Druid
Base Class: Druid

As a druid of Jeff, you believe clay represents the glory of nature best. You have learned to harness the power of clay, and may be accompanied by a Roomba.

*Note: This class is intended for the Jeff cult's use, but has not been officially endorsed by them or Jeff himself. The image is AI generated because I have no artistic talent to speak of.*

Level 3: Circle of Jeff Spells

Starting at 3rd level, you learn the Clay Blast cantrip. Starting at 5th level, you always have the Armor of Jeff spell prepared. At 7th level, you also always have the Clay Missile spell prepared. Finally, at 9th level, you also always have the Wall of Jeff spell prepared.

In addition, you can cast each spell you have prepared from this trait without a spell slot once, and regain the ability to do so after finishing a Long Rest.

Level 3: Jeff’s Aid

As a Magic action, you can expend a use of your Wild Shape and choose a point within 60 feet of yourself. Glowing red lights and spectral Roombas appear for a moment in a 10-foot-radius Sphere centered on that point. Each creature of your choice in the Sphere must make a Constitution saving throw against your spell save DC, or begin to turn to clay. They are Restrained, and must repeat the saving throw at the end of your next turn. If they succeed, they are no longer Restrained. Otherwise, they are Incapacitated. At the end of your next turn, they must repeat the saving throw again. If they succeed, they are no longer Incapacitated. Otherwise, they become Petrified until one minute has passed, whereupon the clay cracks and falls off of them, causing them to lose the Petrified condition.

Level 6: Investment of Jeff

Twice per Long Rest you can regain 2d6 hit points by eating a pound of clay. Eating clay in this way has no negative effects on you.

In addition, when you finish a Short Rest, you can summon a Roomba as a familiar. It has all the traits of a normal familiar (see the Find Familiar spell for details).

The hit points regained by this feature increase by 1d6 when you reach levels 10 (3d6) and 14 (4d6).

In addition, your Roomba familiar's maximum hit points increase by 5 when you reach levels 10 (10 HP) and 14 (15 HP).

Level 10: Jeff's Ward

You are immune to the Poisoned condition, and you have Resistance to Poison Damage.

Level 14: Jeff’s Sanctuary

As a Magic action, you can expend a use of your Wild Shape and cause giant Roombas to appear in a 15-foot Cube on the ground within 120 feet of yourself. They last there for 1 minute or until you have the Incapacitated condition or die. You and your allies have Half Cover while in that area, and your allies gain Resistance to Poison Damage while there.

As a Bonus Action, you can move the Cube up to 60 feet to ground within 120 feet of yourself.

Previous Versions

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5/30/2025 8:42:58 PM
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Circle Of Jeff Image

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