Base Class: Warlock
You make a pact with the masters of the shade and gain the powers of the unseen who run in the dark. You become difficult to grasp, can command darkness and can hide where ever the light does not reach. You can stride between shadows without leaving a trace, appear behind your targets and slip through their lines.
Shifting Shadows
The Shadows grant you the ability to shift through the grasp of you enemies. You gain advantage on saving throws against being grappled or restrained and enemies have disadvantage on grapple attacks against you.
shadowy essence
Whenever you kill a creature that casts a shadow, you absorb their shadow and morph it into a shadowling, that is loyal to you and you allies. This shadowling can move and attack on its own without requiring you to use an action to command it. The Shadowlings CR depends on the casters warlock-level:
6-10: CR 1 https://www.dndbeyond.com/monsters/2199067-shadowling-cr-1
11-15: CR 3 https://www.dndbeyond.com/monsters/2205908-shadowling-cr-3
16-19: CR 5 https://www.dndbeyond.com/monsters/2205912-shadowling-cr-5
20: CR 7 https://www.dndbeyond.com/monsters/2205917-shadowling-cr-7
shadow novice
You have learned a lot about the power of the shadows. You now know how to shape it to a projectile or use it to traverse great distances with ease.
piercing darkness
After casting a spell of 1st level or higher the shadows manifest as a dagger in your hands. This knife can be thrown at a distance of 60 ft.. It does 1d4 + CHAR piercing damage. This is a free action.
shadow step
The Shadows grant you the ability to move swiftly from one shadow to the next. You gain the shadow step ability that allows you to use a bonus action to teleport from one shadow to another shadow within 60 ft.
blend with the shadows
You have become one with the shadows and have learned how to embrace their gifts. You can now retreat into your shadow. That means that your body is hidden and you dont occupy any space. Your shadow can however still be seen unless covered by another shadow. In this form you also gain resistences to non magical bludgeoning, slashing and piercing damage, but also weaknesses against radiant and fire damage. Additionally any artificial light source, like a torch or a light cantrip, causes 1d4 damage per turn if you are in their bright lit radius. As a shadow you can slip trough the ranks of your enemies without triggering attacks of opportunity. You yourself can cast spells, but cannot attack in this state, meaning attacks of opportunities from your end can only be triggered with the war caster feat. If you fall below half your hitpoints, this form breaks and returns you to your original self. You can do this once per long rest.
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