Hello world!
As I mentioned in my 2025 Wrap-Up, the D&D Beyond team is committed to being more transparent about our development process and to keeping communication with you—our community—flowing.
Today, I’m happy to share D&D Beyond’s public development Roadmap hub! This is something we plan to keep updated for years to come, all from one central place.
D&D Beyond’s 2026 Development Roadmap
The new Roadmap hub lives on a static landing page. Check it out here:
Be sure to check back regularly for updates!
A few important caveats about the information included on the Roadmap hub:
- Quality-of-life improvements and bug fixes are not included. The roadmap will focus on larger features and projects.
- Priorities and scope can change, and sometimes a planned feature may never launch at all. Software development is a winding road, not often a linear path.
- We reserve the right to surprise and delight you sometimes.
Roadmap items are split into 3 categories:
- Now: Roll for Initiative! We’re actively working on this right now.
- Next: Make an Investigation check. We’re designing, scoping, researching. Active development has not yet begun.
- Complete: It’s live on D&D Beyond, ICYMI!
The team and I look forward to hearing what you think of the roadmap and the features we are working on. With that in mind, join Zac Cohn and me for a Reddit AMA on Feb 24 at 10 AM PT at r/dndbeyond. We look forward to answering your questions about D&D Beyond there.
Roadmap Priorities
Over the past few months, we’ve launched a new homepage, a revamped and more sortable content library, image reveals in the Maps VTT to help DMs immerse their players more easily, and several other quality-of-life improvements.
2026 is a year of refocusing and rebuilding D&D Beyond to make it easier to play D&D your way. Three major initiatives will drive most of our work:
- Rebuilding D&D Beyond’s Game Platform
- Improving Player Onboarding and Revamping the Character Builder Experience
- Launching a Suite of Dungeon Master Tools
I’d like to introduce you to a few members of the team to discuss these three major initiatives in detail.
Rebuilding D&D Beyond’s Game Platform

Laura Thompson (Software Engineering Manager, D&D Beyond Game Platform)
To power everything we have planned for D&D Beyond, we’re rebuilding our Game Platform from the ground up. D&D has grown to be more dynamic and interconnected, and our systems need to scale with this evolution.
The new platform is an opinionated set of modular, scalable services designed to work together seamlessly. It is fundamentally data-driven, so rules, content, access, search, and messaging can be defined and updated as data rather than hard-coded logic. In short: we’re building a true game engine for D&D Beyond.
For players and Dungeon Masters, that will mean faster load times, more responsive character updates, smarter search, and smoother rules validation. This multi-phase project will take time to complete, but you’ll begin to see benefits with releases this year.
Because rules will be defined as data instead of hard-coded logic, we can deliver updates and new options more quickly and reliably. And later this year, when the new Character Builder fully launches on this platform, you’ll experience expanded build flexibility, stronger compatibility with the rules, and a foundation ready for deeper play.
Improving Player Onboarding and Revamping the Character Builder Experience
Jeff Turriff (Director of Product Management, D&D Beyond)
Character creation is the front door to D&D, and we want to make that first experience more inspiring and more intuitive without sacrificing depth. That’s why in March, we’re launching Quickbuilder, the first public milestone in our Character Builder modernization project.
It’s a streamlined, art-forward way to build a level 1 character in just a few guided steps, letting you make the most impactful character decisions while using thoughtful, optimized defaults for the details so you can go from idea to playable hero in minutes. It’s designed to spark creativity and reduce cognitive load, whether you’re brand new to D&D or a veteran spinning up your next concept.
And importantly, it’s built on our new game platform foundation, so it’s fast, flexible, and ready to evolve.
Quickbuilder is just the beginning. Throughout the year, we’ll expand it into a fully modernized Character Builder that supports deeper customization, advanced options, and multiple creation paths, all powered by our new data-defined rules engine.
We’re taking a phased approach so players can jump in at the beginning, give feedback, and help shape what comes next.
The goal is simple: Build Your Character Your Way.
Launching a Suite of Dungeon Master Tools

Zac Cohn (Principal Technical Product Manager, D&D Beyond DM Tools)
We have two big focuses for our Maps VTT this year: Quality-of-life improvements and DM prep.
Our product development philosophy for Maps is “Honda Accord, not F-16." Anyone should be able to sit down and immediately know how to drive it. We’re continually looking for ways to make D&D easier to play and to introduce new features that improve the Maps experience. We’ve already released three quality-of-life updates this year, with features ranging from Copy and Paste, Polygonal Fog of War, and Monster Reveals, to 90 new stickers. Expect plenty more progress here, both big and small.
Speaking of making D&D easier to play, we know one of the biggest barriers for new and experienced DMs alike is the amount of prep work required to run a game.
That’s why, throughout the year, we’re rolling out a number of DM Prep features, including new ways to document what happened during a session, easier ways to embed rules, lore, and rollable tables, and embedding your prep directly into the tools you use to run the game.
These tools will reduce the cognitive overhead of DMing, reduce tab switching or the need to hunt for information in the middle of a game, and, most of all, help new and potential DMs build confidence running their first campaigns.
Let's Keep Talking
Brian touching base back at the end to close us out.
I truly believe D&D is the best way to spend time with your friends. Our job on D&D Beyond is to make it easier for everyone to experience that joy of playing—however they want to play. We love all the questions you keep asking and ideas you keep sharing to help us continue to make things easier. So, thank you so much for continuing to spend your time with us and for sharing your feedback. It really does help shape what we build next.
Speaking of feedback, don’t forget to join us for our next D&D Beyond Reddit AMA on Feb 24 at 10 AM PT over at r/dndnext. See you there!
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Posted Feb 20, 2026Data driven rules rather than hard coded logic!?
Does this mean that the endless debate ( and the endless jokes ) about the Agonizing Blast eldritch invocation will finally reach a satisfying conclusion?
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Posted Feb 20, 2026Friend, the 2014 PHB is incompatible with the 2024 PHB. Do not try to mix 2014 and 2024 rules or you will get a dreadful mish mash.
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Posted Feb 20, 2026Please, please, please rework the homebrew creator as well. It’s so restrictive as of right now and that part is soooo annoying.
I know it’s probably not a priority bc it doesn’t make WOTC or Hasbro ANY money, but atm it’s no fun playing around with it and from an IT standpoint it could be improved by a lot.
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Posted Feb 20, 2026This is largely good news, because I have to say that after launching a new campaign with the 2024 ruleset, I was beginning to think about moving to another platform, since the tools here are becoming increasingly archaic and non-functional. Just a small example is how you are unable to create Origin feats, or unable to create a 2024 background to fit your homebrew campaign. These are fundamental things that should have worked when the new edition was launched to be honest.
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Posted Feb 20, 2026Im with japf, I dont play 2024. My group all play 2014 and the only thing I currently use is the character builder and encounters (which has always been a bit broken!) and we are staying that way for the foreseeable future so does this roadmap take players/GMs who use just 2014 into account?
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Posted Feb 20, 2026The year is irrelevant, if we want to play the 2014 5E rules then WotC should cover that as they do the 2024 5E rules.
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Posted Feb 20, 2026Quick request from a poweruser since 2020: many of my active campaigns prefer using the 2014 rules. When 2024 came out, it made that the default, which significantly increased many of my players annoyance levels having to flag everything legacy. It would be nice to have either a campaign wide toggle (preferably) or a character wide toggle (it would do) to disable all 2024 content. No disrespect to anyone that loves it, we just love 2014. Thank you!
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Posted Feb 20, 2026Can we please get folders for character organization?
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Posted Feb 20, 2026Nice, but we lack of something more .... international... ah yep, the translation in multiple languages that you already have in your database as French, Italien or German for exemple...
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Posted Feb 20, 2026I started out as a DM about a year ago - so I'd say I'm still new to it - with the 2014 Stromwreck Isle Starter Set. I made my players use Beyond, because we usually can only play online and it was a nice way to create the character sheets and play around with them.
The first thing I immediately liked was the encounter builder, even though it was tagged "beta". It is easy to use - it really is the Honda! - and I just love the right side telling me how easy or how medium or how deadly my encounters are. My main point is that it reacts immediately. I can change the monsters and I get an immediate response and I can do it on the fly when I'm thinking and preparing.
We're now playing a homebrew campaign with the 2024 rules - it just made no sense to buy the old stuff then - and the encounter builder, my most favourite tool, kind of fails. Perhaps it does not fail, but it just not work well anymore. Doing it in maps is just - a pain, to be honest. We use Maps every session, but the way you have to create and test encounters there is really annoying and not half as nice and smooth as in the encounter builder.
Furthermore, whenever possible, we try to play at a table and Maps and a real table, particularly with encounters - it's possible, of course... But not nice.
So, please, please! Could you update the encounter builder? Make it toggable between 2014 and 2024 perhaps. I mean I'm no coder, but I can type it in my calculator, after all. Can it really be so difficult to use another way of calculation?
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Posted Feb 20, 2026No plans to give the encounters tool a long due overhaull and finally pull it out of beta? As DM that run games with physical maps, terrain and miniatures, the encounters tool is what I really need when planning and running sessions.
I am having a fairly hard time seeing what I am actually getting for my expensive master tier subscription that is of actual use for me. Being able to share content with my players is nice, but I can manage without that. I remember a time when the monthly perks could be things like adventures, now all we get are lazy character frames, backgrounds and occasionally an interesting set of digital dice (most are not). I would like more usable content as perks, not stuff to play dress up with my character sheets.
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Posted Feb 20, 2026Actually working on new bones for the character builder is very exciting. D&D Beyond has grown but the basis being a simpler smaller project has kept it from truly advancing. Hopefully the services aren't too opinionated!
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Posted Feb 20, 2026Please revise your system for creating homebrew items and add more opportunities for interaction within DnDBeyond.
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Posted Feb 20, 2026Absolutely second this!!!!!!!
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Posted Feb 20, 2026I thought this was gonna be about what content was being released this year. quite disappointed.
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Posted Feb 20, 2026You could also simply use the character builder that exists and mix and match options. I've never had an issue doing that.
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Posted Feb 20, 2026I'd really love to see character sheets directly in Maps.
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Posted Feb 20, 2026While this engagement is welcome, it is frankly very disappointing to see zero communication on long standing bug fixes. A number of things from the 2024 release still don’t work properly in DnDBeyond (Agonizing Blast for example) not to mention long standing functional deficiencies like the complete inability to homebrew things like warlock invocations or artificer infusions. Almost criminal lack of engagement on those items at this point…..all functions that subscribers are PAYING for and not getting,
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Posted Feb 20, 2026Looking good, looking forward to it all!
Will the new interfact to dnd beyond come back too? I remember you released it for a few days and the rolled it back because of a bug and we haven't heard any news ever since.
Also, for dm prep in maps, I think a multilayered map would be awesome, so i could see location markers as a dm, while my players can't
Keep up the great work! :)
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Posted Feb 20, 2026+1 on that