Base Class: Ranger
After an incident (intentional or not) involving you being stabbed with an ancient and mystical arrow known as a Stand arrow, it deemed you worthy, allowing you to utilize an extension of your soul known as a Stand. Your Stand specifically manifested as an Egg at first, but quickly hatched into a powerful creature known as Echo
Stand: Echo ACT 1
At 3rd level, your stand manifests into a usable form, allowing you to summon and de-summon it at will. As an action, you summon/dismiss your stand at your desired Act, however, it will always use the Hit-point and Stat scores of the highest Act available (Ex: You're level 12 and summon Act 1, but Act 1 will have the same Health and Stats as Act 2), Act 1 for Echo will be linked below
Echo, ACT 1: https://www.dndbeyond.com/monsters/6035778-echo-act-1
Stand: Echo ACT 2
Beginning at 7th level, Your stand becomes stronger, allowing you access to Echo ACT 2, which will be linked below, additionally, your stand can now travel a maximum of 100ft from you
Echo ACT 2: https://www.dndbeyond.com/monsters/6035916-echo-act-2
Stand: Echo ACT 3
Starting at 11th level, Your stand has fully manifested, allowing you to use Echo ACT 3, which is linked below
Echo ACT 3: https://www.dndbeyond.com/monsters/6035873-echo-act-3
Ultimate Bond
Beginning at 15th level, You and your stand fight in tandem, granting the following effects while your Stand is Active:
-While you and your stand are conscious, you both regain 1d4 hit-points
-While both you and your stand are within 5ft of the same creature, you both have advantage on attack rolls against that creature, and they have disadvantage on attack rolls to hit both you and your stand
-If you take damage, your stand may use it's reaction to make an attack roll against the attacker if they are within range
-As a bonus action, you may swap positions with your stand
Previous Versions
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