I've got a druid w/ a homebrewed subclass (Circle of Death[Necromancer]) to which I added Mage Hand as a cantrip. Upon further play, I realized I no longer want Mage Hand as a cantrip, but I'm getting an error message every time I try and remove the spell, either in the builder page or on the manage spells portion of the character sheet itself. Spare the Dying also produces this error, but removing other cantrips does not. Possibly of note: both Mage Hand and Spare the Dying are listed as always prepared, which could be what's causing the error. Character url: https://www.dndbeyond.com/profile/kdehlinger/characters/55987691
Specific error message is:
Whoops! We rolled a 1 on our API check. We're heading into town to visit the blacksmith for repairs.
Try again after a Short Rest.
Error Code
71c47eae029f4e42bb076365ff731905
Version
5.16.0
I believe the error code is changing each time. Any help or advice, from staff or otherwise, is greatly appreciated. Thanks!
Fair warning, if you list any cantrips in the “Additional Specific Spells” section as “Always Prepared” spells, it’s gonna throw the character sheet into kiniptions because cantrips are “known” spells, never “prepared” and it will not only still automatically count against their number of known cantrips, it’ll likely also trigger the character sheet to throw Zombie Beholders whenever the player interacts with the spell.
Ahh, okay. That seems to be the issue, as I didn't mean to do so. Thing is, I'm not sure exactly how I did that, nor do I know how to fix it. Any advice to that end?
It's a problem with the published homebrew itself, unfortunately. You may want to contact the creator about it. You could also make your own (not-to-be-published) homebrew of the subclass, if you're up for it; the Homebrew Forum is a good place to ask for help with that.
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I've got a druid w/ a homebrewed subclass (Circle of Death[Necromancer]) to which I added Mage Hand as a cantrip. Upon further play, I realized I no longer want Mage Hand as a cantrip, but I'm getting an error message every time I try and remove the spell, either in the builder page or on the manage spells portion of the character sheet itself. Spare the Dying also produces this error, but removing other cantrips does not. Possibly of note: both Mage Hand and Spare the Dying are listed as always prepared, which could be what's causing the error. Character url: https://www.dndbeyond.com/profile/kdehlinger/characters/55987691
Specific error message is:
Whoops! We rolled a 1 on our API check. We're heading into town to visit the blacksmith for repairs.
Try again after a Short Rest.
Good call on posting the subclass: https://www.dndbeyond.com/subclasses/101552-circle-of-death-necromancer
Fair warning, if you list any cantrips in the “Additional Specific Spells” section as “Always Prepared” spells, it’s gonna throw the character sheet into kiniptions because cantrips are “known” spells, never “prepared” and it will not only still automatically count against their number of known cantrips, it’ll likely also trigger the character sheet to throw Zombie Beholders whenever the player interacts with the spell.
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Ahh, okay. That seems to be the issue, as I didn't mean to do so. Thing is, I'm not sure exactly how I did that, nor do I know how to fix it. Any advice to that end?
It's a problem with the published homebrew itself, unfortunately. You may want to contact the creator about it. You could also make your own (not-to-be-published) homebrew of the subclass, if you're up for it; the Homebrew Forum is a good place to ask for help with that.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)