Base Class: Paladin
Paragons are the guardian angels of the battlefield, and champions against malefic threats. They rally the valiant with shouts and chants, aiding heroes and adventurers through inspiration and motivation. A Paragon’s best weapons rely on an insightful mind, a courageous spirit, and a charismatic voice. Many Paragons also arm themselves with a shield and javelins, striking from a distance as they shout their battle cries. Through insight, they help others resist charms and conditions, echoing their commands across the field of battle. When all hell breaks loose, a commanding Paragon shines as a beacon of light, driving back the forces of darkness.
Oath Spells
3rd-level Oath of the Paragon feature
Oath of the Paragon Spells
3rd Level: Healing Word; Bane
5th Level: Prayer of Healing; Warding Bond
9th Level: Mass Healing Word; Beacon of Hope
13th Level: Death Ward; Guardian of Faith
17th Level: Mass Cure Wounds; Dawn
Channel Divinity
3rd-level Oath of the Paragon feature
You gain two Channel Divinity options:
Anthem of Flames: All allies within a 30ft radius will deal an extra amount of fire damage equal to the Paladin's CHA modifier on their next attack. This damage will then repeat on the target that was hit for a number of rounds equal to the Paladin's proficiency bonus. This ability does not stack per opponent.
Chorus of Healing: An aura of golden light emanates from the Paladin in a 30ft radius. At the start of your turn, all allies within this aura are healed for 1d4+CHA modifier. This lasts for a number of turns equal to the Proficiency Bonus of the Paladin.
Echo of Abundance
7th- and 18th-level Oath of the Paragon feature
Once a week, all allies within the Chorus of Healing can regain a maximum of 1d4+CHA modifier of spell slots split between any allies per the Paladin chooses. The number of points expended is equal to the spell slot being restored (I.E., 1 Point Spent = 1 level 1 Spell Slot, 2 Points Spent = 1 Level 2 Spell Slot, etc.). If there are no open slots, the excess is lost. Spending one point of exhaustion you may add one extra d4 to the roll. For three points of exhaustion, you may cast this again without waiting for a week.
At 18th Level all d4s becomes d8s.
Aria of Return
15th- and 20th-level Oath of the Paragon feature
You sing a heavenly song that calls upon the soul of the deceased allowing you to cast Raise Dead without expending a spell slot or any material components. This spell cannot be cast again for 7 days.
At 20th level, you may cast it twice before waiting 7 days.
Angelic Refrain
20th-level Oath of the Paragon feature
As an action you can have the following effects last for 1 Hour
Blazing Finale: All allies within a 60ft radius will deal an extra d12 of fire damage on each attack.
Ballad of Restoration: An aura of golden light emanates from the Paladin in a 60ft radius. At the start of your turn, all allies within this aura are healed by an amount equal to your CHA score.
Heroic Dawn: While Angelic Refrain is active, and if your hit points reach 0, you automatically fail all death saving throws. All enemies in a 60ft radius must make a dexterity saving throw, taking 8d10 Radiant Damage on a failed save and half as much on a successful one.
If you were to perish in such a way, nothing short of Resurrection can bring you back. Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
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