Sorcerer
Base Class: Sorcerer

One of your ancestors wandered into & through the Fey Wilds & now, members of your family spontaneously reveal skills of great wonder.

Fey Familial Spells

1st-level Fey Familial feature

You learn additional spells when you reach certain levels in this class, as shown on the Fey Familial Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an Illusion, a transmutation or an enchantment spell from the sorcerer, warlock, or wizard spell list.

Psionic Spells

Missed, Did I?!

1st-level Fey Familial feature

Whenever you roll a critical success, you regain Sorcery Points. You can take the success as is & regain 1 point or treat the roll as a failure, regaining a number of Sorcery Points = to your PB.

Selling the Story

6th-level Fey Familial feature

For 1 minute, your CHA MOD is treated as being doubled in regards to Spell DC for your Illusion spells, CHA Saves & Checks.

Once you use this feature, you can't use it again until you finish a long rest.

Caught in the Act

14th-level Fey Familial feature

Your "Missed, Did I?!" feature now extends to all critical success within a radius = 10ft your CHA MOD though you can only treat your own successes as failures.

Weird Wimsey

18th-level Fey Familial feature

Your "Selling the Story" feature now also effects "Caught in the Act" radius, Spell Attack MOD & Spell DC for your Transmutation & Enchantment spells.

Comments

Posts Quoted:
Reply
Clear All Quotes