Base Class: Paladin
TENETS OF HIPPOCRATES
Care for the Patient. You treat your patients with upmost diligences until they are deemed recovered.
Rejecting Harm. Your priority should be healing, not battle. A patient lost is hard to get back, a foe can always be slain later.
Never Misrepresent. Be honest with those you treat about their injuries & ailments. They disserve to know.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Hippocrates Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
Command, Healing Word |
|
5th |
Healing Spirit, Prayer of Healing |
|
9th |
|
|
13th |
|
|
17th |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Swift Recovery. Choose a number of creatures within 20ft of you = to your CHA MOD. For a number of rounds = your paladin level, all selected creatures have advantage on death saves & healing spell rolls (only selected creatures get the improved healing).
Emergency Call. You can restore a number of spell slots whose total level = 1/2 your paladin level.
Aura of Renewal
7th- and 18th-level Oath of Hippocrates feature
You emit an aura with a 10ft radius. Whenever you cast a healing paladin spell, any creature within that aura regains HP = that spell levels.
At 18th level, the range of this aura increases to 30 feet.
Heavy Combat Medic
15th-level Oath of Hippocrates feature
When you take damage, you may use your reaction to replenish your "Lay on Hands" HP pool by 1/2 the damage you took.
Defense of Patient
20th-level Oath of Hippocrates feature
Any creature healed by one of your paladin spells gains a bonus AC = to the spell's level until the start of your next turn. A creature under the effects of this feature can't receive further benefits until the current effects end.
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