Level
1st
Casting Time
1 Reaction *
Range/Area
Self
Components
V, S
Duration
1 Round
School
Abjuration
Attack/Save
None
Damage/Effect
Warding
An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.
* - which you take when you are hit by an attack or targeted by the magic missile spell
Can you cast this against an attack of opportunity on you after already casing a spell?
If you cast a bonus action spell, the answer is no. If you cast a standard action spell, then moved (which triggered the attack of opportunity), this could still be cast within the same turn. The cantrip only rule is only given in reference to bonus action spells.
Apon looking into said statement, there is no such rule as you stated. A reaction is it's own action type. If you cast a spell on your turn whether it's an action or bonus action does not effect your ability to cast reaction spells. You can technically cast up to 3 spells on any of your turns in the case you have the slots, the situation, one of each type of spell (action, bonus action, reaction), and haven't already used up those actions.
In either the basic rules or the player's handbook, under "Casting Time", under "Bonus Action" it states that if a bonus action spell is cast, the only other spell that can be cast that turn is a cantrip. Thus, you can't cast 3 spells in a turn.
I have to point out that a reaction doesn't take place on your turn, but during the round outside of your turn, usually in response to another factor filling the requirements for it to be triggered. You can cast a spell that has a casting time of a reaction regardless of your turn how many spells you cast during your turn, because again it may be the same round but not happening on your turn.
If the attack of opportunity was prompted by your movement, it is still your turn, thus a reaction spell can't be used if a bonus action spell was cast earlier during the same turn. That was the original question.
Yes, it is a "reaction", hence not an "action", assuming your spell was an action and NOT a "bonus action".
Can you enchant an inanimate object, (i.e a shield or gauntlet), with Shield?
i don't know - i would make a 1 use magic item like this with charges. sounds fun! in your game do whatever you want
Is the DM required to say what the to hit roll is?, Seems pointless to announce "shield" as the reaction ,if the +5 bonus still wouldn't defend against.
Most other effects like this state "After seeing the roll, but before knowing if the attack with hit or not". This one is specifically after being hit, and most DM's I know roll in the open for combat. So you know if you are being hit, but don't know what their modifier is. So, it's still a gamble, but a small one.
Casting Spellword is:
Transium Negalus
As long as your dm is cool with it I can
If you have not take a reaction during the current round of combat, yes you can. But you can only do 1 reaction per round.
I would say yes. But thats my personal idea not raw
On my character sheet under Spells, Shield is repeated in blue for spell levels 2nd, 3rd and so on. Usually, this only happens for spells that have specific "At Higher Levels" effects. Shield does not, so it seems odd to me that it would be re-listed in blue.
I know that casting Shield at 4th or higher level could make it harder to use Dispel Magic or Counterspell against it. However, it still seems inconsistent to repeat it in blue at higher levels; you can cast any spell using a higher level slot, but others without "At Higher Levels" effects aren't re-listed in blue. Shield is the only one I've come across so far, and it eats up quite a lot of screen real-estate.
Has anyone else seen any other spells without "At Higher Levels" features repeated in blue at higher levels? Is there another reason to format Shield in this way that I am missing?
Thanks!
I believe it’s to allow the caster to cast the spell even if they have run out of first level spell slots.
That's a distinction without a difference. While it might still be "your turn" a reaction isn't actually part of your turn, just as the opportunity attack isn't part of your turn or their turn. The limitations of being able to cast only one "action" spell and one "bonus action" spell applies to your turn in combat, but the rules of reactions apply to one round of combat. If you use your reaction in the middle of your own turn, that's it, that's your reaction for the round. But the reaction isn't technically part of your turn, the whole setup of initiative, and "turns" and "rounds" in combat are an abstraction for many things all happening simultaneously, where the order of actions only matters in a small number of situations. The purpose then of the rules is to say that, in a six second period of time, you can't cast more than a cantrip, a bonus action spell, and a reaction spell or one action spell, and one reaction spell. From this we can conclude that cantrips, bonus actions, and reaction spells take less time than full 1st level or above action spells, which is why those are the only three types you can get off in a single (6 second) round of combat. There would be no purpose in limiting the order of that casting, that would just be punishing the player arbitrarily because "oh, well it's technically still your turn, so because there is a rule that can be misapplied here, you can't cast Shield while running away, you take 95 points of damage, roll a new character" which is just silly.
Hmmm....apart from the Magic Missile immunity this spell seems pointless for the originating attack. I quote "which you take when you are hit by an attack ". If you react to the hit then the bonus to AC does not count ? Am I missing something here ?
Ah my bad....I realise it's for casters who are facing melee types who can perform multiple attacks in the same turn. Doh !!