Honestly, I think every druid cantrip (except Gust lol) is good. By damage/effect, my top are:
Ranged combat: Magic Stone. This has the greatest range of any druid cantrip, and it delivers the most possible damage (on a hit) than any other cantrip: 1d6 + the spellcaster's Wisdom modifier (regardless of who uses the stone to attack)
Melee Combat: Thorn Whip. This does less damage than Shillelagh and Primal Savagery but it can be used to pull a target up to 10 feet, e.g., through fire, off a bridge, across spike growth, over a swamp, etc., which causes additional damage
Buff: Resistance. I rank this higher than Guidance b/c IMO saving throws are more important than ability checks. But I do think ability checks are more frequent
Control/Utility: Druidcraft. The scope of this cantrip is partially DM dependent, but it's flexibility is the reason I think it's better than other Control/Utility cantrips like Control Flame
Hm yes throw rock yes yes yessss
This is what happens when you let a nothic onto the forums. Longtime mapmaker and forever GM.
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Honestly, I think every druid cantrip (except Gust lol) is good. By damage/effect, my top are:
Started playing 1e in the late 70s and stopped in the mid-80s. Started immersing myself into 5e in the last year.