Level
Cantrip
Casting Time
1 Action
Range/Area
Self
Components
S, M *
Duration
Instantaneous
School
Divination
Attack/Save
Melee
Damage/Effect
Radiant
Guided by a flash of magical insight, you make one attack with the weapon used in the spell’s casting. The attack uses your spellcasting ability for the attack and damage rolls instead of using Strength or Dexterity. If the attack deals damage, it can be Radiant damage or the weapon’s normal damage type (your choice).
Cantrip Upgrade. Whether you deal Radiant damage or the weapon’s normal damage type, the attack deals extra Radiant damage when you reach levels 5 (1d6), 11 (2d6), and 17 (3d6).
* - (a weapon with which you have proficiency and that is worth 1+ CP)
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Posted Aug 10, 2026Per the general rules on spellcasting, the hand you use for the somatic components can be the same hand you're using for the material component (which is the weapon in this case).
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Posted Aug 10, 2026As has been pointed out multiple times in this thread, that "Attack/Save" thing is an artifact of D&D Beyond's compendium metadata and isn't part of the actual rules. It is not listed in the physical book or the digital version of the book on D&D Beyond. The fact that it says "melee" is an error.
The actual spell description from the book is what determines how the spell works according to the rules. The spell description does not limit the types of weapons that can be used other than requiring you to be proficient with the weapon. Any melee or ranged weapon you're proficient with can be used.