Creating tables is built into the system already (I forget what the command is though), but they haven't made a tool on the toolbar for it yet. As for collapsing a section, try spoiler tags.
You can communicate telepathically with your familiar and perceive through your familiar’s senses as long as you are on the same plane of existence. Additionally, while perceiving through your familiar’s senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech.
So, we are having issues with this for our Warlock. We think he should be able to chose this (He is 4th level) but it is not in the drop down. He can get it at 5th level but as it says that you only need Pact of the Chain Feature (Which he has). Is this something that needs to be fixed or am I missing something?
I know it's been mentioned but Thrown weapons are defaulting to melee stat blocks. Unless I'm missing something.
I also didn't see anything about bundles, would it be possible to choose to 'unpackage' a bundle to add the component items to the character sheet instead?
This may be in a pending rework, I looked through the mod posts and didn't see anything called out on it yet so I thought I would bring it up again just to keep visibility up. Sorry if instead I am cluttering.
You can communicate telepathically with your familiar and perceive through your familiar’s senses as long as you are on the same plane of existence. Additionally, while perceiving through your familiar’s senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech.
So, we are having issues with this for our Warlock. We think he should be able to chose this (He is 4th level) but it is not in the drop down. He can get it at 5th level but as it says that you only need Pact of the Chain Feature (Which he has). Is this something that needs to be fixed or am I missing something?
Similarly, I would love to choose Book of Ancient Secrets on my Tome warlock, but the option isn't showing up in the drop-down menu.
Does anyone know if there's a thread discussing the possibility of UI customization? If so, could you point me in that direction? I love this tool and the resources, but for it to replace what I'm using now, I'd need it to be able to get around the information quicker on my mobile device than is currently possible. As it stands, you swipe left and right through a series informational panels, and you can only move left or right one, maybe 2, panels at a time. But there are 9 Panels of information, ordered: Abilities - Skills - Attacks - Spells - Equipment - Limited Use - Features - Description - Notes. Swiping a direction once, waiting for the web app to settle to its new page, and then swiping again is not a swift process. To be fair, we're talking about seconds here. But when the DM asks you to make a saving throw, and you were looking over what your equipment does, you've got to swipe and wait 4 times before you can add your bonuses; all the while, your dm and party members impatiently waiting for you so they can get on with the story.
On Mobile - I think Features and Description could each be a subsection of Notes. Abilities could take up the unoccupied space either above or below skills, to condense them into one page (or be a drop-down). And it would be amazing if, instead of the "scrolling left to right panel one at a time," the top of the panel, the "header" if you will, could spin independent of the panels, and when you tap one, it takes you directly to that page. Or just substitute the current, rotating "header" with a single bar of "tabs" that you could tap and immediately take you to the page with the information you need.
On Desktop - I would love to be able to move Features, Descriptions, and Notes to the bottom of the page. I don't need to reference those nearly as often as my Equipment, Spells, and Limited Use abilities.
I know I missed my opportunity to bring these up during the beta, and I'm sure there are limitations to what is possible in a web application. It's possible that none of these concerns will be an issue when the standalone app comes out. But I figured I'd throw in my two cents anyway. I already picked up some of the sourcebooks and really hope to be able to utilize this toolset at my table very soon. Keep up the good work, Curse!
Agonizing Blast - Not auto-magically adding Charisma modifier to damage listing for Eldritch Blast.
I can see the Eldritch Invocation has been added to 'features' section of my Warlock, but the spell listing in attacks only has 1d10 listed, as opposed to 1d10 + 3 (Cha).
Just wondering whether other things may have been missed too?
Does anyone know if there's a thread discussing the possibility of UI customization? If so, could you point me in that direction? I love this tool and the resources, but for it to replace what I'm using now, I'd need it to be able to get around the information quicker on my mobile device than is currently possible. As it stands, you swipe left and right through a series informational panels, and you can only move left or right one, maybe 2, panels at a time. But there are 9 Panels of information, ordered: Abilities - Skills - Attacks - Spells - Equipment - Limited Use - Features - Description - Notes. Swiping a direction once, waiting for the web app to settle to its new page, and then swiping again is not a swift process. To be fair, we're talking about seconds here. But when the DM asks you to make a saving throw, and you were looking over what your equipment does, you've got to swipe and wait 4 times before you can add your bonuses; all the while, your dm and party members impatiently waiting for you so they can get on with the story.
On Mobile - I think Features and Description could each be a subsection of Notes. Abilities could take up the unoccupied space either above or below skills, to condense them into one page (or be a drop-down). And it would be amazing if, instead of the "scrolling left to right panel one at a time," the top of the panel, the "header" if you will, could spin independent of the panels, and when you tap one, it takes you directly to that page. Or just substitute the current, rotating "header" with a single bar of "tabs" that you could tap and immediately take you to the page with the information you need.
On Desktop - I would love to be able to move Features, Descriptions, and Notes to the bottom of the page. I don't need to reference those nearly as often as my Equipment, Spells, and Limited Use abilities.
I know I missed my opportunity to bring these up during the beta, and I'm sure there are limitations to what is possible in a web application. It's possible that none of these concerns will be an issue when the standalone app comes out. But I figured I'd throw in my two cents anyway. I already picked up some of the sourcebooks and really hope to be able to utilize this toolset at my table very soon. Keep up the good work, Curse!
Has the mobile app been released for iphone? If so what is it called? Thanks!
Does anyone know if there's a thread discussing the possibility of UI customization? If so, could you point me in that direction? I love this tool and the resources, but for it to replace what I'm using now, I'd need it to be able to get around the information quicker on my mobile device than is currently possible. As it stands, you swipe left and right through a series informational panels, and you can only move left or right one, maybe 2, panels at a time. But there are 9 Panels of information, ordered: Abilities - Skills - Attacks - Spells - Equipment - Limited Use - Features - Description - Notes. Swiping a direction once, waiting for the web app to settle to its new page, and then swiping again is not a swift process. To be fair, we're talking about seconds here. But when the DM asks you to make a saving throw, and you were looking over what your equipment does, you've got to swipe and wait 4 times before you can add your bonuses; all the while, your dm and party members impatiently waiting for you so they can get on with the story.
On Mobile - I think Features and Description could each be a subsection of Notes. Abilities could take up the unoccupied space either above or below skills, to condense them into one page (or be a drop-down). And it would be amazing if, instead of the "scrolling left to right panel one at a time," the top of the panel, the "header" if you will, could spin independent of the panels, and when you tap one, it takes you directly to that page. Or just substitute the current, rotating "header" with a single bar of "tabs" that you could tap and immediately take you to the page with the information you need.
On Desktop - I would love to be able to move Features, Descriptions, and Notes to the bottom of the page. I don't need to reference those nearly as often as my Equipment, Spells, and Limited Use abilities.
I know I missed my opportunity to bring these up during the beta, and I'm sure there are limitations to what is possible in a web application. It's possible that none of these concerns will be an issue when the standalone app comes out. But I figured I'd throw in my two cents anyway. I already picked up some of the sourcebooks and really hope to be able to utilize this toolset at my table very soon. Keep up the good work, Curse!
Has the mobile app been released for iphone? If so what is it called? Thanks!
It has not been released at all yet.
Rollback Post to RevisionRollBack
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Does anyone know if there's a thread discussing the possibility of UI customization? If so, could you point me in that direction? I love this tool and the resources, but for it to replace what I'm using now, I'd need it to be able to get around the information quicker on my mobile device than is currently possible. As it stands, you swipe left and right through a series informational panels, and you can only move left or right one, maybe 2, panels at a time. But there are 9 Panels of information, ordered: Abilities - Skills - Attacks - Spells - Equipment - Limited Use - Features - Description - Notes. Swiping a direction once, waiting for the web app to settle to its new page, and then swiping again is not a swift process. To be fair, we're talking about seconds here. But when the DM asks you to make a saving throw, and you were looking over what your equipment does, you've got to swipe and wait 4 times before you can add your bonuses; all the while, your dm and party members impatiently waiting for you so they can get on with the story.
On Mobile - I think Features and Description could each be a subsection of Notes. Abilities could take up the unoccupied space either above or below skills, to condense them into one page (or be a drop-down). And it would be amazing if, instead of the "scrolling left to right panel one at a time," the top of the panel, the "header" if you will, could spin independent of the panels, and when you tap one, it takes you directly to that page. Or just substitute the current, rotating "header" with a single bar of "tabs" that you could tap and immediately take you to the page with the information you need.
On Desktop - I would love to be able to move Features, Descriptions, and Notes to the bottom of the page. I don't need to reference those nearly as often as my Equipment, Spells, and Limited Use abilities.
I know I missed my opportunity to bring these up during the beta, and I'm sure there are limitations to what is possible in a web application. It's possible that none of these concerns will be an issue when the standalone app comes out. But I figured I'd throw in my two cents anyway. I already picked up some of the sourcebooks and really hope to be able to utilize this toolset at my table very soon. Keep up the good work, Curse!
Has the mobile app been released for iphone? If so what is it called? Thanks!
Could we please get the ability to re-assign a character that has been created to another player that is in our campaign? Currently I can't create a pre-gen and assign it to the player when they join.
Rollback Post to RevisionRollBack
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Creating tables is built into the system already (I forget what the command is though), but they haven't made a tool on the toolbar for it yet. As for collapsing a section, try spoiler tags.
Like this!
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Please feel free to message either Sorce or another moderator if you have any concerns.
Voice of the Chain Master
Prerequisite: Pact of the Chain feature
You can communicate telepathically with your familiar and perceive through your familiar’s senses as long as you are on the same plane of existence. Additionally, while perceiving through your familiar’s senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech.
So, we are having issues with this for our Warlock. We think he should be able to chose this (He is 4th level) but it is not in the drop down. He can get it at 5th level but as it says that you only need Pact of the Chain Feature (Which he has). Is this something that needs to be fixed or am I missing something?
Raymond E. Walter
Why are there only 2 feats for the character builder? Is that going to change over time?
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Content from non-OGL sources, such as the Player's Handbook, Dungeon Master's Guide or Monster Manual will need to be purchased from the Marketplace, entered manually as private homebrew, or accessed inside a campaign via a Master Tier subscriber who owns the content.
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So, I need to buy something to get more then 2 feats?
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
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I know it's been mentioned but Thrown weapons are defaulting to melee stat blocks. Unless I'm missing something.
I also didn't see anything about bundles, would it be possible to choose to 'unpackage' a bundle to add the component items to the character sheet instead?
This may be in a pending rework, I looked through the mod posts and didn't see anything called out on it yet so I thought I would bring it up again just to keep visibility up. Sorry if instead I am cluttering.
Does anyone know if there's a thread discussing the possibility of UI customization? If so, could you point me in that direction? I love this tool and the resources, but for it to replace what I'm using now, I'd need it to be able to get around the information quicker on my mobile device than is currently possible. As it stands, you swipe left and right through a series informational panels, and you can only move left or right one, maybe 2, panels at a time. But there are 9 Panels of information, ordered: Abilities - Skills - Attacks - Spells - Equipment - Limited Use - Features - Description - Notes. Swiping a direction once, waiting for the web app to settle to its new page, and then swiping again is not a swift process. To be fair, we're talking about seconds here. But when the DM asks you to make a saving throw, and you were looking over what your equipment does, you've got to swipe and wait 4 times before you can add your bonuses; all the while, your dm and party members impatiently waiting for you so they can get on with the story.
On Mobile - I think Features and Description could each be a subsection of Notes. Abilities could take up the unoccupied space either above or below skills, to condense them into one page (or be a drop-down). And it would be amazing if, instead of the "scrolling left to right panel one at a time," the top of the panel, the "header" if you will, could spin independent of the panels, and when you tap one, it takes you directly to that page. Or just substitute the current, rotating "header" with a single bar of "tabs" that you could tap and immediately take you to the page with the information you need.
On Desktop - I would love to be able to move Features, Descriptions, and Notes to the bottom of the page. I don't need to reference those nearly as often as my Equipment, Spells, and Limited Use abilities.
I know I missed my opportunity to bring these up during the beta, and I'm sure there are limitations to what is possible in a web application. It's possible that none of these concerns will be an issue when the standalone app comes out. But I figured I'd throw in my two cents anyway. I already picked up some of the sourcebooks and really hope to be able to utilize this toolset at my table very soon. Keep up the good work, Curse!
Agonizing Blast - Not auto-magically adding Charisma modifier to damage listing for Eldritch Blast.
I can see the Eldritch Invocation has been added to 'features' section of my Warlock, but the spell listing in attacks only has 1d10 listed, as opposed to 1d10 + 3 (Cha).
Just wondering whether other things may have been missed too?
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
One other quick question, am I doing something wrong that I can't find my spell save DC on the digital character sheet?
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Could we please get the ability to re-assign a character that has been created to another player that is in our campaign? Currently I can't create a pre-gen and assign it to the player when they join.