Does anyone know if there's a thread discussing the possibility of UI customization? If so, could you point me in that direction? I love this tool and the resources, but for it to replace what I'm using now, I'd need it to be able to get around the information quicker on my mobile device than is currently possible. As it stands, you swipe left and right through a series informational panels, and you can only move left or right one, maybe 2, panels at a time. But there are 9 Panels of information, ordered: Abilities - Skills - Attacks - Spells - Equipment - Limited Use - Features - Description - Notes. Swiping a direction once, waiting for the web app to settle to its new page, and then swiping again is not a swift process. To be fair, we're talking about seconds here. But when the DM asks you to make a saving throw, and you were looking over what your equipment does, you've got to swipe and wait 4 times before you can add your bonuses; all the while, your dm and party members impatiently waiting for you so they can get on with the story.
On Mobile - I think Features and Description could each be a subsection of Notes. Abilities could take up the unoccupied space either above or below skills, to condense them into one page (or be a drop-down). And it would be amazing if, instead of the "scrolling left to right panel one at a time," the top of the panel, the "header" if you will, could spin independent of the panels, and when you tap one, it takes you directly to that page. Or just substitute the current, rotating "header" with a single bar of "tabs" that you could tap and immediately take you to the page with the information you need.
On Desktop - I would love to be able to move Features, Descriptions, and Notes to the bottom of the page. I don't need to reference those nearly as often as my Equipment, Spells, and Limited Use abilities.
I know I missed my opportunity to bring these up during the beta, and I'm sure there are limitations to what is possible in a web application. It's possible that none of these concerns will be an issue when the standalone app comes out. But I figured I'd throw in my two cents anyway. I already picked up some of the sourcebooks and really hope to be able to utilize this toolset at my table very soon. Keep up the good work, Curse!
I will definately chime in here - this is a huge deal for me, and the players of my group. Using this application needs to be very smooth. We looked at the application yesterday at our regular session.
For desktop: the remodelling of this view is no small task, but it need not be dynamic components that can be dragged aronud; either a "setup"-page in character options, or simply let the headers "collaps" with "-" buttons in the corner, so that we don't need to scroll past it all.
For mobile / tablet: If the UI gets faster with an App, that would probably work for us. Any guesstimates for when the app releass?
Agonizing Blast - Not auto-magically adding Charisma modifier to damage listing for Eldritch Blast.
I can see the Eldritch Invocation has been added to 'features' section of my Warlock, but the spell listing in attacks only has 1d10 listed, as opposed to 1d10 + 3 (Cha).
Just wondering whether other things may have been missed too?
This is certainly on the list and will make it in soon. In the meantime, you can use the 'Customize' area under Eldritch Blast to add bonus damage equal to your Charisma modifier. Here's an example where my warlock's Charisma is 16:
Since D&D has quite a few rules and exceptions to those rules, we are working to provide customization opportunities to cover some of the exception cases while we tackle all the little mechanics at the end of each spider web strand.
We are moving quickly, but there are literally hundreds of unique cases like this that are on the list. We've already put thousands of these in place, so it won't take too much longer!
Could we please get the ability to re-assign a character that has been created to another player that is in our campaign? Currently I can't create a pre-gen and assign it to the player when they join.
This is on the list (in addition to simply sharing a read-only view of a character). I'll update when we have more information.
Agonizing Blast - Not auto-magically adding Charisma modifier to damage listing for Eldritch Blast.
I can see the Eldritch Invocation has been added to 'features' section of my Warlock, but the spell listing in attacks only has 1d10 listed, as opposed to 1d10 + 3 (Cha).
Just wondering whether other things may have been missed too?
This is certainly on the list and will make it in soon. In the meantime, you can use the 'Customize' area under Eldritch Blast to add bonus damage equal to your Charisma modifier. Here's an example where my warlock's Charisma is 16:
Since D&D has quite a few rules and exceptions to those rules, we are working to provide customization opportunities to cover some of the exception cases while we tackle all the little mechanics at the end of each spider web strand.
We are moving quickly, but there are literally hundreds of unique cases like this that are on the list. We've already put thousands of these in place, so it won't take too much longer!
A warlock in my campaign has Armor of Shadows. Since she can cast it at will, I just allow her to have it as a part of her AC unless there is a situation where she is not able to cast it for other reasons. Is there a way to add this to her armor class?
I see that Drow has been listed on the Elf page as a subclass, but the option isn't coming up in the builder. Are they still to come later? Or is it a bug?
I see that Drow has been listed on the Elf page as a subclass, but the option isn't coming up in the builder. Are they still to come later? Or is it a bug?
I just had a look and i could see it in the builder, it is listed under Dark Elf not Drow, maybe that is the issue
A warlock in my campaign has Armor of Shadows. Since she can cast it at will, I just allow her to have it as a part of her AC unless there is a situation where she is not able to cast it for other reasons. Is there a way to add this to her armor class?
Many thanks!
You can create a homebrew item with a modifier to Armor and a set amount of the AC buff. Then set it so it doesn't require attunement. Then when they have it equipped on their sheet it should add to the AC
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The most memorable stories always begin with failure.
Is there a way to add a language outside of what is granted with your race and background?
I have not yet seen this option, but it has been mentioned several times for various reasons. You may be able to modify the sheet after it is exported to PDF if you are using that sheet, but as of right now no, you can't
Rollback Post to RevisionRollBack
The most memorable stories always begin with failure.
I realize you have a lot on your plate right now. But some mention was made of eventually having a character export to roll20 (which would be an extremely useful feature for me). I realized I haven't seen that anywhere in the time lines.
Any idea where that fits in the priority list? I know you can't give dates, but I'm' wondering if this is a many months or a many weeks type of thing.
A warlock in my campaign has Armor of Shadows. Since she can cast it at will, I just allow her to have it as a part of her AC unless there is a situation where she is not able to cast it for other reasons. Is there a way to add this to her armor class?
Many thanks!
You can create a homebrew item with a modifier to Armor and a set amount of the AC buff. Then set it so it doesn't require attunement. Then when they have it equipped on their sheet it should add to the AC
So this may be a stupid question, but as a Beast Master Ranger how does one go about adding the Wolf for a companion? Where do you see the companion stat page?
So this may be a stupid question, but as a Beast Master Ranger how does one go about adding the Wolf for a companion? Where do you see the companion stat page?
That functionality has bet to be released but Badeye says here that it the 2nd thing they plan on doing now launch has happened (after they fix up all the major bugs from launch)
Sounds great!
Is there a way to add a language outside of what is granted with your race and background?
A warlock in my campaign has Armor of Shadows. Since she can cast it at will, I just allow her to have it as a part of her AC unless there is a situation where she is not able to cast it for other reasons. Is there a way to add this to her armor class?
Many thanks!
I see that Drow has been listed on the Elf page as a subclass, but the option isn't coming up in the builder.
Are they still to come later? Or is it a bug?
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Nevermind, I just noticed it was behind the pay wall.
The most memorable stories always begin with failure.
The most memorable stories always begin with failure.
Also hate to pile on to your list of things to do DDB staff, but 2 small things i have noticed that would be nice to have
With a dragonborn, the ability to add the breath weapon as an attack with scaling damage
With a level 14 moon druid, they can cast Alter Self at will, so adding that into the spell list with a at will tag would be super helpful
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I realize you have a lot on your plate right now. But some mention was made of eventually having a character export to roll20 (which would be an extremely useful feature for me). I realized I haven't seen that anywhere in the time lines.
Any idea where that fits in the priority list? I know you can't give dates, but I'm' wondering if this is a many months or a many weeks type of thing.
AD
So this may be a stupid question, but as a Beast Master Ranger how does one go about adding the Wolf for a companion? Where do you see the companion stat page?
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Can we get a sort button for our characters?
By Race, By Level, By Creation Date, and By Name would be Great!
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I cant seem to find a lot of the background options,i made a bard but no entertainer option.
Perfect battle music for the boss fight >>> Here