You summon fey creatures that appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:
- One fey creature of challenge rating 2 or lower
- Two fey creatures of challenge rating 1 or lower
- Four fey creatures of challenge rating 1/2 or lower
- Eight fey creatures of challenge rating 1/4 or lower
A summoned creature disappears when it drops to 0 hit points or when the spell ends.
The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which have their own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.
The GM has the creatures' statistics. You can see some sample creatures below.
At Higher Levels. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 6th-level slot and three times as many with an 8th-level slot.
Sample Creatures
CR | Creature |
1/4 | Blink Dog, Sprite |
1/2 | Satyr |
1 | Dryad |
2 | Sea Hag |
* - (one holly berry per creature summoned)
Here's an interesting possible non-combat way to use Conjure Woodland Beings.
The only CR 1 fey are Dryads and Quicklings, so if you choose CR 1 you've got a 1 in 2 chance to get Dryads, unless the DM really doesn't want you to have Dryads, or else just lets you choose Dryads. (Personally if I run I'd have the caster make a straight spellcasting ability check to try and get some degree of control over the creature type, since they are expending a valuable spell slot hoping for a certain outcome. The DC to get what they want could be say 15, variable at the DMs discretion. So there's a chance of failure, but a chance of success).
So provided you have the time, summon 2 Dryads. They each cast Goodberry 3 times, that's 60 points of healing divided among whoever you choose for a 4th level spell. That's much better than an out-of-combat 4th level Cure Wounds. And it doesn't put the pressure on the DM with a ton of creatures to keep track of in combat that most of the druid's conjuration spells are guilty of.
Downsides are, your DM might not choose Dryads / not let you choose Dryads / will choose Quicklings just to spite you trying to work the system. And it can't be cast as an action, so it can't be used in the middle of combat like Mass Cure Wounds. Definitely a preparatory or post-combat strategy. Ask your DM beforehand if they like to choose the creatures for conjuration spells or if you can, and that can help you decide if you go for it. Personally I think the DM should give any player who's not trying to throw 8 sprites into a combat encounter a little love when picking the creature.
But if all else fails you still get two new buddies for an hour!
here's another interesting possible non-combat way to use it: take eight pixies out drinking and work with the DM to set up a bunch of quest hooks for the next morning based on severity rolls and the shenanigans you got up to.
I really really am enjoying the idea of eight blink dogs running around in a blink dog park.
Critical Role brought me here...
Episode 49 Season 1
If i use 8th level slot to summon three Sea hags. Do they form coven?
I love this idea. A bit unbalanced by adding a new set of spell slots to your spellcaster, but i would assume you'd lose those slots if one hag dies.
I'd strongly consider it as a DM since it *is* a clever use of this spell for an expensive slot use
They need to clarify this spell that it is the GM who selects the actual creatures summoned: https://www.sageadvice.eu/2016/04/09/conjure-woodland-beings-pixies-and-giant-apes/
8 Pixies....8 casts of Polymorph.....for one 4th level slot....
GIVE ME 8 TYRANNOSAURUS REXESES!!!!
Aye, it is done.
Excerpt from the official Sage Advice Compendium:
When you cast a spell like conjure woodland beings, does the spellcaster or the DM choose the creatures that are conjured?
A number of spells in the game let you summon creatures. Conjure animals, conjure celestial, conjure minor elementals, and conjure woodland beings are just a few examples. Some spells of this sort specify that the spellcaster chooses the creature conjured. For example, find familiar gives the caster a list of animals to choose from. Other spells of this sort let the spellcaster choose from among several broad options. For example, conjure minor elementals offers four options. Here are the first two:
• One elemental of challenge rating 2 or lower
• Two elementals of challenge rating 1 or lower
The design intent for options like these is that the spellcaster chooses one of them, and then the DM decides what creatures appear that fit the chosen option. For example, if you pick the second option, the DM chooses the two elementals that have a challenge rating of 1 or lower. A spellcaster can certainly express a preference for what creatures shows up, but it’s up to the DM to determine if they do. The DM will often choose creatures that are appropriate for the campaign and that will be fun to introduce in a scene.
Thank you. I have been looking for this.
Pixie: I have no idea what a Tyrannosaurus Rex is supposed to be. I'll go with a squirrel instead, those are cute! :D
RAW when Hags form a coven their CR value increases, the spell says you have control over a creature of CR 2 or lower. As a DM, if you the player directed for them to form a coven you could argue when their CR rating rises you lose the ability to control them and they attack you.
Technically you still maintain control of them, as the spell doesn't specify you can only control a creature of CR 2 or lower, only that you can summon creatures of CR 2 or lower, and then proceeds to say "The summoned creatures are friendly to you and your companions." Followed by "They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions." The spell doesn't indicate anywhere that you can only *control* CR 2 or lower creatures, that's just the limit on what you can summon.
This is a spell that can be quite useful out of combat, and is different from the other Conjure spells in that the summoner creatures are sentient.
The sage advice compendium “clarification” on this and spells like it, is obviously meant to be a “fix” for the pixie issue. This is such a lazy way to fix that issue. This “clarification” causes a whole different set of arguments and disappointment for players. Just errata the MM pixie and take away polymorph. This spell, and even more so conjure animals, is what gives druids like 40% and rangers like 60% of their game balance power.
if you think of 8 pixies you think of 8 t-rex's or somthin no 4 flying t-rex's
I think that it only works with specific hags. I;d let it if my player wasn't awware/didn't push it
Would've been more useful if you can control which creatures show up. Some ideas I'd come up with are:
8x Pixies with Polymorph and Fly etc? Yeah nah, there is a reason you can't pick your fey
The spell specifically doesn't say who gets to choose what creatures to summon for this reason which defaults to "the DM makes the rules" - let me know if there's a sage advice on this topic.
Only say nah if players are abusing the spell. I mean come on - medium to high level party engages in an encounter with a CR rating much lower than than their party's level (obviously means that there's other ways to resolve the encounter rather than violence) - why wouldn't you allow 8 T-rexes to go to town if they choose to skip your carefully made content but with a flair?