Base Class: Artificer
Create and modify a prosthetic arm
Super cool and awesome flavortext for this subclass
Level 3: Tools of The Trade
You gain proficiency with Smith’s Tools. If you already have this tool proficiency, you gain proficiency with one other type of Artisan’s Tools of your choice.
Level 3: Grafter Spells
When you reach an Artificer level specified in the Grafter Spells table, you thereafter always have the listed spells prepared.
| Artificer Level | Prepared Spells |
|---|---|
| 3 | Jump, Heroism |
| 5 | Aid, Enhance Ability |
| 9 | Haste, Revivify |
| 13 | Death Ward, Fire Shield |
| 17 | Bigbys Hand, Wall of Force |
Level 3: Grafted Prosthetic
You gain a specialized mechanical arm, known as an Grafted Prosthetic, the prosthetic either replaces a missing limb, or is an extra limb that is attached to your person. The Grafted Prosthetic counts as a simple weapon that only you are proficient and act as a spellcasting focus for your Artificer spells, on hit, your Grafted Prosthetic deals 1d6 Bludgeoning damage on hit. When you attack with the prosthetic, you can add your Intelligence modifier, instead of your Strength or Dexterity modifier, to the attack and damage rolls.
If you ever lose your Grafted Prosthetic, you can spend 1 hour and 25 GP to create a new one, provided you have Smiths tools on hand.
Level 3: Prosthetic Model
You can customize your Grafted Prosthetic to further your needs, when you create a Grafted Prosthetic, choose one of the Prosthetic Models shown below, which grants your Grafted Prosthetic special benefits. If a feature granted by a Prosthetic Model imposes a saving throw, it uses your Artificer spell save DC.
Aegis Model
Your Prosthetic takes on a defensive form, it has the following benefits.
Weapon Mastery. Your Grafted Prosthetic gains the Sap mastery property.
Protective Prosthetic. While your Grafted Prosthetic is on your person, you gain a +2 bonus to your AC, you cannot stack the bonus to AC from this and a shield.
Defensive Barrier. When you or an ally within 5 feet takes Bludgeoning, Piercing or Slashing damage from an attack roll, you can spend a Reaction and a level 1+ Artificer spell slot to roll 1d8 plus an additional number of d8’s equal to the level of the spell slot expended, reducing the damage by the number rolled, as well as causing the attacker to take Force damage equal to the amount of damage reduced.
Chain Model
Your Prosthetic takes on an elongated wiry form, it has the following benefits.
Weapon Mastery. Your Grafted Prosthetic gains the Reach property, as well as the Slow mastery property.
Grappling Hook. As a Bonus Action you can choose either a creature or a solid surface you can see within 15 feet, you are then pulled to the chosen space, or to an unoccupied space within 5 feet of the chosen point.
Entangling Wires. When you take the Attack action on your turn, you can replace one attack by attempt to entangle one creature you can see within 30 feet so long as it is only one size larger than you, the target must succeed on a Dexterity saving throw against your Artificer spell save DC, on a failed save a creature gains the Restrained condition for one minute, a Restrained creature can repeat the Dexterity saving at the start of each of its turns, freeing itself on a successful save, you can only have one creature Restrained this way at a time.
Elemental Model
Your Prosthetic takes on an elemental form, it has the following benefits.
Elemental Strikes. When you choose this model, you also choose one of the following damage types: Acid, Fire, Cold or Lightning, any attack you make with your Grafted Prosthetic can deal the chosen damage type, or its normal type. You can use a Bonus Action to swap your chosen damage type for another.
Weapon Mastery. Your Grafted Prosthetic gains a weapon mastery property depending on the damage type you chose, the mastery properties are Graze (Acid and Fire), Slow (Cold) or Cleave (Lightning).
Elemental Expulsion. When you take the Attack action on your turn, you can replace one attack and spend a level 1+ Artificer spell slot to release elemental energy in a 20 foot cone; each creature in the radius must succeed on a Dexterity saving throw. On a failed save a creature takes damage equal to 1d8 + your Intelligence modifier + an additional number of d8’s equal to the level of the spell slot you expended, or half as much on a successful save. The damage dealt is the type you selected upon choosing this model.
Impact Model
Your Prosthetic takes on a devastating form, it has the following benefits.
Weapon Mastery. Your Grafted Prosthetic gains the Heavy property, as well as the Vex mastery property.
Powerful Prosthetic. Your Grafted Prosthetic now deals 1d10 damage on hit.
Kinetic Strike. When you land an attack with your Grafted Prosthetic as part of the Attack action, you can use a Reaction and spend a level 1+ Artificer spell slot to force the target to make a Strength saving throw. On a failed save a creature takes Force damage equal to 1d6 plus an additional number of d6’s equal to the level of the spent spell slot and gains the Prone condition.
Level 5: Extra Attack
You can attack twice instead of once whenever you take the Attack action on your turn.
Level 9: Prosthetic Enhancement
You gain the following benefits.
Extra Model. Your Grafted Prosthetic gains an additional model, whenever you craft a Grafted Prosthetic, you choose up to two models, rather than one, gaining both of their benefits. When you use a Bonus Action to swap models, you can swap both of your chosen models at the same time.
Improved Prosthetic. Your Grafted Prosthetic gains a +1 bonus to its attack and damage rolls.
Level 15: Ultimate Prosthetic
Your Grafted Prosthetic gains the following benefits.
Extra Extra Attack. You can attack up to three times with your Grafted Prosthetic, rather than once, whenever you take the Attack action on your turn.
Additional Model Benefits. Each Prosthetic model gains an additional benefit as listed below.
Aegis Model
All allies within 10 feet of you gain the benefits of Protective Prosthetics and you can use Defensive Barrier without spending a Reaction once per round.
Chain Model
The range of Grappling Hook increases to 30 feet and you can use Entangling wires on creatures two sizes larger.
Elemental Model
You gain Resistance to the chosen damage type and the radius of Elemental Expulsion increases to a 30 foot cone, it also ignores Resistance to your chosen damage type.
Impact Model
The damage dealt by your Grafted Prosthetic increases to 2d6. Additionally, whenever you use Kinetic Impact, you can force all creatures of your choice in a 5 foot emanation centered on the target to make a saving throw, in addition to the initial target.
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Posted Jun 12, 2026Defensive Barrier is _STRONG_. Negating that much damage is already clutch, but reflecting it the same amount back? That's an off turn smite that also reduces damage.