, 2024I rather liked old healing prayer simply being a efficient out of combat healing option. Perhaps with the buffs to cure wounds healing twice as much as before this is no longer needed but I won't say this won't be missed.
As neat as hastening a short rest is, do I really want to prepare a spell that can only be cast once per day? That's... weird.
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Posted Feb 9, 2025It says a creature can be affected once per day, not that it can be cast once per day. You can cast it more than once per day, you just need different targets
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Posted Mar 20, 2025Yeah, cause taking a short rest heals you somewhat
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Posted Mar 20, 2025This is a great spell. Allows you to take a short rest even if you don't have time (in a the middle of a dangerous dungeon where you can't let your guard down).
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Posted Mar 25, 2025Don't miss the fact that Clerics of level 10 or higher can use Divine Intervention to cast this as an action instead of it taking 10 minutes, allowing you to effectively take a short rest in the middle of a fight once a day.
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Posted May 25, 2025Can we apply "Disciple of Life" to this spell?
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Posted May 27, 2025Yes, as long as you're casting it with a spell slot.
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Posted Jun 3, 2025This is great with Warlocks because a Cleric can fully heal their spell slots for the cost of a level 2 spell slot.
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Posted Jun 9, 2025I suspect this is largely why it has the clause about only being able to use it on someone once per long rest. Warlocks could get really dangerous if Clerics could do this to them several times a day in addition to any normal short rests they're taking.