Base Class: Barbarian
The Path of the Wolfbrother is a rare colection of barbarians who have the innate ability to communicate with wolves. It is not something you can learn,you just can do it. You have the special ability to talk to wolfs and convince them to do things. They will do as you say and accept you as there own. Many people in cities and towns chase of these barbarians because they are to similiar to wolves and are usually followed by wolves. These barbarians have wolfish features such as yellow eyes and usually can talk or act like wolves. Although these barbarians are not accepted by society,they are still incredible fighters and loyal friends.
Speaker for the Wolves
Your innate ability to speak and communicate with wolves allows you to interact with them in a way no one else can. You can telepathically speak to them through pictures,smells,sounds,and body movement. Wolves do not actually speak,but can still communicate in a totally foreign manner to humans. Through images and smells,you can have complete conversations with these wolves. Starting at 3rd level you can now communicate and talk to them at any time. Also,because of your gift,they are usually keen to listen to you. You gain advantage on charisma checks made against wolves.
Wolf Guardian
Beggining at 3rd level,the spirits of wolves long dead have learned to come to your aid in your time of need. Beggining at 3rd level,you will summon an ancient wolf when you go into rage. When you enter rage,a spiritual wolf will come. This wolf uses the spirit wolf stat block. It has an amount of Hit Points equal to your level times 5, but otherwise uses the statistics of a wolf.this wolf lasts until the end of your rage or until you dismiss it. It will take a turn of combat after yours and you can tell it what to do at the end of your turn(no action required). At 3rd level there is only one wolf that will come to assist you. At 6th level there are 2,at 10th there are 3,and at 14th there are 4 wolves that are there to protect you.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 7 (2d4 + 2) Piercing damage plus 3(1d6)Force damage.
Force Block The wolf can use its reaction to protect one creature withing 5 feet. It takes the damage instead of the creature.
Blood of the Pack
Beggining at 6th level,when you go into rage your become even more like a wolf. You suddently feel stronger and better when there are allies near you. They are not mearly a boost to your confidence,they are literally making you stronger and more powerful. If there is an ally within 10 feet of you you gain advantage on your attack roll. This benefit only lasts while you are in rage.
At 14th level you gain advantage on attack rolls if allies are within 30ft of you,you still must be in rage to gain this benefit.
Powerful Protectors
Beggining at 10th level,your spirit wolves have become more powerful. They now have the statistics of a dire wolf instead of a normal wolf. They still only appear during rage.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 10(2d6 + 3) Piercing damage plus 4(1d8)force damage.
Force Block. The wolf spirit can block an attack meant for a creature withing 10 feet. It takes the damage instead of the target.
Wolf Form
Your connection to wolves has grown so strong that you can become part wolf yourself. During your rage you can become wolflike so that you look somewhat like a werewolf. Your ancestral wolves can literally meld with you. During your rage you gain the following benefits. -Speed of 50ft -Bite attack:Melee weapon attack,Reach:5ft,On Hit:16(3d10)piercing damage plus 5(1d10) force damage. -Resistance to Force damage.
You can only do this once per Rage.
Previous Versions
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6/13/2020 4:19:06 PM
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