So I'm very new to D&D and to start I decided to play a Wood Elf Druid Circle of the Land (Forest) and I've been loving it so far even only having played just 1 session. The world my campaign takes place in has been abandoned by their gods and as a result the world is losing it's magic. Due to all this and being the healer of my party I thought it wise to take a proficiency in the herbalism kit and made it a focal point of my backstory which I'm finding to be difficult because I can't find much of any information on plants, herbs, vegetation, etc. for the character that's supposed to be traveling the world in hopes of expanding his knowledge on the different types and how they can be used. My DM mentioned there wasn't much and even implemented a rule to make potion making a little more interactive however I was hoping to find more things than "herbs", I managed to find a few Black Sap, Dreamlily, Olisuba Leaf, Theki Root, and Willowshade Oil.
I was wondering if anyone knew of any others and figured who better to ask than the Druids, considering how hard it was just to find those few I'm not expecting much to come of this but if anyone has any info or sources I'd greatly appreciate it. =)
For official dnd sources. Not sure. However, in pathfinder there is a pretty decent herb list with a bunch of super easy to translate into making a paste, cream, ointment, and more. With many effects also super easy to convert as well. I just googled pathfinder herb list. Here is an example:
Barbary Fig (Fruit)
Biome(s): Desert, Grassland Point Value: 1 Duration: 1 minute Recipes: none Appearance: Also known as the prickly pear cactus, the Barbary fig grows to a variable height due to the plant's propensity to hybridize. Variants all sport the flattened cactus leaves and fleshy tuna fruits. Care is advised when picking the fig proper. It’s attached to a cactus, after all!
Effect: When one unit of Barbary fig is chewed as a standard action the chewer gains fast healing 1, increasing by +1 for every three herbalist levels the picker possesses. Further, consumption of a Barbary fig is equivalent to drinking enough water to stave off dehydration for one day.
Since many games tend to flavor druids healing over time, can see if your dm would have this recover some hp if they are still alive. The healing doesn't count in terms of waking them up in the event of death saves. Better used for out of combat of course to patch up. Which would make herb gardens in some places a pretty neat find. (plus a list of fantasy plants besides snagging plant names from the elderscrolls series)
This is exactly the type of thing I was looking for! I had managed to find some Flora and Fauna in Tomb of Annihilation and some fungus's that were specifically edible but with no herbalist properties but this is just what I was hoping to find, thank you. Hopefully my DM will enjoy it as much as I do ^_^
I've had my cleric use their herbalism kit proficiency to cut down on the cost of making incense, by collecting their own plants, saps, etc. Definitely clear that with your DM before using it, since there's a reason some spells have a gold cost. My DM's been fine with it since we're mostly using the incense for divinatory spells that can only be used once a day, we can't abuse it too much.
You can find some under “Equipment” listed as “Potions,” or “poisons.” Stuff like Dreamlily and Willowshade Oil are basic rules, but the rest are from Wildmount AFAIK.
As a Druid I have no need for the material components in a spell but I hadn't thought of using the herbalism kit for this purpose and it might be useful for my parties sorcerer or at least a way I can make some coin and it's given me some other ideas so I do appreciate the tip, thanks so much! ^_^
The equipment's potions was actually how I found the few plants I had listed, the 2 I failed to list being the healing potion which was an obvious for the herbalism kit and rock salts which I considered to be more of a mined mineral source than a harvested plant. As for the poisons most don't actually list an ingredient or even dawn on how they're made but I had taken note of the few plant based ones in hopes that my DM would let me use them to create antitoxins since I don't have proficiency with the poison kit, additionally without this proficiency I left out the ones made from venom or blood. I took a peak through Wildmount but from what I saw it was more about history and the development of the nations/land, I didn't come across any information on plants beyond the environmental biomes I would expect in the different regions. Perhaps I missed something but I didn't see any descriptions of plants. I do appreciate the input and the time you took to link the information though, thank you for that. =)
The DM's Guild has a free PDF called Medica Plantarum spotlighted in their newsletter this week that might be exactly what you are looking for
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Active characters:
Askatu, hyperfocused vedalken freedom fighter in Wildspace (Zealot barb/Swashbuckler rogue/Battle Master fighter) Green Hill Sunrise, jaded tabaxi mercenary trapped in the Dark Domains (Battle Master fighter) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
While not technically plants, fungi are often thought of in the same breath for their usual, ummm, inanimate living-ness. So any fungus in the Monster Manual should also be fair game for ingredients, including shriekers, cloud spores, violet fungi, etc. Also, there is are lists of Underdark fungi you can use. See here, for instance.
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So I'm very new to D&D and to start I decided to play a Wood Elf Druid Circle of the Land (Forest) and I've been loving it so far even only having played just 1 session. The world my campaign takes place in has been abandoned by their gods and as a result the world is losing it's magic. Due to all this and being the healer of my party I thought it wise to take a proficiency in the herbalism kit and made it a focal point of my backstory which I'm finding to be difficult because I can't find much of any information on plants, herbs, vegetation, etc. for the character that's supposed to be traveling the world in hopes of expanding his knowledge on the different types and how they can be used. My DM mentioned there wasn't much and even implemented a rule to make potion making a little more interactive however I was hoping to find more things than "herbs", I managed to find a few Black Sap, Dreamlily, Olisuba Leaf, Theki Root, and Willowshade Oil.
I was wondering if anyone knew of any others and figured who better to ask than the Druids, considering how hard it was just to find those few I'm not expecting much to come of this but if anyone has any info or sources I'd greatly appreciate it. =)
For official dnd sources. Not sure. However, in pathfinder there is a pretty decent herb list with a bunch of super easy to translate into making a paste, cream, ointment, and more. With many effects also super easy to convert as well. I just googled pathfinder herb list. Here is an example:
Barbary Fig (Fruit)
Biome(s): Desert, Grassland
Point Value: 1
Duration: 1 minute
Recipes: none
Appearance: Also known as the prickly pear cactus, the Barbary fig grows to a variable height due to the plant's propensity to hybridize. Variants all sport the flattened cactus leaves and fleshy tuna fruits. Care is advised when picking the fig proper. It’s attached to a cactus, after all!
Effect: When one unit of Barbary fig is chewed as a standard action the chewer gains fast healing 1, increasing by +1 for every three herbalist levels the picker possesses. Further, consumption of a Barbary fig is equivalent to drinking enough water to stave off dehydration for one day.
Since many games tend to flavor druids healing over time, can see if your dm would have this recover some hp if they are still alive. The healing doesn't count in terms of waking them up in the event of death saves. Better used for out of combat of course to patch up. Which would make herb gardens in some places a pretty neat find. (plus a list of fantasy plants besides snagging plant names from the elderscrolls series)
Hope it can help.
This is exactly the type of thing I was looking for! I had managed to find some Flora and Fauna in Tomb of Annihilation and some fungus's that were specifically edible but with no herbalist properties but this is just what I was hoping to find, thank you. Hopefully my DM will enjoy it as much as I do ^_^
I've had my cleric use their herbalism kit proficiency to cut down on the cost of making incense, by collecting their own plants, saps, etc. Definitely clear that with your DM before using it, since there's a reason some spells have a gold cost. My DM's been fine with it since we're mostly using the incense for divinatory spells that can only be used once a day, we can't abuse it too much.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
You can find some under “Equipment” listed as “Potions,” or “poisons.” Stuff like Dreamlily and Willowshade Oil are basic rules, but the rest are from Wildmount AFAIK.
https://www.dndbeyond.com/equipment?filter-search=Potion&filter-cost-min=&filter-cost-max=&filter-weight-min=&filter-weight-max=
https://www.dndbeyond.com/equipment?filter-search=Poison&filter-cost-min=&filter-cost-max=&filter-weight-min=&filter-weight-max=
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As a Druid I have no need for the material components in a spell but I hadn't thought of using the herbalism kit for this purpose and it might be useful for my parties sorcerer or at least a way I can make some coin and it's given me some other ideas so I do appreciate the tip, thanks so much! ^_^
The equipment's potions was actually how I found the few plants I had listed, the 2 I failed to list being the healing potion which was an obvious for the herbalism kit and rock salts which I considered to be more of a mined mineral source than a harvested plant. As for the poisons most don't actually list an ingredient or even dawn on how they're made but I had taken note of the few plant based ones in hopes that my DM would let me use them to create antitoxins since I don't have proficiency with the poison kit, additionally without this proficiency I left out the ones made from venom or blood. I took a peak through Wildmount but from what I saw it was more about history and the development of the nations/land, I didn't come across any information on plants beyond the environmental biomes I would expect in the different regions. Perhaps I missed something but I didn't see any descriptions of plants. I do appreciate the input and the time you took to link the information though, thank you for that. =)
You still always need the components that have material costs or are consumed, both of which are conditions that frequently apply to incense.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
Druids have all the same spellcasting requirements that everyone else has, Material components and everything.
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Epic Boons on DDB
The DM's Guild has a free PDF called Medica Plantarum spotlighted in their newsletter this week that might be exactly what you are looking for
Active characters:
Askatu, hyperfocused vedalken freedom fighter in Wildspace (Zealot barb/Swashbuckler rogue/Battle Master fighter)
Green Hill Sunrise, jaded tabaxi mercenary trapped in the Dark Domains (Battle Master fighter)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
While not technically plants, fungi are often thought of in the same breath for their usual, ummm, inanimate living-ness. So any fungus in the Monster Manual should also be fair game for ingredients, including shriekers, cloud spores, violet fungi, etc. Also, there is are lists of Underdark fungi you can use. See here, for instance.