Barbarian
Base Class: Barbarian

Not all who dabble in dark deals do so in exchange for eldritch knowledge. Some desperate souls bargain on behalf of a loved one, turning to dark forces when the divine fail to heed their call.

Others search for the power to destroy, to lay down their foes and revel in slaughter. For such damned fools, there can be only one path.

This subclass was created as part of the Subclasseptember 2022 challenge!

Mark of the Fallen

As a symbol of the pact that you are now bound by, your rage is irrevocably altered, showing the true nature of your powers. Choose how this manifestation from the Fell Manifestation table, or determine it randomly.

Fell Manifestation

d6 Manifestation
1 Black tendrils emerge from underneath your skin, wrapping around your muscles.
2 Shadowy flames rise from your flesh. Surprisingly, they’re cold to the touch.
3 Eyes open up across your skin. Their pupils dart wildly, unseeing.
4 Your veins fill with a demonic light, warping into eldritch sigils underneath your skin.
5 You sprout a pair of horns. They’re charred black, but appear to have been pure white at some point.
6 Every wound that you have ever had reopens. Despite the blood that flows from them, you feel no pain.
 
 In addition, you learn Infernal, the hellish tongue of demons and devils. If you already knew Infernal, you learn a language of your choice instead.

Demon Form

At 3rd level, your pact has granted you a wellspring of demonic strength. While raging, you gain the following benefits:

  • Creatures that hit you with a melee attack take 1d10 necrotic damage. This damage increases to 2d10 at 5th level, 3d10 at 9th level, 4d10 at 13th level, and 5d10 at 17th level.

  • Whenever you take the Attack action, you can create dark energy from your free hand and make the attack with that energy. This magic blade is a simple melee weapon with the thrown property, and your attack rolls with it have advantage if you choose to attack recklessly. It has a normal range of 60 feet and no long range, and on a hit, it deals necrotic damage equal to 2d6 plus your strength modifier plus your Rage modifier. The energy vanishes immediately after it hits or misses its target.

  • You can squeeze through a space as narrow as 1 inch wide, bringing any object you are carrying or holding along side yourself as you briefly transform into demonic energy. You can pass through spaces occupied by other creatures in this way. If you end your turn within an object or creature, you take 1d6 necrotic damage and are shunted to the nearest unoccupied space.

Nether Aspect

When you reach 6th level, you can summon aspects of your Fell Manifestation even when not raging. As a bonus action, you can manifest your demonic traits for 1 minute, granting yourself the following benefits:

  • You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.

  • You gain a bonus to Charisma (Intimidation) and Charisma (Persuasion) checks equal to your Strength modifier (min: 1).

  • Creatures that attempt to lie to you must make a Charisma saving throw (DC = 8 + your proficiency bonus + your Strength modifier). On a failed save, a creature can’t speak a deliberate lie for the duration of this effect. Such a creature is aware of this effect, and can be evasive in its answers as long as it remains within the boundaries of the truth.

You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses after you finish a long rest.

You also gain these benefits while you are raging.

Cursebearer

Your soul is already claimed by the darkness; curses simply slide off of it. At 10th level, when you attune to a cursed item, you ignore any curses on it, and can end your attunement to it at will.

Reckless Abbadon

At 14th level, your strength allows you to ascend to the skies - at a price. As a bonus action while raging, you can explode with dark energy, forcing creatures within 10 feet of yourself (including yourself) to make a Dexterity saving throw (DC = 8 + your proficiency bonus + your Strength modifier). Creatures that fail this save take necrotic damage equal to your Barbarian level. Regardless of whether you failed the save, you gain a flying speed of 60 feet until the end of your next turn. If you are airborne at the end of your turn and did not use this ability during your turn, you fall.

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