Just read this article earlier today. I've actually tried my hand with Google's Gemini acting as a DM, it wasn't awful, though it also wasn't actually D&D but more of just a collaborative story. Just this morning I had Claude 3 Sonnet create a random character for me, and it was fully ready to play. It seems pretty clear that given the right training data and executable functions, an AI DM is not only entirely feasible, but most likely coming in the next 3-5 years. Assuming that's the case, I'm wondering what the community would like/expect from such a tool?
One question I have is, whether or not such a tool would be able to generate battle maps and manipulate digital miniatures on it using tactical game play? Certainly AI is capable of random image generation based on textual input, so that doesn't seem out of the question.
Just read this article earlier today. I've actually tried my hand with Google's Gemini acting as a DM, it wasn't awful, though it also wasn't actually D&D but more of just a collaborative story. Just this morning I had Claude 3 Sonnet create a random character for me, and it was fully ready to play. It seems pretty clear that given the right training data and executable functions, an AI DM is not only entirely feasible, but most likely coming in the next 3-5 years. Assuming that's the case, I'm wondering what the community would like/expect from such a tool?
One question I have is, whether or not such a tool would be able to generate battle maps and manipulate digital miniatures on it using tactical game play? Certainly AI is capable of random image generation based on textual input, so that doesn't seem out of the question.
You might want to multiply that timeframe by about a factor of 5 or 10. Ai systems at this point are nothing more than fantasy fiction writing machines, and all tend to “go off the rails” only after a few sessions.
Better use of an Ai would be an DM/GM Assistant, ya know something that would aide in reducing the prep time of D/Gm’s. But I doubt that might become a thing.
These "AIs" as people keep calling them are tools at best and toys most often.
Nuance. They don't understand nuance. The more nuanced you get (and adventures get more and more nuanced as they go), the weirder their responses. (It's a lot of fun to see what they generate when you get reeeally specific.)
Be aware that shackling them is popular to prevent them from producing something someone doesn't like. This might seem like a boon on the surface, but their lack of nuance creates a wide net against compelling storytelling and still leaves large holes for unnecessarily offensive content—some of which can be generated without any intention of the users.
Don't use them for creativity unless you want to see the toy aspect of them. Use them to assist if you want to see the useful tool aspect.
For testing environments, an algorithmic DM can assist in campaign creators checking parts of a campaign for issues before publication. It shouldn't run the campaign in production with live players. It shouldn't write portions of the campaign.
When running a campaign, it can be the rules lawyer and calculator, but creative players can still trip them up with... you can guess... nuance. A live DM will always be necessary to handle the failings of a digital DM.
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Human. Male. Possibly. Don't be a divider. My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong. I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲 “It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
Personally? Personally I do want to see the back of them as they go very far away from my gaming table, and I don’t want to see them return to bother me. Not a fan of AI in my gaming space. It’s not for me.
Personally? Personally I do want to see the back of them as they go very far away from my gaming table, and I don’t want to see them return to bother me. Not a fan of AI in my gaming space. It’s not for me.
100% Agree with this. I enjoy all the creativity associated with both sides of the table and actually interacting with peole that become closer friends because of it.
Personally? Personally I do want to see the back of them as they go very far away from my gaming table, and I don’t want to see them return to bother me. Not a fan of AI in my gaming space. It’s not for me.
100% Agree with this. I enjoy all the creativity associated with both sides of the table and actually interacting with peole that become closer friends because of it.
Same. I think there are obvious benefits from AI, but those benefits are convenience, and I don’t like trading effort and creativity for convenience. There’s something special about the dynamic between players and a DM, and it’s supposed to bring people together in a way a machine can’t really accomplish.
I’m also not a fan of AI in general, especially in its current form. I am a university student studying comp sci right now, and a lot of people like… don’t understand what AI is. It’s not alive, it doesn’t think, and it won’t be capable of thinking. Also, AI has a horrible memory. It would make the most inconsistent campaigns. And session 0s wouldn’t even work with it.
AI generated art and content too is just….ugh. Like, seriously, try being creative. Anyone can type words in a box and have a machine spit it out. The point of DND is literally an interactive creative game with friends.
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— δ cyησ • τηε crσc mαsτεr • hε/hιm δ — “sᴏᴍᴇᴏɴᴇ, ɪ ᴛᴇʟʟ ʏᴏᴜ, ɪɴ ᴀɴᴏᴛʜᴇʀ ᴛɪᴍᴇ ᴡɪʟʟ ʀᴇᴍᴇᴍʙᴇʀ ᴜs.” ——————| EXTENDED SIG |—————— Φ • happily married to • ☁️ℝ𝔼𝔻ℙ𝔼𝕃𝕋☁️ • As vast as the sun, stars, and the sky itself, so is my promise to you • Φ
For me personally, here are my must-haves and would-likes for any "AI"/LLM tool for D&D
Must Have - Things that I won't compromise on when it comes to using "AI"
Ethically built - This means none of the model uses training data that isn't either specifically licensed by the creator for the purpose of LLM training, fully owned by Wizards of the Coast, or public domain. This is a big stumbling block because while the output could be trained on WotC IP, natural language input models are largely trained on questionable datasets. Building a NLIM from scratch is difficult, but is also the most crucial part.
Augments rather than replaces - I want tools that are designed to make the lives of players and DMs easier by taking away unenjoyable tasks, not anything designed to replace either DMs, or creators
Would Like - Things I'd like to see an "AI" tool do for my D&D game
Monster building/modifying - I'd love to be able to type into a tool "Give me a CR 20 legendary goblin that uses a sword and a shield and buffs their allies" and get a stat block that's in the ballpark of what I asked for. Even better if I could give adjustment input, such as "Increase the hit points" or "Give it a movement based legendary action". In line with the must-haves above, this would be driven by WotCs own database of stat blocks and perhaps their design framework, but wouldn't replace third party content creators who produce fantastically creative new monsters; just allow us to convert our own ideas into stat blocks.
Homebrew evaluation - It'd be nice if you could put a piece of homebrew into a tool and ask it "Is this balanced?" and the tool compares it against all available WotC fifth edition content to see where it ranks in terms of language, power level, etc. Even if it was as simple as a grammar check but for rules language, and a "This item is more powerful than most other items of this rarity" or "This spell appears to be less powerful than 70% of spells at this level"
Descriptive text generator - Not everyone finds writing engaging prose easy. A tool that lets you, for example, request a description of "A magic sword made of a dragons tooth that does fire damage" and you get some useful prose back to use.
Rules query system - Being able to ask a helper tool "What's the rule for X" and get a summary of the rule and a link to its source would be an incredible timesaver
So, bare in mind I'm only talking about VTT applications.
I'd very much like a "guided hand" for automation of tokens/enemy combatants - and ultimately, no doubt this will end up entering into NPC interactions - I don't want that, but I wouldn't have to use it. RPing NPC's is fun. However, running a combat with 5+ combatants smoothly can get to be a bit of a chore. I want to give "Epic Combat", but even with good prep a big fight can really slow things down from a DMing perspective. In an ideal world, I'd be able to prep the combat - CR, interesting mix of opponents etc. and have some options like: Ranged/melee/support and Hostile/cowardly/brave That I could pre-set for tokens and have the VTT/ai take can of the DM side of combat - with the option of me stepping in to control the tokens if I can make "something cool" happen. With the option of having a button "next round of enemy turns". Giving me the freedom to give a "cool" speech for the Boss enemy without stressing on keeping combat flowing, dice rolling and a lot of the peripheral stuff that eats away at time at the table. To be clear, I don't want a video game, but I do want some time freeing up where I can concentrate on the RP/storytelling element of the game. I want to give Epic Combats, but find it a difficult split of doing that and keeping the narrative as focus. To be fair, I don't think that's a hard task, the stats are all there, it's just governing the "mood" of an opponent where the math/AI comes in.
Rule 1 as ever. If you don't want it don't use it in your game. If you don't want AI art/backstory etc. don't use it and if you do, enjoy yourself.
For me personally, here are my must-haves and would-likes for any "AI"/LLM tool for D&D
Must Have - Things that I won't compromise on when it comes to using "AI"
Ethically built - This means none of the model uses training data that isn't either specifically licensed by the creator for the purpose of LLM training, fully owned by Wizards of the Coast, or public domain. This is a big stumbling block because while the output could be trained on WotC IP, natural language input models are largely trained on questionable datasets. Building a NLIM from scratch is difficult, but is also the most crucial part.
Augments rather than replaces - I want tools that are designed to make the lives of players and DMs easier by taking away unenjoyable tasks, not anything designed to replace either DMs, or creators
Would Like - Things I'd like to see an "AI" tool do for my D&D game
Monster building/modifying - I'd love to be able to type into a tool "Give me a CR 20 legendary goblin that uses a sword and a shield and buffs their allies" and get a stat block that's in the ballpark of what I asked for. Even better if I could give adjustment input, such as "Increase the hit points" or "Give it a movement based legendary action". In line with the must-haves above, this would be driven by WotCs own database of stat blocks and perhaps their design framework, but wouldn't replace third party content creators who produce fantastically creative new monsters; just allow us to convert our own ideas into stat blocks.
Homebrew evaluation - It'd be nice if you could put a piece of homebrew into a tool and ask it "Is this balanced?" and the tool compares it against all available WotC fifth edition content to see where it ranks in terms of language, power level, etc. Even if it was as simple as a grammar check but for rules language, and a "This item is more powerful than most other items of this rarity" or "This spell appears to be less powerful than 70% of spells at this level"
Descriptive text generator - Not everyone finds writing engaging prose easy. A tool that lets you, for example, request a description of "A magic sword made of a dragons tooth that does fire damage" and you get some useful prose back to use.
Rules query system - Being able to ask a helper tool "What's the rule for X" and get a summary of the rule and a link to its source would be an incredible timesaver
I absolutely agree with the first bullet point of your “Must Haves” list, and while I can appreciate the spirit of your second Must Have, I simply don’t see that being possible because I doubt humanity could ever agree on where that line is drawn. For example, moving down to your “Would Like” list:
That sounds absolutely horrible to me. That would take much of the fun out of D&D for me, and absolutely qualifies as “replacement” in my opinion.
Alright, that I could get behind in theory, especially the language & grammar comparison as it would inevitably cut down on the amount of obviously bad homebrew out there, but therein lies the rub you see, because then the terrible homebrew wouldn’t be so obvious. And if the AI were to do anything more than that, such as fix said bad homebrew, then we’re most definitely moving into “replacement” territory.
I would rather read mediocre, or even bad prose from an actual person who has put some thought an effort into it than pretty prose generated by a soulless machine. This is again, toeing the line into “replacement” IMO.
This might be handy, but it wouldn’t really be super helpful for me personally as I generally pride myself on having a fairly high degree of information in my head that I can recall when necessary. I wouldn’t say I have an “encyclopedic” knowledge of the rules, but it’s not that often I have to stop and look stuff up unless I want the actual verbatim wording for it. While I can absolutely see the immense value in this for what would probably be the vast majority of people, for me personally the benefits don’t even come close to balancing the scales against the costs. Not to mention that it’s been proven that the easier things are to access and reference, the less people remember for themselves, and then people miss various associations because they don’t actually have the info in their heads and so therefore cannot possibly recognize how things are associated and/or reacting with each other, and the reference source can’t possibly know what someone is not noticing to prompt them. Even once AI is advanced enough to make those associations for itself, it would either not know to prompt people about them, or it would inevitably end up prompting people all the time about absolutely everything and people will either turn those prompts off or learn to ignore them.
I just cannot see enough real benefits from AI to make it worth everything I anticipate it costing us. Especially not for an intellectual, creative recreational endeavor such as D&D.
As much content/data as there is for D&D, all of it not just the stuff that can be legally and ethically used, it is just a drop of water compared to the river it takes to train "ai". That is not going to change anytime soon.
I should have known new technology mingling with D&D would have been a hot button topic. I remember a time when bringing your laptop to the table to help keep things organized had the potential to make you a pariah with certain people in the hobby. :D "Computers and D&D?! No, no, no, no, no. This will never do. There's a reason it's called a 'pen and paper' RPG."
I should have known new technology mingling with D&D would have been a hot button topic. I remember a time when bringing your laptop to the table to help keep things organized had the potential to make you a pariah with certain people in the hobby. :D "Computers and D&D?! No, no, no, no, no. This will never do. There's a reason it's called a 'pen and paper' RPG."
It is not the first time this has been discussed/debated in this forum, and is likely far from the last. What people are calling "ai" is far from an actual AI so there are many wild expectations for what is wanted from the tech vs what the tech is actually capable of doing anywhere close to "well" and that is before we even get to the legality/ethics of how it is done.
I should have known new technology mingling with D&D would have been a hot button topic. I remember a time when bringing your laptop to the table to help keep things organized had the potential to make you a pariah with certain people in the hobby. :D "Computers and D&D?! No, no, no, no, no. This will never do. There's a reason it's called a 'pen and paper' RPG."
It is not the first time this has been discussed/debated in this forum, and is likely far from the last. What people are calling "ai" is far from an actual AI so there are many wild expectations for what is wanted from the tech vs what the tech is actually capable of doing anywhere close to "well" and that is before we even get to the legality/ethics of how it is done.
Hasbro do things that aren't ethical to make more money more quickly? Never.
I should have known new technology mingling with D&D would have been a hot button topic. I remember a time when bringing your laptop to the table to help keep things organized had the potential to make you a pariah with certain people in the hobby. :D "Computers and D&D?! No, no, no, no, no. This will never do. There's a reason it's called a 'pen and paper' RPG."
It is not the first time this has been discussed/debated in this forum, and is likely far from the last. What people are calling "ai" is far from an actual AI so there are many wild expectations for what is wanted from the tech vs what the tech is actually capable of doing anywhere close to "well" and that is before we even get to the legality/ethics of how it is done.
Hasbro do things that aren't ethical to make more money more quickly? Never.
I should have known new technology mingling with D&D would have been a hot button topic. I remember a time when bringing your laptop to the table to help keep things organized had the potential to make you a pariah with certain people in the hobby. :D "Computers and D&D?! No, no, no, no, no. This will never do. There's a reason it's called a 'pen and paper' RPG."
Not really, problem is people have a hard time realizing currently a computer can only hold a convo on a topic for just a short time. It’s only in the last 10ish years the damn things have learned to form coherent sentences and relative responses.
D&D and computers have been a thing since the early ‘80s, and even then it was more video game based and derived than anything today.
paper has existed and been around for a very long time, changing constantly and evolving. I don’t see it ever really disappearing, maybe becoming a rare thing, but never disappearing. Computers now are just as important to information exchange as ever, but it’s still in its infancy. They are just now beginning to speak, and be given a perspective of the universe around, and are increasingly interacting with the former more and more.
Got no problem with tech, been raised and taught on it from an early age, remember spell and speak? 40 years later, only the hardware has gotten better, the logic is still primitive.
One of the problems is that "AI" covers a lot of things, many of which aren't in any shape or form "AI". LLMs aren't intelligent at all, and asking of them to do certain things I'd want from an AI is like asking my microwave to drive me to the doctors. It's just not what they do.
I don't really see a future for LLMs in D&D, not in the central way that people envisage. It's like asking your computer to dance with you. There's some interaction there that's possible...but in reality, it's never doing tondo the tango with you. Instead, what people want is actual AI (even if of limited intelligence).
What do I want from an AI?
Musts:
Be reliable. The problem with "mostly reliable" is that it takes longer to verify a response than to just do it yourself to begin with. No AI (in any sense of the word) that is currently available to us is remotely reliable enough to be useful.
Come up with interesting prompts for stories. To be fair, it does do pretty well at this already. I've not used it yet really, but from what I've seen...it won't be too long and it will be able to do things like that to a good enough standard.
Be responsive to my requests. Blegh. This is a massive failing point at the moment. It quite happily ignores my inputs when it wants to. I'm not convinced that LLMs can ever fix this - it might have to wait for true intelligence.
Wants:
Be able to stand in for a DM. I have a lot of character concepts I'd like to try out. Several PC minis sitting gathering dust on my shelf because I have little chance to be a player. Very few of my friends are willing to DM, and the ones that are, well, are either very flakey or want to do perpetual one-shots, so I'm not really interested. So I'm the perpetual DM. I'd love to be able to hand over the reins to an AI and just play a proper campaign as a player. Unfortunately, that's going to require true AI. I doubt I'll be alive to see it available for things like TTRPGs.
To be able to be a quick reference guide. "What's the rule for poisons?" LLMs could do this...but it's going to require a significant overhaul to get them to work well enough. Last I checked, they were insistent that Picard sported an iconic beard after season 3. Wrong on so many levels.
Be a secretary that takes notes, and can help me remember key details. It would be nice to be corrected when I say one thing in one session and then another in a later one. I don't need to argue with my players then - because the AI knows what I said, and whether I'm right or they are. Probably requires true AI though.
To be honest though, it's all pie in the sky. There are many things that DDB doesn't do that I really think it should do and, comparatively speaking, would be really easy to implement, but doesn't. AI isn't going to be used on the customer facing front for a long time yet.
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Just read this article earlier today. I've actually tried my hand with Google's Gemini acting as a DM, it wasn't awful, though it also wasn't actually D&D but more of just a collaborative story. Just this morning I had Claude 3 Sonnet create a random character for me, and it was fully ready to play. It seems pretty clear that given the right training data and executable functions, an AI DM is not only entirely feasible, but most likely coming in the next 3-5 years. Assuming that's the case, I'm wondering what the community would like/expect from such a tool?
One question I have is, whether or not such a tool would be able to generate battle maps and manipulate digital miniatures on it using tactical game play? Certainly AI is capable of random image generation based on textual input, so that doesn't seem out of the question.
HERE is 7 pages on the topic from a recent thread, enjoy.
You might want to multiply that timeframe by about a factor of 5 or 10. Ai systems at this point are nothing more than fantasy fiction writing machines, and all tend to “go off the rails” only after a few sessions.
Better use of an Ai would be an DM/GM Assistant, ya know something that would aide in reducing the prep time of D/Gm’s.
But I doubt that might become a thing.
Byte my shiny metal ass
These "AIs" as people keep calling them are tools at best and toys most often.
Nuance. They don't understand nuance. The more nuanced you get (and adventures get more and more nuanced as they go), the weirder their responses. (It's a lot of fun to see what they generate when you get reeeally specific.)
Be aware that shackling them is popular to prevent them from producing something someone doesn't like. This might seem like a boon on the surface, but their lack of nuance creates a wide net against compelling storytelling and still leaves large holes for unnecessarily offensive content—some of which can be generated without any intention of the users.
Don't use them for creativity unless you want to see the toy aspect of them. Use them to assist if you want to see the useful tool aspect.
For testing environments, an algorithmic DM can assist in campaign creators checking parts of a campaign for issues before publication. It shouldn't run the campaign in production with live players. It shouldn't write portions of the campaign.
When running a campaign, it can be the rules lawyer and calculator, but creative players can still trip them up with... you can guess... nuance. A live DM will always be necessary to handle the failings of a digital DM.
Human. Male. Possibly. Don't be a divider.
My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong.
I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲
“It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
Wants:
Not-wants:
Personally? Personally I do want to see the back of them as they go very far away from my gaming table, and I don’t want to see them return to bother me. Not a fan of AI in my gaming space. It’s not for me.
DDB Buyers' Guide
Hardcovers, DDB & You
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Epic Boons on DDB
100% Agree with this. I enjoy all the creativity associated with both sides of the table and actually interacting with peole that become closer friends because of it.
Same. I think there are obvious benefits from AI, but those benefits are convenience, and I don’t like trading effort and creativity for convenience. There’s something special about the dynamic between players and a DM, and it’s supposed to bring people together in a way a machine can’t really accomplish.
I’m also not a fan of AI in general, especially in its current form. I am a university student studying comp sci right now, and a lot of people like… don’t understand what AI is. It’s not alive, it doesn’t think, and it won’t be capable of thinking. Also, AI has a horrible memory. It would make the most inconsistent campaigns. And session 0s wouldn’t even work with it.
AI generated art and content too is just….ugh. Like, seriously, try being creative. Anyone can type words in a box and have a machine spit it out. The point of DND is literally an interactive creative game with friends.
— δ cyησ • τηε crσc mαsτεr • hε/hιm δ —
“sᴏᴍᴇᴏɴᴇ, ɪ ᴛᴇʟʟ ʏᴏᴜ, ɪɴ ᴀɴᴏᴛʜᴇʀ ᴛɪᴍᴇ ᴡɪʟʟ ʀᴇᴍᴇᴍʙᴇʀ ᴜs.”
——————| EXTENDED SIG |——————
Φ • happily married to • ☁️ℝ𝔼𝔻ℙ𝔼𝕃𝕋☁️ • As vast as the sun, stars, and the sky itself, so is my promise to you • Φ
I want to see original ideas about our relationship with the sources that gave us D&D.
For me personally, here are my must-haves and would-likes for any "AI"/LLM tool for D&D
Must Have - Things that I won't compromise on when it comes to using "AI"
Would Like - Things I'd like to see an "AI" tool do for my D&D game
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So, bare in mind I'm only talking about VTT applications.
I'd very much like a "guided hand" for automation of tokens/enemy combatants - and ultimately, no doubt this will end up entering into NPC interactions - I don't want that, but I wouldn't have to use it. RPing NPC's is fun.
However, running a combat with 5+ combatants smoothly can get to be a bit of a chore. I want to give "Epic Combat", but even with good prep a big fight can really slow things down from a DMing perspective.
In an ideal world, I'd be able to prep the combat - CR, interesting mix of opponents etc. and have some options like:
Ranged/melee/support and Hostile/cowardly/brave
That I could pre-set for tokens and have the VTT/ai take can of the DM side of combat - with the option of me stepping in to control the tokens if I can make "something cool" happen.
With the option of having a button "next round of enemy turns".
Giving me the freedom to give a "cool" speech for the Boss enemy without stressing on keeping combat flowing, dice rolling and a lot of the peripheral stuff that eats away at time at the table.
To be clear, I don't want a video game, but I do want some time freeing up where I can concentrate on the RP/storytelling element of the game. I want to give Epic Combats, but find it a difficult split of doing that and keeping the narrative as focus.
To be fair, I don't think that's a hard task, the stats are all there, it's just governing the "mood" of an opponent where the math/AI comes in.
Rule 1 as ever. If you don't want it don't use it in your game. If you don't want AI art/backstory etc. don't use it and if you do, enjoy yourself.
https://wulfgold.substack.com
Blog - nerd stuff
https://deepdreamgenerator.com/u/wulfgold
A.I. art - also nerd stuff - a gallery of NPC portraits - help yourself.
I absolutely agree with the first bullet point of your “Must Haves” list, and while I can appreciate the spirit of your second Must Have, I simply don’t see that being possible because I doubt humanity could ever agree on where that line is drawn. For example, moving down to your “Would Like” list:
I just cannot see enough real benefits from AI to make it worth everything I anticipate it costing us. Especially not for an intellectual, creative recreational endeavor such as D&D.
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Epic Boons on DDB
As much content/data as there is for D&D, all of it not just the stuff that can be legally and ethically used, it is just a drop of water compared to the river it takes to train "ai". That is not going to change anytime soon.
I should have known new technology mingling with D&D would have been a hot button topic. I remember a time when bringing your laptop to the table to help keep things organized had the potential to make you a pariah with certain people in the hobby. :D "Computers and D&D?! No, no, no, no, no. This will never do. There's a reason it's called a 'pen and paper' RPG."
It is not the first time this has been discussed/debated in this forum, and is likely far from the last. What people are calling "ai" is far from an actual AI so there are many wild expectations for what is wanted from the tech vs what the tech is actually capable of doing anywhere close to "well" and that is before we even get to the legality/ethics of how it is done.
Hasbro do things that aren't ethical to make more money more quickly? Never.
Is that the problem, or just a symptom?
Yes.
Not really, problem is people have a hard time realizing currently a computer can only hold a convo on a topic for just a short time. It’s only in the last 10ish years the damn things have learned to form coherent sentences and relative responses.
D&D and computers have been a thing since the early ‘80s, and even then it was more video game based and derived than anything today.
paper has existed and been around for a very long time, changing constantly and evolving. I don’t see it ever really disappearing, maybe becoming a rare thing, but never disappearing.
Computers now are just as important to information exchange as ever, but it’s still in its infancy. They are just now beginning to speak, and be given a perspective of the universe around, and are increasingly interacting with the former more and more.
Got no problem with tech, been raised and taught on it from an early age, remember spell and speak?
40 years later, only the hardware has gotten better, the logic is still primitive.
Byte my shiny metal ass
One of the problems is that "AI" covers a lot of things, many of which aren't in any shape or form "AI". LLMs aren't intelligent at all, and asking of them to do certain things I'd want from an AI is like asking my microwave to drive me to the doctors. It's just not what they do.
I don't really see a future for LLMs in D&D, not in the central way that people envisage. It's like asking your computer to dance with you. There's some interaction there that's possible...but in reality, it's never doing tondo the tango with you. Instead, what people want is actual AI (even if of limited intelligence).
What do I want from an AI?
Musts:
Wants:
To be honest though, it's all pie in the sky. There are many things that DDB doesn't do that I really think it should do and, comparatively speaking, would be really easy to implement, but doesn't. AI isn't going to be used on the customer facing front for a long time yet.
Want to play D&D? Try the following resources first (each section withing vertical bars is a clickable link to find the resource).
|The free Basic Rules.|
|Some free short adventures| and |some more here too.| |Here is a series of encounters, some of which link together form a mini-adventure|.
You've played a few games and now want to buy materials? |Here's my guide on what to buy next|.