Hi, apologies if this has already been asked; when creating homebrew weapons, is there any way of changing the dice type / damage type?
For example: My DM recently gave me a Holy Warhammer that, as well as having a bunch of nice bonuses, uses a d12 roll for damage. When I try to make this on D&DB, even using the 'make from scratch' option, I'm forced to pick a base weapon template. The regular Warhammer uses a d8 roll... I could reskin a Greataxe which uses a d12, but then the damage type is slashing rather than bludgeoning, and obviously proficiency becomes an issue too. As far as I can tell there is no way to manually edit dice roll or damage... or am I missing something really obvious?
No, you are right Tormund, the homebrew weapons are strictly tied to the basic weapons available. I don't know if in the future you will be able to homebrew basic weapons. We'll see.
Yeah it would be great if you could edit the damage or dice for weapons. Just being able to edit more then just name would be perfect. Even if its only on the character sheet.
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DM - Storm King's Thunder - Final Session this weekend
I am also in a situation where this would be helpful. I'm trying to make a Nunchaku that is for a monk, I have used a quarterstaff as the base but I want it to use a d8 and not a d6.
While what's available is pretty good, and most other weapons can just take the statblock from another, some real or fantasy weapons don't have an equivalent. My best example is a Naginata. Its closest game weapon is a glaive, but they're entirely different things, and they're used in completely different styles.
I want to make non magical weapons that I can add to my homebrews with their own qualities and dice rolls. Example below:
Naginata: martial weapon, 1d8 piercing damage, two handed, monk weapon.
Gains the bonus from polearm master but not great weapon fighter. (Might have gotten the names wrong)
Has there been any progress on this topic? I have been trying to create an upgraded quarterstaff that forces two-handed use for an AC bonus, and uses a d10 for Bludgeoning damage instead of the d6/d8 on the standard weapon... As mentioned above, I could use a Great Club base, but it doesn't count as a monk weapon in that case.
I am wondering the same. Currently working on a longbow and wanting to change the damage type from Piercing to Force, but the only option I have to "Replace damage type" with is Radiant for some reason? Also seems that changing the damage dice keeps it at 1d8 instead of changing it to 2d6 like I want.
I am wondering the same. Currently working on a longbow and wanting to change the damage type from Piercing to Force, but the only option I have to "Replace damage type" with is Radiant for some reason? Also seems that changing the damage dice keeps it at 1d8 instead of changing it to 2d6 like I want.
The reason is that they needed it to make the sun blade work.
I see. So in the future I would like to assume we will get the other damage types and the ability to replace the damage dice maybe. Not a big deal right now, I just edit it on the PDF I print off for players.
Similarly, we've had low-level magic weapons in our campaign that score a critical hit on a 19 or 20, rather than just 20. I haven't seen any option for that in the item editor other than adding a text note to the item.
Similarly, we've had low-level magic weapons in our campaign that score a critical hit on a 19 or 20, rather than just 20. I haven't seen any option for that in the item editor other than adding a text note to the item.
Out of curiosity, since there is no auto rolls on DDB where this info should show besides the item description? Like a section as "damage", "damage type", "weapon type"?
I'm gonna toss in a request for homebrew weapons as well. It should be incredibly trivial, I'd think.
Weapons are all incredibly formulaic. If I want to make a 3d4 bludgeoning finesse light weapon with reach... that should just take existing features and stuff them in a weapon with custom dice.
I ask because one of my players wants a slashing version of a rapier, like a bigger scimitar, basically. Which is easy, but not in DDB.
Similar here. I gave a player a magical rapier called Bone Splitter which does bludgeoning damage instead of piercing (for use against skeletons). My options in DDB are currently just make a note in the description to use Bludgeoning, or use the flail base weapon and add finesse.
It does look the like "Replace Damage Type" was put in place and either never fully finished, or has a bug.
Anyway, updates are happening all the time, so as long as someone flags this then they will get round to it eventually I am sure.
So, there actually is a way to do this (good enough for our purposes). On you character sheet, you can make a "custom attack" and give it whatever stats you want. 1d8 slashing that uses dex? sure. So that basically works to get a stat block up there that'll update correctly if your dex or whatever changes.
The developers of DNDB need to update this function so we can have true customization options. It really shouldn't be that hard to replace damage dice.
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Hi, apologies if this has already been asked; when creating homebrew weapons, is there any way of changing the dice type / damage type?
For example: My DM recently gave me a Holy Warhammer that, as well as having a bunch of nice bonuses, uses a d12 roll for damage. When I try to make this on D&DB, even using the 'make from scratch' option, I'm forced to pick a base weapon template. The regular Warhammer uses a d8 roll... I could reskin a Greataxe which uses a d12, but then the damage type is slashing rather than bludgeoning, and obviously proficiency becomes an issue too. As far as I can tell there is no way to manually edit dice roll or damage... or am I missing something really obvious?
No, you are right Tormund, the homebrew weapons are strictly tied to the basic weapons available. I don't know if in the future you will be able to homebrew basic weapons. We'll see.
I would be interested in having the ability to change a weapon's die and damage type as well.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
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I have a habit of making completely new weapons.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
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Yeah it would be great if you could edit the damage or dice for weapons. Just being able to edit more then just name would be perfect. Even if its only on the character sheet.
DM - Storm King's Thunder - Final Session this weekend
DM - Tomb of Annihilation - Prep work
I am also in a situation where this would be helpful. I'm trying to make a Nunchaku that is for a monk, I have used a quarterstaff as the base but I want it to use a d8 and not a d6.
Do, or do not, There is no try
Nunchaku would be a 1d3. They wouldn't even have the impact leverage or power of a club.
Hence the Magic
Do, or do not, There is no try
Right in the Players handbook in the monk class it tells you how to make these unique monk weapons these use club as a base weapon.
While what's available is pretty good, and most other weapons can just take the statblock from another, some real or fantasy weapons don't have an equivalent. My best example is a Naginata. Its closest game weapon is a glaive, but they're entirely different things, and they're used in completely different styles.
I want to make non magical weapons that I can add to my homebrews with their own qualities and dice rolls. Example below:
Naginata: martial weapon, 1d8 piercing damage, two handed, monk weapon.
Gains the bonus from polearm master but not great weapon fighter. (Might have gotten the names wrong)
Has there been any progress on this topic? I have been trying to create an upgraded quarterstaff that forces two-handed use for an AC bonus, and uses a d10 for Bludgeoning damage instead of the d6/d8 on the standard weapon... As mentioned above, I could use a Great Club base, but it doesn't count as a monk weapon in that case.
I am wondering the same. Currently working on a longbow and wanting to change the damage type from Piercing to Force, but the only option I have to "Replace damage type" with is Radiant for some reason? Also seems that changing the damage dice keeps it at 1d8 instead of changing it to 2d6 like I want.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
I see. So in the future I would like to assume we will get the other damage types and the ability to replace the damage dice maybe. Not a big deal right now, I just edit it on the PDF I print off for players.
Similarly, we've had low-level magic weapons in our campaign that score a critical hit on a 19 or 20, rather than just 20. I haven't seen any option for that in the item editor other than adding a text note to the item.
And I cast Heroism on the community.
I'm gonna toss in a request for homebrew weapons as well. It should be incredibly trivial, I'd think.
Weapons are all incredibly formulaic. If I want to make a 3d4 bludgeoning finesse light weapon with reach... that should just take existing features and stuff them in a weapon with custom dice.
I ask because one of my players wants a slashing version of a rapier, like a bigger scimitar, basically. Which is easy, but not in DDB.
Similar here. I gave a player a magical rapier called Bone Splitter which does bludgeoning damage instead of piercing (for use against skeletons). My options in DDB are currently just make a note in the description to use Bludgeoning, or use the flail base weapon and add finesse.
It does look the like "Replace Damage Type" was put in place and either never fully finished, or has a bug.
Anyway, updates are happening all the time, so as long as someone flags this then they will get round to it eventually I am sure.
So, there actually is a way to do this (good enough for our purposes). On you character sheet, you can make a "custom attack" and give it whatever stats you want. 1d8 slashing that uses dex? sure. So that basically works to get a stat block up there that'll update correctly if your dex or whatever changes.
The developers of DNDB need to update this function so we can have true customization options. It really shouldn't be that hard to replace damage dice.