Base Class: Sorcerer
One of your ancestors wandered into & through the Fey Wilds & now, members of your family spontaneously reveal skills of great wonder.
Fey Familial Spells
1st-level Fey Familial feature
You learn additional spells when you reach certain levels in this class, as shown on the Fey Familial Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an Illusion, a transmutation or an enchantment spell from the sorcerer, warlock, or wizard spell list.
Psionic Spells
| Sorcerer Level | Spells |
|---|---|
| 1st | Faerie Fire, Charm Person |
| 3rd | Alter Self, Gift of Gab |
| 5th | Blink, Summon Fey |
| 7th | Conjure Woodland Beings, Polymorph |
| 9th | Animate Objects, Far Step |
Missed, Did I?!
1st-level Fey Familial feature
Whenever you roll a critical success, you regain Sorcery Points. You can take the success as is & regain 1 point or treat the roll as a failure, regaining a number of Sorcery Points = to your PB.
Selling the Story
6th-level Fey Familial feature
For 1 minute, your CHA MOD is treated as being doubled in regards to Spell DC for your Illusion spells, CHA Saves & Checks.
Once you use this feature, you can't use it again until you finish a long rest.
Caught in the Act
14th-level Fey Familial feature
Your "Missed, Did I?!" feature now extends to all critical success within a radius = 10ft your CHA MOD though you can only treat your own successes as failures.
Weird Wimsey
18th-level Fey Familial feature
Your "Selling the Story" feature now also effects "Caught in the Act" radius, Spell Attack MOD & Spell DC for your Transmutation & Enchantment spells.
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