Having the same issues others mentioned where only one Arcane Tradition is showing, Evocation.
During the beta test of D&D Beyond, we'll only be including content that is freely available from Wizards of the Coast, including the D&D 5th edition SRD , D&D 5th edition Basic Rules, Elemental Evil Companion and potentially others. The beta will not include additional content from a Commercially Released Book, Module or Supplement.
The source books and adventure modules will be available for purchase when the beta ends and the site officially launches. The goal is for that to happen in about eight hours from now.
So even with a subscription evocation will be the only arcane tradition?
The other traditions are part of the Player's Handbook - you can purchase that, or just the part you're interested in, to get access to those traditions.
Awesome, appreciate it. Thanks for being so communicative you guys, def helps make these sorts of roll-outs smoother.
So, a thing I noticed with a lot of character builders online (D&DB included) when it comes to warlocks.....the combat information can never seem to account for a Blade-Pact Warlock's ability to manifest a weapon and be proficient in it. It kinda throws off the math on the sheet since Warlocks are not really proficient in most martial weapons. Doubly so when they use their pact feature to turn a magical weapon into a pact weapon.
Could there be a way to have some sort of check-box next to weapons in the inventory to denote them as place-holders for various pact weapon forms the Warlock intends on using? That way the match works out correctly on the sheets. This feature probably wouldn't even be required across the whole builder, just popping up if the player has the correct Warlock type.
I agree, it's very frustrating building a pact of the blade Warlock and having no way of setting your pact weapon to show the appropriate attacks, I guess these could be added as custom, but since they are official builds there should be a way to set them up.
You what I find myself wanting almost every time I play D&D using dndbeyond as my character sheet? The ability to mouse over something (like initiative modifier) and have a little pop up that shows how it got that number.
For example. Mouse over Initiative Modifer and see a little tiny box pop up that says [DexMod + Jack of all Trades = 5]
However, I understand that just mouse over might be too much crap opening up on the screen ever time you move the mouse. Maybe a right click option that lets you see the formula and maybe even a link to the rules for that item.
Just an idea.
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Tabletop D&D player, DM Neverwinter Online Witty Quote Here
Some feedback after putting my first character fully into D&D Beyond.
Abilities should be chosen before class, if you are entering a multi-classed character you have to skip around to add abilities before choosing your other classes. Not a huge deal. Also for homebrew purposes, it should be allowed to override the lockout on any feature that the prerequisite isn't met.
Limited background traits and information. This is a frustrating oversight in my opinion. We need to be able to enter our own backgrounds, whether through homebrew or directly in the builder.
Speaking of editing: Need to be able to edit various parts of the sheet. Such as changing the languages (I have a character that doesn’t speak his native language because he was raised by another race) These sorts of character specific changes will be necessary to see wide spread use. Basically we need to be able to modify the text of any feature to allow for homebrew options
We need an appearance description area, not just stats (height weight etc) but a place for a full description.
Being able to divide up sections within the character sheet, adding new text sections for background, history, new notes etc. In lieu of this, being able to add headers to sections of text (maybe a rich text editor)
Being able to add more than one photo to the character. I have several graphics and assets that I would like to add to my character. And when the app gets up and rolling I would love to be able to snap a photo with my phone or pad to ad handwritten assets to my sheet.
Ability to add a feature from another race or class to an existing character would be nice, again for Homebrew abilities.
It's a great system! Just need to work out some little things so it can be more useful, and you guys are amazing on feedback!
I'm sure this is a feature that has been requested multiple times—possibly by me, considering my bad memory—but I would really love to be able to actually run encounters using the website or app. Basically, I'd like to be able to drop in PCs and NPCs/monsters, have the site/app roll up the initiative order, and then I can alter HP, assign conditions, etc. in real time.
Some feedback after putting my first character fully into D&D Beyond.
Abilities should be chosen before class, if you are entering a multi-classed character you have to skip around to add abilities before choosing your other classes. Not a huge deal. Also for homebrew purposes, it should be allowed to override the lockout on any feature that the prerequisite isn't met.
Limited background traits and information. This is a frustrating oversight in my opinion. We need to be able to enter our own backgrounds, whether through homebrew or directly in the builder.
Speaking of editing: Need to be able to edit various parts of the sheet. Such as changing the languages (I have a character that doesn’t speak his native language because he was raised by another race) These sorts of character specific changes will be necessary to see wide spread use. Basically we need to be able to modify the text of any feature to allow for homebrew options
We need an appearance description area, not just stats (height weight etc) but a place for a full description.
Being able to divide up sections within the character sheet, adding new text sections for background, history, new notes etc. In lieu of this, being able to add headers to sections of text (maybe a rich text editor)
Being able to add more than one photo to the character. I have several graphics and assets that I would like to add to my character. And when the app gets up and rolling I would love to be able to snap a photo with my phone or pad to ad handwritten assets to my sheet.
Ability to add a feature from another race or class to an existing character would be nice, again for Homebrew abilities.
It's a great system! Just need to work out some little things so it can be more useful, and you guys are amazing on feedback!
This is what I've been asking for as well. I love that it steers you through the "proper" choices for your race/class, but you need to be able to add other things once it is done if your DM allowed you to. In my case, a half elf with a feat at first level. There is no way to add it so I have to just remember what I have.
I'm sure this is a feature that has been requested multiple times—possibly by me, considering my bad memory—but I would really love to be able to actually run encounters using the website or app. Basically, I'd like to be able to drop in PCs and NPCs/monsters, have the site/app roll up the initiative order, and then I can alter HP, assign conditions, etc. in real time.
I'm fairly certain they've said encounter builders are the next thing (or one of the next few things) they are adding to the site.
I'm sure this is a feature that has been requested multiple times—possibly by me, considering my bad memory—but I would really love to be able to actually run encounters using the website or app. Basically, I'd like to be able to drop in PCs and NPCs/monsters, have the site/app roll up the initiative order, and then I can alter HP, assign conditions, etc. in real time.
Many more campaign management tools are in development - Including initiative tracking and encounter building.
I'm fairly certain they've said encounter builders are the next thing (or one of the next few things) they are adding to the site.
Oops! You are correct, and if I'd just read the article about the launch on the front page, I would have known:
Our team has an extensive roadmap for D&D Beyond, including implementing features such as a native mobile app, monster and encounter building, digital dice rolling, combat tracking, and much more.
I debate if this comment should be in the items forum, but I will explain why I put it here shortly. The ability to edit an item in your character sheet would be ever so helpful. I do see the ability to create new homebrew items based on existing magical items, however what I'm looking for is the ability to edit existing items mid game. For example, my character recently found a Robe of useful Items. The table at the bottom of the description page lists the possible patches that are intended to be randomly selected for the Robe. My DM randomly selected 4 patches in addition to the basic ones. The problem is, when I click on the Robe of useful Items in my inventory, I see a generic description, I have no way of knowing which patches I have on my particular Robe, or how many I have left (if I've used some). If I could edit the item I could delete those patches that are not found on my version of the Robe as well as remove patches as I use them, thus making it very simple for me to see what (and how many) patches I have available to me. Creating a new homebrew item is a solution, however it doesn't offer the option to easily track quantities within the item (I.e patches) and it requires time, making it a difficult option to use mid game. Consider other items that have randomized attributes, or that the DM might decide to adjust as well. I chose to put this in this forum because I think this is relevant to updating your character sheet, (something done during a game session) rather than updating the database of magical items (something done as a preparatory step prior to game time). I did not see a comment about this, so hopefully this isn't a duplicate idea. Overall DDB is awesome, and i love what it's given me. Thanks guys!
Is there a way to see what your spell save DC is when viewing your character sheet? (not the exported version, but the digital version) Also is there a difference between spellcasting modifier and spell attack bonus ? It is showing the modifier as +2 but I thought the attack bonus should be +4 because of the proficiency bonus and charisma modifier. Please let me know if I am doing something wrong. Thanks!
I think there may still be a few issues with the selection box validation. A week or so ago I experimented with creating a Ranger/Fighter multiclass. For the Ranger Fighting Style I chose Archery, which did not appear on the Fighting Style list for the Fighter.
I am now a creating another Ranger/Fighter multiclass and whichever Fighting Style I pick for Ranger continues to appear in the Fighting Style options for Fighter. If I select the same option for both then both apply on the character sheet (i.e. select Defence twice and AC gets a +2 bonus, select Dueling or Archery twice and the relevant attack or damage stat goes up by +4).
Likewise, for Background I have chosen proficiency in Leatherworker's Tools and Woodworker's Tools. The selection boxes in the Background are validating against each other (i.e. if I go to change the Leatherworker's Tools I cannot see Woodworker's Tools) but if I select Battlemaster as a level 3 Fighter I can see both Leatherworker's and Woodworker's Tools in the Student of War feature. Selecting any Artisan's Tools from the Student of War feature does not remove them from the Background's Tool Proficiency lists.
Do we know when the UA content will be available? Trying to pull my players over, but one of them had the UA Alchemist feat.
Also, is there a character building language override? We're playing in Ravenloft, and there is no common and most of the player languages are regional.
I purchased the Anual Master Teir subscription, the 3 Core books and Curse of Strahd.
I added my wife to a campaign and started creating her character for her(she likes playing. Hates the fidly bits like creating characters). She is a lvl5 Halfling/Druid, with Circle of the moon and the Haunted one background
So here is the problem. She doesn’t seem to have access to any of this content. I tried giving her the Haunted One background(from Strahd) and it is not available for her to choose. And I tried giving her the Circle of the Moon Druid Circle. Not there. The. Just to try it, I tried giving her the ‘Blood Spear’(from Strahd). Again. Not there.
All these options are there if I create a character from scratch. But not for my players.
So any thoughts? Is the sharing feature not turned on yet? I can’t see anything I should have to do other that have them join the campaign.
We were hoping to use this on Saturday for our game. Hope it gets working soon.
I really like the digital character sheet. It's intuitive and very detailed, very useful.
The exported character sheet is really not very good. None of the abilities are detailed or even summarized or have page numbers. I don't really see it being very useful without adding to it yourself, which isn't exactly what you want out of a character builder. Are there any plans to overhaul the exported sheet to be more useful? To be honest that was the main thing I was going to use it for, but I might as well just use a form fillable PDF at that point.
Everything else, the compendium, the digital sheet, the campaign manager are all A+ and really fun to use. Just very underwhelmed by that exported sheet.
So if my Paladin is proficient in martial weapons would I be allowed to have them start with a magic longsword ? Or are there rules on that because under starting equipment it just says "martial weapon" ?
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Role Play Craft: Crafting ideas, options, and modules for your role playing campaign.
(Using Skills, Al-Qadim Equipment)
When I try to export a character sheet, I get a server error message for the download. Using Chrome for a browser.
Poison Spray cantrip not displaying higher level damage.
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You what I find myself wanting almost every time I play D&D using dndbeyond as my character sheet? The ability to mouse over something (like initiative modifier) and have a little pop up that shows how it got that number.
For example. Mouse over Initiative Modifer and see a little tiny box pop up that says [DexMod + Jack of all Trades = 5]
However, I understand that just mouse over might be too much crap opening up on the screen ever time you move the mouse. Maybe a right click option that lets you see the formula and maybe even a link to the rules for that item.
Just an idea.
Tabletop D&D player, DM
Neverwinter Online
Witty Quote Here
Ok so I picked arcane illusion but am not being allowed to add my fourth cantrip to my spell list.
Some feedback after putting my first character fully into D&D Beyond.
Abilities should be chosen before class, if you are entering a multi-classed character you have to skip around to add abilities before choosing your other classes. Not a huge deal. Also for homebrew purposes, it should be allowed to override the lockout on any feature that the prerequisite isn't met.
Limited background traits and information. This is a frustrating oversight in my opinion. We need to be able to enter our own backgrounds, whether through homebrew or directly in the builder.
Speaking of editing: Need to be able to edit various parts of the sheet. Such as changing the languages (I have a character that doesn’t speak his native language because he was raised by another race) These sorts of character specific changes will be necessary to see wide spread use. Basically we need to be able to modify the text of any feature to allow for homebrew options
We need an appearance description area, not just stats (height weight etc) but a place for a full description.
Being able to divide up sections within the character sheet, adding new text sections for background, history, new notes etc. In lieu of this, being able to add headers to sections of text (maybe a rich text editor)
Being able to add more than one photo to the character. I have several graphics and assets that I would like to add to my character. And when the app gets up and rolling I would love to be able to snap a photo with my phone or pad to ad handwritten assets to my sheet.
Ability to add a feature from another race or class to an existing character would be nice, again for Homebrew abilities.
It's a great system! Just need to work out some little things so it can be more useful, and you guys are amazing on feedback!
The most memorable stories always begin with failure.
I'm sure this is a feature that has been requested multiple times—possibly by me, considering my bad memory—but I would really love to be able to actually run encounters using the website or app. Basically, I'd like to be able to drop in PCs and NPCs/monsters, have the site/app roll up the initiative order, and then I can alter HP, assign conditions, etc. in real time.
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I'm very glad to see that it's in the offing! :)
I debate if this comment should be in the items forum, but I will explain why I put it here shortly. The ability to edit an item in your character sheet would be ever so helpful. I do see the ability to create new homebrew items based on existing magical items, however what I'm looking for is the ability to edit existing items mid game. For example, my character recently found a Robe of useful Items. The table at the bottom of the description page lists the possible patches that are intended to be randomly selected for the Robe. My DM randomly selected 4 patches in addition to the basic ones. The problem is, when I click on the Robe of useful Items in my inventory, I see a generic description, I have no way of knowing which patches I have on my particular Robe, or how many I have left (if I've used some). If I could edit the item I could delete those patches that are not found on my version of the Robe as well as remove patches as I use them, thus making it very simple for me to see what (and how many) patches I have available to me. Creating a new homebrew item is a solution, however it doesn't offer the option to easily track quantities within the item (I.e patches) and it requires time, making it a difficult option to use mid game. Consider other items that have randomized attributes, or that the DM might decide to adjust as well. I chose to put this in this forum because I think this is relevant to updating your character sheet, (something done during a game session) rather than updating the database of magical items (something done as a preparatory step prior to game time). I did not see a comment about this, so hopefully this isn't a duplicate idea. Overall DDB is awesome, and i love what it's given me. Thanks guys!
Is there a way to see what your spell save DC is when viewing your character sheet? (not the exported version, but the digital version) Also is there a difference between spellcasting modifier and spell attack bonus ? It is showing the modifier as +2 but I thought the attack bonus should be +4 because of the proficiency bonus and charisma modifier. Please let me know if I am doing something wrong. Thanks!
I think there may still be a few issues with the selection box validation. A week or so ago I experimented with creating a Ranger/Fighter multiclass. For the Ranger Fighting Style I chose Archery, which did not appear on the Fighting Style list for the Fighter.
I am now a creating another Ranger/Fighter multiclass and whichever Fighting Style I pick for Ranger continues to appear in the Fighting Style options for Fighter. If I select the same option for both then both apply on the character sheet (i.e. select Defence twice and AC gets a +2 bonus, select Dueling or Archery twice and the relevant attack or damage stat goes up by +4).
Likewise, for Background I have chosen proficiency in Leatherworker's Tools and Woodworker's Tools. The selection boxes in the Background are validating against each other (i.e. if I go to change the Leatherworker's Tools I cannot see Woodworker's Tools) but if I select Battlemaster as a level 3 Fighter I can see both Leatherworker's and Woodworker's Tools in the Student of War feature. Selecting any Artisan's Tools from the Student of War feature does not remove them from the Background's Tool Proficiency lists.
Do we know when the UA content will be available? Trying to pull my players over, but one of them had the UA Alchemist feat.
Also, is there a character building language override? We're playing in Ravenloft, and there is no common and most of the player languages are regional.
Here’s my issue.
I purchased the Anual Master Teir subscription, the 3 Core books and Curse of Strahd.
I added my wife to a campaign and started creating her character for her(she likes playing. Hates the fidly bits like creating characters). She is a lvl5 Halfling/Druid, with Circle of the moon and the Haunted one background
So here is the problem. She doesn’t seem to have access to any of this content. I tried giving her the Haunted One background(from Strahd) and it is not available for her to choose. And I tried giving her the Circle of the Moon Druid Circle. Not there. The. Just to try it, I tried giving her the ‘Blood Spear’(from Strahd). Again. Not there.
All these options are there if I create a character from scratch. But not for my players.
So any thoughts? Is the sharing feature not turned on yet? I can’t see anything I should have to do other that have them join the campaign.
We were hoping to use this on Saturday for our game. Hope it gets working soon.
I really like the digital character sheet. It's intuitive and very detailed, very useful.
The exported character sheet is really not very good. None of the abilities are detailed or even summarized or have page numbers. I don't really see it being very useful without adding to it yourself, which isn't exactly what you want out of a character builder. Are there any plans to overhaul the exported sheet to be more useful? To be honest that was the main thing I was going to use it for, but I might as well just use a form fillable PDF at that point.
Everything else, the compendium, the digital sheet, the campaign manager are all A+ and really fun to use. Just very underwhelmed by that exported sheet.
Thanks for listening to my feedback.
Role Play Craft: Crafting ideas, options, and modules for your role playing campaign.
(Using Skills, Al-Qadim Equipment)
So if my Paladin is proficient in martial weapons would I be allowed to have them start with a magic longsword ? Or are there rules on that because under starting equipment it just says "martial weapon" ?