I've restarted this same encounter several times and spammed the Save button trying to get it where it as when I left off on Monday night, but no Resume button appears.
I've played with this for a bit. Turned the add-on off and on.
I'm able to pick up an older encounter, which I was able to start/resume.
Unfortunately, the original encounter and two replicated versions of it get a saved timestamp when I kick them off, but by the time I've updated everything to catch up from where the encounter left off, that timer stops updating.
My best guess is that it's the number of monsters on the encounter. Some of my players made some...unconventional choices and never gave me an opportunity to reset the initiative roster, so I've had to adapt an entire village/castle/dungeon thing that's been run as a single encounter for 6ish weeks now.
Since this is exactly when I'd need save/resume, it would be really nice to have some official source weigh in on what's keeping me from using the feature when it matters most.
I've restarted this same encounter several times and spammed the Save button trying to get it where it as when I left off on Monday night, but no Resume button appears.
https://www.dndbeyond.com/encounters/529d38be-c5e2-4cdc-b7a5-960a736d24cd
So, I've rebuilt the encounter from scratch and despite mashing the save button, it was last saved 12 minutes ago, he it was kicked off.
https://www.dndbeyond.com/encounters/d83163e1-2b99-4397-a0b7-7edced8710a3
Despite it saying it was saved, I still have no Resume option.
Am I doing something wrong, is this feature just not released for some users, or is this a bug?
No joke, try logging out, logging back in, waiting 20 minutes and try it again.
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Couple days later, no button.
Are you running any ad/popup blockers, browser extensions, or a VPN that may be interfering with DDB?
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That's a good thought. I only use duck duck go. I'll try turning it off and see what happens.
I've played with this for a bit. Turned the add-on off and on.
I'm able to pick up an older encounter, which I was able to start/resume.
Unfortunately, the original encounter and two replicated versions of it get a saved timestamp when I kick them off, but by the time I've updated everything to catch up from where the encounter left off, that timer stops updating.
My best guess is that it's the number of monsters on the encounter. Some of my players made some...unconventional choices and never gave me an opportunity to reset the initiative roster, so I've had to adapt an entire village/castle/dungeon thing that's been run as a single encounter for 6ish weeks now.
Since this is exactly when I'd need save/resume, it would be really nice to have some official source weigh in on what's keeping me from using the feature when it matters most.
Please post links to all of those encounters so a Mod or Staffer can look into it.
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2/3 of the encounters are in the first two posts.
Here's the third: https://www.dndbeyond.com/encounters/d83163e1-2b99-4397-a0b7-7edced8710a3
As an aside, I appreciate your efforts, Sposta. Don't let my frustration with the situation understate that.
No worries neighbor, I get it. Sorry I couldn’t be more help. Hopefully a Mod will see this sooner rather than later.
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Ok, I think I've figured it out. The problem is with manual entries.
Steps to reproduce.