Cleric
Base Class: Cleric

Deities of the Cooking domain are typically gods of harvests, hearths, and homes, including, but not limited to: Chauntea, Boldrei, Elebrin Liothiel, Berronar Truesilver, Cyrrollalee, and Hestia. Gods of this domain value the culinary arts, as a well-prepared meal opens up many avenues for improving the body and soul. Good diets lead to healthy lifestyles, warm dishes liven up a sad soul, and great feasts bring people together, friends and strangers alike.

Clerics of cooking study and practice the culinary arts wherever they go, eagerly sharing their recipes with others. These holy followers believe that all creatures are deserving of the basic necessities of life: food, shelter, and comfort. While their talents are aimed towards providing one of these basic needs, they seek to provide all that a creature needs for survival, and consider any who would deprive such necessities as foes. Cooking clerics can be found providing food for the downtrodden, leading raids into the vaults of gluttonous tyrants and monstrosities, or simply offering refuge for any who need it. For clerics of this domain, to provide good food is to emulate the divine.

Cooking Domain Spells

Cleric Level Spells
1st goodberry, purify food and drink
 3rd heat metal, lesser restoration
 5th beacon of hope, create food and water
 7th aura of purity, guardian of faith
 9th greater restoration, flame strike

Bonus Proficiencies

When you choose this domain at 1st level, you gain proficiency with heavy armor and cook's utensils.

 

Soup for the Soul

Once per long rest, you can take time to make a random soup. You make one serving of soup for every 10 minutes you spend on the process. Roll a d12 on the soup table to determine what soup you make and the magical effects of it.

1d12 Soup

1

Tomato - Gives the effects of a Potion of Resistance

2

French Onion - Gives the effects of a Potion of Maximum Power

3

 Clam Chowder - Gives the effects of a Potion of Aqueous Form

4

 Minestrone - Gives the effects of a Oil of Etherealness

5

 Chicken Noodle - Gives the effects of a Potion of Greater healing

6

 Cheddar Broccoli - Gives the effects of a Potion of Poison

7

 Ceviche - Gives the effects of a Potion of Water Breathing

8

 Lobster Bisque - Gives the effects of a Potion of Animal Friendship

9

 Udon - Gives the effects of a Potion of Growth

10

 Chili - Gives the effects of a Potion of Fire Breath

11

 Cream of Mushroom - Gives the effects of a Potion of Diminution

12

 Cereal - Gives the effects of Bottled Breath

Channel Divinity: Cornucopia

At 2nd level, as part of your Channel Divinity, you can manifest a large, ethereal object representing comfort and cooking, such as a horn of plenty, a boiling pot, or a roaring hearth fire. You can summon this object in a spot within 30 feet that you can see.

Creatures of your choice within a 30-foot radius of this object feel a sense of relief wash over them. Affected creatures have advantage on Wisdom saving throws, and whenever an affected creature regains hit points, it regains additional hit points equal to your Wisdom modifier.

As a bonus action while the object is summoned, you can restore 1d4 hit points to chosen creatures. The die changes to a d6 at 8th level, a d8 at 14th level, and a d10 at 17th level.

The object remains for 1 minute.

Channel Divinity: Blessed Feast

At 6th level, you can use your Channel Divinity to create a magical meal.

Over the course of a 30-minute ritual, during which time you have your holy symbol and a set of cook's utensils at hand, you create a feast of varied foodstuffs that can feed up to twenty creatures. Food created by this feature is immune to spoilage from any source, and cannot be tainted by any poisons or diseases, whether magical or non-magical. A creature that consumes this meal (a process which takes at least 1 minute) gains one of the following benefits for the next 24 hours (the creature chooses one):

  • The creature feels energized and capable. It adds half its proficiency bonus to saving throws it is not proficient in.
  • The creature grows hearty. It has advantage on Constitution checks and saving throws.
  • The creature feels revitalized. Whenever it restores hit points using its Hit Dice, it regains the maximum number of hit points possible from each die.

In addition, the feast provides both food and drink, and can sustain a creature for 1 day's worth of food and water. The benefit granted from this feature ends early if it consumes a meal created by this Channel Divinity option from any creature again.

Dumpling Doppelganger

Once per long rest, you can use your action to cook a small minion, recembling a small Dumpling version of yourself. This dumpling has 5 hit points, has a walking speed of 25 feet and an ac of 10. This dumpling can only take the dodge, dash or help action and it has it's turn right after your's. If this dumpling is next to an ally, it can use it's action to jump inside the allies mouth and heal them 2d12 + your wisdom modifier.

Spirit of Goodwill

Starting at 17th level, an air of warm joviality follows you, empowering friendly creatures. At the start of your turn, creatures of your choice within 30 feet of you gain one of the benefits of your Soup for the Soul feature (you choose) until the end of your next turn. Once on each of your turns, you can change the benefit to a different one (no action required).

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