Base Class: Barbarian
For some adventurers, being the toughest gunman in town is key. These barbarians learned a different way to shrug off damage, and use it to great effect in avoiding and absorbing ranged attacks.
This subclass is a Quixotic-Dragon production.
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Bite the Bullet
At third level, you have learned to shrug off ranged damage entirely. This ability applies while raging, but replaces your raging benefits with the following features.
- You have advantage on Perception checks and Dexterity saving throws.
- When you make a ranged weapon attack using Dexterity, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
- When you take bludgeoning, piercing, or slashing damage from ranged sources, you roll 1d20+ half your proficiency bonus, rounded down. On an 11 or higher, you take no damage, but on an 10 or lower you take damage as normal. On an 11 or higher, you may also add the ammunition to your own inventory (Even if you don't track normal ammunition, you want to track this), and know what type of weapon your enemy is using. You gain the ability to mitigate damage done by magical ammunition once you reach 6th level.
Return the Favor
Starting at 3rd level, bullets stored by Bite the Bullet have advantage to hit and to +1 damage on a hit.
Iron Supplement
Starting at 6th level, you can eat bullets stored by Bite the Bullet to gain temporary HP equal to 1d6 + your Constitution modifier. If you consume magical ammunition in this way, the die size increases by once for every +1 on the ammunition. For example, +1 ammunition grants 1d8, +2 grants 1d10, etc.
You also gain a bite attack, as your teeth are as tough as steel. When you hit with such an attack, you deal piercing damage equal to 1d6 + your Strength modifier.
Duck and Cover
Starting at 10th level, you can attempt a Hide check during combat without disadvantage. You can also leap into cover within 15 feet of you without expending movement.
Sharp-Eyed
Starting at 14th level, you can use the third feature granted by Bite the Bullet outside of raging once per short or long rest.
Magic Gullet
Starting at 14th level, you gain the ability to use Bite the Bullet on single-target, ranged spells as well as ammunition, though you cannot store the spells.
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Posted Jun 30, 2024When writing this we were under the impression that the danger sense dexterity saving throw bonus was far more limited than it was (namely only against traps), but you're right, most of the time they do already have advantage on dex saves as long as they can both see and move.
As an update to this, and to better reflect our original vision for the Bullet Eater, rather than advantage on dexterity saving throws, the Bullet Eater gains immunity to hiding- or stealth- based advantage (E.g. if a rogue or sniper would get advantage (and therefore sneak attack) due to having used the Hide Cunning Action, this barbarian imposes a normal roll and no sneak attack, but if that same rogue were to use Steady Aim or gain advantage and/or sneak attack some other way, it would work just fine). This is only defensive, and does not negate any invisibility- or hiding- based disadvantage on the barbarian's own attacks.
Let me know if there's anything else I can help with!
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Posted Jun 22, 2024barbarians already have advantage Dexterity saving throws.