Base Class: Warlock
The Haunted Aspect allows you to conjure a spectral version of your diety that follows your every command. When you sleep you visit the realm of your diety and help contribute make and conduct the realm of your diety.
Expanded Spell List
The Haunted Aspect lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Haunted Aspect Expanded Spells
|
SPELL LEVEL |
SPELLS |
|---|---|
|
1st |
Spectral Reach, Haunted Blessing |
|
2nd |
Aspects Mark, Haunted Command |
|
3rd |
Haunted Mind, Ghostly Mending |
|
4th |
Spectral Smite, Haunted Ward |
|
5th |
Haunted Summoning, Aspects Form |
Weapon Proficiency
Starting at 1st level, choose one weapon proficiency (weapons your not proficient in).
Battleaxe
Gain Battleaxe proficiency.
Blowgun
Gain Blowgun proficiency.
Crossbow, Hand
Gain Crossbow, Hand proficiency.
Crossbow, Heavy
Gain Crossbow, Heavy proficiency.
Flail
Gain Flail proficiency.
Glaive
Gain Glaive proficiency.
Greataxe
Gain Greataxe proficiency.
Greatsword
Gain Greatsword proficiency.
Halberd
Gain Halberd proficiency.
Lance
Gain Lance proficiency.
Longbow
Gain Longbow proficiency.
Longsword
Gain Longsword proficiency.
Maul
Gain Maul proficiency.
Morningstar
Gain Morningstar proficiency.
Net
Gain Net proficiency.
Scimitar
Gain Scimitar proficiency.
Shortsword
Gain Shortsword proficiency.
Trident
Gain Trident proficiency.
War pick
Gain War pick proficiency.
Warhammer
Gain Warhammer proficiency.
Whip
Gain Whip proficiency.
Armor Proficiency
Starting at 1st level, Choose one armor proficiency (armor your not proficient in).
Breastplate Armor
Gain Breastplate Armor proficiency.
Chain Mail Armor
Gain Chain Mail armor proficiency
Chain Shirt Armor
Gain Chain Shirt armor proficiency.
Half Plate Armor
Gain Half Plate Armor proficiency.
Hide Armor
Gain Hide armor proficiency.
Plate Armor
Gain Plate Armor proficiency.
Ring Mail Armor
Gain Ring Mail Armor proficiency.
Scale Mail Armor
Gain Scale Mail armor proficiency.
Splint Armor
Gain Splint armor proficiency.
Image of the Aspect
Starting at 1st level, choose what kind of Haunting Aspect who wish to have. Your choices are Demonic, Angelic, Draconic, and Eldritch. Each type of Haunting Aspect has two damage types (Draconic has four), choose one of the two (four if you're choosing Draconic) damage types.
Angelic Light
Gives your Haunting Aspect Radiant based damage on extended spells that deal damage.
Angelic Might
Gives your Haunting Aspect Force based damage on extended spells that deal damage.
Demoic Rage
Gives your Haunting Aspect Fire based damage on extended spells that deal damage.
Demonic Soul
Gives your Haunting Aspect Necrotic based damage on extended spells that deal damage.
Draconic Blizzard
Gives your Haunting Aspect Cold based damage on extended spells that deal damage.
Draconic Corrosion
Gives your Haunting Aspect Acid based damage on extended spells that deal damage.
Draconic Inferno
Gives your Haunting Aspect Fire based damage on extended spells that deal damage.
Draconic Storm
Gives your Haunting Aspect Lightning based damage on extended spells that deal damage.
Eldritch Blight
Gives your Haunting Aspect Necrotic based damage on extended spells that deal damage.
Eldritch Mind
Gives your Haunting Aspect Psychic based damage on extended spells that deal damage.
Soul of the Haunted
Starting at 6th level if you become unconscious or die you can roll a constitution saving throw to be revived by your Haunted Aspect with 10 hit points.
Once you use this feature, you can’t use it again until you finished two long rests.
Spectral Spell
Starting at level 10th, select any spell (one that can deal damage) from any class and choose whether you want to deal damage of your Haunted Aspect or the spells original damage type.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Artifacts of the Aspect
Starting at 14th level, once You're in the process of finishing a short or long rest you awake in your deities realm (while resting). Your diety will then grant you the choice to have an artifact made but can only be weapons or armor your proficient in. By 15th level when in the process of finishing a short or long rest you are granted your artifact and your diety will grant you the opportunity for a second one (if you chose a weapon for the first artifact the second artifact must a set of armor). By 16th level, you gain your second artifact while in the process of finishing a short or long rest.
Only weapons and armor you're proficient in.
If your first or second artifact is a weapon it gains the ability to only be wielded by you. Can teleport back to you if the artifact is away from you. When teleporting your artifact it can release an explosion dealing 1d8 damage based off of your Haunted Aspects damage type with an 8ft range. Can repair itself when broken. Can deal 1d10 damage based on your Haunted Aspects damage type.
If your first or second artifact is armor it gains the ability to only be worn by you. Can teleport back to you if the artifact is away from you. When teleporting your artifact it can release an explosion dealing 1d8 damage based off of your Haunted Aspects damage type with an 8ft range. Can repair itself when broken. Gain immunity to damage based on your Haunted Aspects damage type.
Any disadvantages that standard items would have are removed.
Once you gain the two artifacts this feature can never be used again.
Previous Versions
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3/18/2019 5:36:14 PM
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75
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5th Edition
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Coming Soon
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3/18/2019 5:37:18 PM
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30
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0
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Posted Mar 18, 2019Due to tooltip issues, Extended spells cannot be searched up directly from the subclass page
Links to the spells:
Spectral Reach: https: //www.dndbeyond.com/spells/126640-spectral-reach
Haunted Blessing: https: //www.dndbeyond.com/spells/126653-haunted-blessing
Aspects Mark: https: //www.dndbeyond.com/spells/126706-aspects-mark
Haunted Command: //https: //www.dndbeyond.com/spells/126704-haunted-command
Haunted Mind: https: //www.dndbeyond.com/spells/126747-haunted-mind
Ghostly Mending: https: //www.dndbeyond.com/spells/126755-ghostly-mending
Spectral Smite: https: //www.dndbeyond.com/spells/129368-spectral-smite
Haunted Ward: https: //www.dndbeyond.com/spells/129414-haunted-ward
Haunted Summoning: //https://www.dndbeyond.com/spells/129418-haunted-summoning
Aspects Form: https: //www.dndbeyond.com/spells/129425-aspects-form
If these links do not work then simply look up the spells while browsing for home brewed spells.