Druid
Base Class: Druid

The circle of the graveyard revolves around the final step of the journey, undeath.

Dead Shape

You can transform into an undead that follows the guidelines of the wild shape chart when you wild shape

Spirits’ Magic

You gain the Spare the Dying CS trip. You gain access to the spells below.

DRUID LEVEL SPELLS

3rd

blindness/deafness, ray of enfeeblement

5th

revivify, vampiric touch

7th

blight, death ward

9th

contagion, cloudkill

Undying

Starting at 6th level, every long rest, you gain temporary hit points equal to your wisdom modifier + your proficiency bonus (minimum of 1)

Steal life.

Starting at 10th level, whenever you kill a humanoid or undead you gain temporary hit points equal to 1d6 plus your wisdom modifier (minimum of 1). At 14th level, you instead get 2d6 plus your wisdom modifier (minimum of 1)

Spirits of the night.

Starting at 14th level, every dawn, summon two specters. These specters are friendly to you, and will follow your orders the best they can. They will fade away with every dawn, or if they drop to 0 hit points.

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