Level
                        
                        
                            1st
                        
                    
                            Casting Time
                        
                        
                            1 Action 
                            
                        
                    
                            Range/Area
                        
                        
                            Self
                            
                        
                    
                            Components
                        
                        
                            
                            V, S, M *
                        
                    Duration
                        
                             1 Hour
                        
                    
                            School
                        
                        
                            Necromancy
                        
                    
                            Attack/Save
                        
                        
                            
                            None
                        
                    
                            Damage/Effect
                        
                        
                            Buff
                            
                        
                    Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional temporary hit points for each slot level above 1st.
* - (a small amount of alcohol or distilled spirits)






 
     
                        
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Posted Oct 8, 2018Wow. This makes me want to be a warlock
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Posted Nov 22, 2018Can this be used to get an unconcious Character back into action for the duration?
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Posted Nov 23, 2018Since the spell has a range of self, that would mean that the unconscious character has to cast this on themselves. So by that fact alone this would not be possible. But I'm guessing you're more specifically asking about getting temporary hit points while at 0 HP.
Page 198 of the PHB: If you have 0 hit points, receiving temporary hit points doesn't restore you to consciousness or stabilize you. They can still absorb damage directed at you while you're in that state, but only true healing can save you.
Hope that answers your question :)
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Posted Nov 30, 2018Perfect answer! Thank you! :)
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Posted Dec 2, 2018Do multiple casting of false life stack? E. G. turn one cast false life gain 5 thp, turn two cast false life gain 5 thp. Resulting in a total of 10 thp. The first cast lasts 59 minutes and 54 seconds and the second lasts one hour ect...
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Posted Dec 6, 2018Temporary hit points do not stack. If you already have temporary hit points and another spell/ability/effect grants you more temporary hit points, you must choose which batch of temporary hit points to keep.
PHB > Chapter 9: Combat > Temporary Hit Points: “If you have temporary hit points and receive more of them, you decide whether to keep the ones you have or to gain the new ones. For example, if a spell grants you 12 temporary hit points when you already have 10, you can have 12 or 10, not 22.”
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Posted May 9, 2019Why make this spell only able to target self? That seems like a weird restriction when comparing it to other healing spells. Are temporary hit points that much more expensive or rare?
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Posted May 22, 2019Because it's not meant to be a "healing" spell in the traditional sense. Note that most of the classes with access to this (Wizard, Sorcerer, Warlock) don't have any other healing spells. This is purposeful. Giving these classes the ability to heal others would seriously change game balance.
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Posted Oct 21, 2019Really wished something can be done about the temporary life being non-stackable. Like casting False Life right before Wild Shape and having an extra padding of life as buffer.
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Posted Nov 6, 2019Can this be casted on a creature multiple times? if so (signature spells) feature would allow you to get to 2,700 temp hp.
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Posted Nov 16, 2019Temporary hp don't stack.
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Posted Dec 5, 2019extra hp's from the aid spell can be stacked with temp hps.
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Posted Jan 19, 2020This spell would stack with wildshape the animal form hp are not technically temporary hp more like substitute hp they can be healed temporary hp cannot.
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Posted Jan 20, 2020I have a Wizard in my group. He only has 4 Health. I may have to force him to take this...
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Posted Feb 1, 2020I believe that would still work. wild shape doesn't give you temp hp. it just makes your hp max and total equal to whatever you turned into. therefore, temporary hp could still cary over
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Posted Mar 11, 2020can you cast this on someone else with sorcerer metamagic distant spell
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Posted Apr 24, 2020Can a Warlock with the pact of The Undying have this spell? If not, the that is something I would like to be changed 😁👌🏻
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Posted May 2, 2020Yes but armor of agathys is a much better spell to take. Also you mean undying patron not pact.
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Posted Jun 12, 2020Casting word is:
Distorticus Existencium
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Posted Jul 9, 2020yes its on their spell list, but any warlock can cast this spell at first level at will (no spell slot or components required) with the fiendish vigor eldritch invocation