Paladin
Base Class: Paladin

Paladins are considered the most dependable of protectors. For the DawnShields, this is their law and highest calling.

Tenets of the Oath of The DawnShield

The tenets of the Oath of The DawnShield drive a paladin to grant meek a hope for a new dawn.

Preservation: It is more important to say a friend than to slay a foe.

Arissen: To those in the darkness of despair, bring a new light & a new life.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of The Dawn Shield Spells

Channel Divinity: Shining Out

3rd-level Oath of The DawnShield feature

As a Bonus action, you take your levels of paladin, divided by 4 (rounded up), add by 1 & multiplied by 10 ft. Any Paladin Spells you cast who's range is less then the results now increase to the results. You cannot use this feature again until you finish a long rest.

Aura of Rising

7th- and 18th-level Oath of The DawnShield feature

While you are not Unconscious, any creatures you consider an ally within 10ft of you regain a number of HP = you CHA MOD at the end of your turn.

At 18th level, the range of this aura increases to 30 feet.

Arcane Sword & Shield

15th-level Oath of DawnShield feature

As a reaction, you can increase your Spell DC up to your CHA MOD for 1 minute though you take penalty to your saving throw = to the bonus to spell DC. You can also increase your Saving Throws up to your CHA MOD for 1 minute though you take penalty to your spell DC = to the bonus to saving throws. Once you use this feature, you can't use it again until you finish a short or long rest.

Champion of a New Dawn

 

When your HP is reduced to 0 but are not killed out right, you may use your reaction to empower 1 ally. That ally has resistance against bludgeoning, piercing & slashing damage, as well as immunity to the damage type that brought you to 0 HP. If the damage type that brought you to 0 HP was bludgeoning, piercing or slashing, then they have resistance to a damage type of your choice. This effect ends when you regain HP, you die, or the chosen ally is reduced to 0 HP.

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