Paladin
Base Class: Paladin

The ancient Oath of The Night Sky is an oath sworn by Paladins with an affinity for the otherworldly. It grants those who take this oath some power of the cosmos, allowing for spacial and gravitational manipulation. Common deities for the Oath of the Night Sky are Selune, Moon Goddess, and Celestian, the Far Wanderer. 

 

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of the Night Sky Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of the Night Sky Spells
Paladin Level Spells
3rd Sleep, Unseen Servant
5th Moonbeam, Hold Person
9th Melf's Minute Meteors, Tiny Hut
13th Dimension Door, Sickening Radiance
17th Hold Monster, Animate Objects

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Aegis of Andromeda. As an action, you can use your Channel Divinity to warp the space between you and your allies, surrounding yourselves with tiny blue-green stars and galaxies. Select any number of creatures including yourself that you can see within a 30ft radius of you to gain AC score equal to your Proficiency Bonus. This bonus AC lasts until the creature is hit by an attack that deals more damage than double the bonus AC granted.

Gravimanus of Cirsinus. As an action, you can use your Channel Divinity to intensify or reduce gravity in your favor. Select a number of creatures equal to half your Paladin level within a 30 foot radius. Unwilling creatures must make a constitution saving throw. On a failed save, the creature may be shifted 10ft in any direction of your choosing and forced prone, or lifted 10ft into the air and held. It takes 2d8 force damage per turn until it succeeds on its saving throw. / Alternatively, willing creatures are less affected by gravity for 10 minutes, allowing 15ft of flight per turn, and gain advantage on dexterity checks.

Resonant Moonbeam

Starting at 7th level, the light of the moon bares brighter upon you, increasing the effectiveness of your moonbeam spell.

As an action, you may cast Moonbeam using any level spell slot. Any time you move during your turn, you may recenter Moonbeam on yourself. When the spell ends, regain the spell slot spent on Moonbeam as a spell slot or Channel Divinity slot, but only once per long rest.

Radius of Moonbeam is increased by 5ft, and increases every 5 levels. (15ft at level 12, and 20ft at level 17.)

Mayall's Syphoning

Starting at 15th level, an outside force will restore your vitality by weightlessly syphoning viscera into your wounds with a warm red glow.

By using your reaction, you regain hit points equal to 1d6 + your Paladin Level halved upon landing an attack if you have taken damage in the last round. Allies within 10ft are healed for the same amount and may trigger this effect on their own attacks.

At level 18, use 2d6 and extend radius to 30ft.

Emissary of The Night Sky

At 20th level, you become an avatar of the moon and stars, which gives you three benefits:

  • Whenever a creature hits you with an attack, it takes radiant damage equal to half the damage you take from the attack.
  • You may become weightless at will, floating above the ground and have a flying speed equal to your movement speed +5 feet. You can fly this way for 4 hours before taking a long rest.
  • Hostile creatures affected by your Channel Divinity actions or spell are blinded by starlight for one turn.

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