I'm not sure if anyone has mentioned this one yet, but are there plans for generating a shop or vendor via a random table from the DMG? Perhaps a system that uses the magic item tables/treasure horde tables that would populate a shop in different kinds of settlements? For example, if you had a DM who's players end up in a small village and they decide to stop for supplies. Suddenly the DM, who had no idea that they would retreat to the village, needs to populate the alchemist shop that his players are looking for. It would be super useful to have the option to generate a village-level alchemist shop with the feel that it already existed here with the kinds of wares this Gnome usually makes for the local populace, rather than the DM suddenly having to pull something out of his butt, perhaps even with a randomised price-gouge amount of 10% or something?
I find that making shops for my players is a long and painstaking process, and when they suddenly make a left turn and go somewhere that I haven't really had a chance to world-build yet it really slows down the game as I mutter, "um...ah..." and flip through books to figure out what's for sale.
Ok I didn't look in the compendium but in the equipment section only weapons and armor have gold cost mundane items including backpacks and such don't.
Compared to everything else, the equipment listing is pathetic. There really need to be more search options.
For example, when I was looking for a good finesse weapon, I had to type in, "Combat, Damage", and look through all the nonmagical melee weapons; all the nonmagical ranged weapons; all the nonmagical ammunition; vials of acid and basic poison; flasks of alchemist's fire, oil and holy water; bags of caltrops; potions of healing and torches!
Rollback Post to RevisionRollBack
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Compared to everything else, the equipment listing is pathetic. There really need to be more search options.
For example, when I was looking for a good finesse weapon, I had to type in, "Combat, Damage", and look through all the nonmagical melee weapons; all the nonmagical ranged weapons; all the nonmagical ammunition; vials of acid and basic poison; flasks of alchemist's fire, oil and holy water; bags of caltrops; potions of healing and torches!
The equipment listed is less than a week old 'compared to everything else.' They're working on it...
Compared to everything else, the equipment listing is pathetic. There really need to be more search options.
For example, when I was looking for a good finesse weapon, I had to type in, "Combat, Damage", and look through all the nonmagical melee weapons; all the nonmagical ranged weapons; all the nonmagical ammunition; vials of acid and basic poison; flasks of alchemist's fire, oil and holy water; bags of caltrops; potions of healing and torches!
I think you hurt the Equipment Listing's feelings. ;)
We appreciate the feedback - updates will certainly be made to the basic equipment listing over time. The existence of the listing itself is a result of beta feedback...we had no intention to create such a listing when we started because we imagined the compendium entries for equipment would be enough.
As we have demonstrated, we are listening to community feedback to continually improve the toolset - the equipment listing will be no different.
Compared to everything else, the equipment listing is pathetic. There really need to be more search options.
For example, when I was looking for a good finesse weapon, I had to type in, "Combat, Damage", and look through all the nonmagical melee weapons; all the nonmagical ranged weapons; all the nonmagical ammunition; vials of acid and basic poison; flasks of alchemist's fire, oil and holy water; bags of caltrops; potions of healing and torches!
You can also just type "finesse" in the search box. It'll return all weapons with just that property.
We're doing an experiment to decide to see how the more free-form text based searching for basic equipment performs and is accepted versus the filter for everything on the other listings.
Compared to everything else, the equipment listing is pathetic. There really need to be more search options.
For example, when I was looking for a good finesse weapon, I had to type in, "Combat, Damage", and look through all the nonmagical melee weapons; all the nonmagical ranged weapons; all the nonmagical ammunition; vials of acid and basic poison; flasks of alchemist's fire, oil and holy water; bags of caltrops; potions of healing and torches!
You can also just type "finesse" in the search box. It'll return all weapons with just that property.
We're doing an experiment to decide to see how the more free-form text based searching for basic equipment performs and is accepted versus the filter for everything on the other listings.
Thanks for the help, but I, personally, prefer the filter for everything.
Rollback Post to RevisionRollBack
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Yea having them in the compendium doesn't really help a lot when the compendium and detailed lists don't link to each other. I'm sure it will all be worked out in the end. Wasn't complaining just mentioning some thing I'd like to see.
Compared to everything else, the equipment listing is pathetic. There really need to be more search options.
For example, when I was looking for a good finesse weapon, I had to type in, "Combat, Damage", and look through all the nonmagical melee weapons; all the nonmagical ranged weapons; all the nonmagical ammunition; vials of acid and basic poison; flasks of alchemist's fire, oil and holy water; bags of caltrops; potions of healing and torches!
You can also just type "finesse" in the search box. It'll return all weapons with just that property.
We're doing an experiment to decide to see how the more free-form text based searching for basic equipment performs and is accepted versus the filter for everything on the other listings.
Compared to everything else, the equipment listing is pathetic. There really need to be more search options.
For example, when I was looking for a good finesse weapon, I had to type in, "Combat, Damage", and look through all the nonmagical melee weapons; all the nonmagical ranged weapons; all the nonmagical ammunition; vials of acid and basic poison; flasks of alchemist's fire, oil and holy water; bags of caltrops; potions of healing and torches!
You can also just type "finesse" in the search box. It'll return all weapons with just that property.
We're doing an experiment to decide to see how the more free-form text based searching for basic equipment performs and is accepted versus the filter for everything on the other listings.
Why not just have both? That's the way it is on magic items is it not? You can "free form" type in the tag or select it from the drop down box. In my opinion neither is better but used for different situations. Sometimes I know I want a "finesse" weapon sometime in not sure exactly what I'm looking for and would want the drop down box looking for something that catches my attention for that situation.
I don't know if this is the best place for this feedback, or if it has already been provided, but I think having the source book and page number for reference on each item would be super helpful.
...I too use the Sane Magic Item Prices list you linked. It's not perfect, but it's a start. Having a pricing guide doesn't mean players get to buy whatever they want, it just provides a helpful tool for a DM for determining the value of the items a party is walking away with.
All that being said, a price field would be great.
I too use said magic item guide. Having a standard for an economy is extremely important. If my players want to sell an item they found I need to know what to offer them.
If regular items can have different prices due to:
Quality . Crafting Material used, details like gilt or sharpness. Then add on a magic attribute. A +1 long sword should be much cheaper than a +1 katana
a formula can be created based upon a standard item's input values. Said formula would populate prices for magic versions of regular weapons and change if the item has other features such as quality, craftsmanship, etc
i can do this in Excell so it could be done here as well.
For example:
Looking up longsword would give the user the price of a standard steel longsword.
Longsword - 20gp | +1 = 3,000gp | +2 etc
If user changed the standard to be "quality" or "Dwarven made" or "black", " rare" "famous smith" or "autographed by every member of Monty Python" the formula would adjust to give a price standard.
These options would be quite useful for a DM sans the autograph option of course. Unless a custom field is added then the user could add in their own variants.
So ideally, each account should hold the users preferences for their game world such as rare magic, banned items, etc.
a simple Excel style formula would be acceptable and work well and I could do it for you if needed. But, Using an open world rpg system's economic programming would be even better.
Sorry so long, i simply feel strongly towards a price standard Being provided for magic items.
...I too use the Sane Magic Item Prices list you linked. It's not perfect, but it's a start. Having a pricing guide doesn't mean players get to buy whatever they want, it just provides a helpful tool for a DM for determining the value of the items a party is walking away with.
All that being said, a price field would be great.
I too use said magic item guide. Having a standard for an economy is extremely important. If my players want to sell an item they found I need to know what to offer them.
If regular items can have different prices due to:
Quality . Crafting Material used, details like gilt or sharpness. Then add on a magic attribute. A +1 long sword should be much cheaper than a +1 katana
a formula can be created based upon a standard item's input values. Said formula would populate prices for magic versions of regular weapons and change if the item has other features such as quality, craftsmanship, etc
i can do this in Excell so it could be done here as well.
For example:
Looking up longsword would give the user the price of a standard steel longsword.
Longsword - 20gp | +1 = 3,000gp | +2 etc
If user changed the standard to be "quality" or "Dwarven made" or "black", " rare" "famous smith" or "autographed by every member of Monty Python" the formula would adjust to give a price standard.
These options would be quite useful for a DM sans the autograph option of course. Unless a custom field is added then the user could add in their own variants.
So ideally, each account should hold the users preferences for their game world such as rare magic, banned items, etc.
a simple Excel style formula would be acceptable and work well and I could do it for you if needed. But, Using an open world rpg system's economic programming would be even better.
Sorry so long, i simply feel strongly towards a price standard Being provided for magic items.
5th edition has deliberately omitted prices for magic items. Adding them back in would outstrip the rules as written. In doing so, Curse would be undercutting a premise of the new edition.
That said, I think it'd be fine to include an option for DMs to add homebrew prices that only they and their players can see.
5th edition has deliberately omitted prices for magic items. Adding them back in would outstrip the rules as written. In doing so, Curse would be undercutting a premise of the new edition.
That said, I think it'd be fine to include an option for DMs to add homebrew prices that only they and their players can see.
I agree with you regarding it being optional and I'm more than OK with the item pricing being an option the DM can turn on or off for their players. I am simply suggesting the idea of this so that it can be built into the structure of the item listing feature that will come with homebrew/optional rules included in the PHB and DMG.
As for your comments regarding pricing being against RAW and the premise of 5th edition, I disagree.
Prices are not omitted nor is it against rules as written. There is a price guide for magic items on p.135 that gives a price range for each rarity tier of magic item (e.g. Uncommon, Rare, etc.) along with some ideas for buying and selling items. It isn't very useful because of the wide range given and the sometimes nonseical rarity assigned to certain items - see Broom of Flying, Winged Boots, Wings of Flying, and Potion of Flying for an example of this.
On top of a price guide being included in the DMG, one of the most recent Unearthed Arcana articles gives some more detailed tables for rolling buying and selling prices for each rarity tier.
I believe you are correct that magic items are decidedly more rare in 5e by default. What I'm saying is pricing is clearly not omitted and is an optional feature that WotC is providing resources, albeit sparse, to assist with including in a game.
This is no different than feats or multiclassing rules being included in a character sheet by default. It's clearly stated in the PHB that they are not default for 5e, they are optional, alternate features that are up to the DM to allow/disallow in the game.
If we're following your suggestion, they too should be something that a DM turns on or off for their players to see in their character sheet. Otheriwse, the tool is outstripping the rules as written and undercutting a premise of the new edition.
One of the greatest strengths of 5th edition, in my opinion, is the flexibility baked into the system and structure that allows a DM to easily include optional rules and homebrew systems. With just a little bit of understanding of the design structure you can easily make it your own and customize the game to your heart's content. That seems to be the premise of the edition. By including tthe option of multiclassing and feats to the character sheet or pricing to items, I would suggest that Curse is honoring that premise.
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I'm not sure if anyone has mentioned this one yet, but are there plans for generating a shop or vendor via a random table from the DMG? Perhaps a system that uses the magic item tables/treasure horde tables that would populate a shop in different kinds of settlements? For example, if you had a DM who's players end up in a small village and they decide to stop for supplies. Suddenly the DM, who had no idea that they would retreat to the village, needs to populate the alchemist shop that his players are looking for. It would be super useful to have the option to generate a village-level alchemist shop with the feel that it already existed here with the kinds of wares this Gnome usually makes for the local populace, rather than the DM suddenly having to pull something out of his butt, perhaps even with a randomised price-gouge amount of 10% or something?
I find that making shops for my players is a long and painstaking process, and when they suddenly make a left turn and go somewhere that I haven't really had a chance to world-build yet it really slows down the game as I mutter, "um...ah..." and flip through books to figure out what's for sale.
Compared to everything else, the equipment listing is pathetic. There really need to be more search options.
For example, when I was looking for a good finesse weapon, I had to type in, "Combat, Damage", and look through all the nonmagical melee weapons; all the nonmagical ranged weapons; all the nonmagical ammunition; vials of acid and basic poison; flasks of alchemist's fire, oil and holy water; bags of caltrops; potions of healing and torches!
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Site Rules & Guidelines --- Focused Feedback Mega Threads --- Staff Quotes --- Homebrew Tutorial --- Pricing FAQ
Please feel free to message either Sorce or another moderator if you have any concerns.
I am the Inquisitor Imperitus. I am judge, jury, and executioner. Draw your last breath now, as I send you to the Nine Hells.
Right now, a longsword is listed as 1 lb when it's actually 3 lb!
[this is the correct place to post this, yes?]
I am the Inquisitor Imperitus. I am judge, jury, and executioner. Draw your last breath now, as I send you to the Nine Hells.
On the equipment list ammunition listings (arrows, sling bullets & blowgun needles), do not have number listings. e.g. arrows (20)
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
I don't know if this is the best place for this feedback, or if it has already been provided, but I think having the source book and page number for reference on each item would be super helpful.
That said, I think it'd be fine to include an option for DMs to add homebrew prices that only they and their players can see.
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Agree. An option would be ideal.
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