Paladin
Base Class: Paladin

TENETS OF HIPPOCRATES 

Care for the Patient. You treat your patients with upmost diligences until they are deemed recovered. 

Rejecting Harm. Your priority should be healing, not battle. A patient lost is hard to get back, a foe can always be slain later.

Never Misrepresent. Be honest with those you treat about their injuries & ailments. They disserve to know. 

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Hippocrates Spells

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Swift Recovery. Choose a number of creatures within 20ft of you = to your CHA MOD. For a number of rounds = your paladin level, all selected creatures have advantage on death saves & healing spell rolls (only selected creatures get the improved healing).

Emergency Call. You can restore a number of spell slots whose total level = 1/2 your paladin level.

Aura of Renewal

7th- and 18th-level Oath of Hippocrates feature

You emit an aura with a 10ft radius. Whenever you cast a healing paladin spell, any creature within that aura regains HP = that spell levels.

At 18th level, the range of this aura increases to 30 feet.

Heavy Combat Medic

15th-level Oath of Hippocrates feature

When you take damage, you may use your reaction to replenish your "Lay on Hands" HP pool by 1/2 the damage you took.

Defense of Patient

20th-level Oath of Hippocrates feature

Any creature healed by one of your paladin spells gains a bonus AC = to the spell's level until the start of your next turn. A creature under the effects of this feature can't receive further benefits until the current effects end.

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