Talk to your GM about your concerns...away from the rest of the group. Are the other party members acting within the GM's expectations? Are the other members of the group acting outside of their alignment/deity choice? You have the option to become the "Mom" of the group...to remind them. Get a feel what the GM allows.
Party conflicts (arguing/scolding...not trying to kill each other) is another aspect of gaming! -)
TQQdles™
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Order of the Bug Hunters Apple ][+ MOSTech 6502 1.0 MHz • 64k Ram • Hercules 8k EGA video card • 300baud USR modem • 2 x 340k 5¼" floppy drives • Software Emulated Sound • Apple DOS 3.3 • Sony 13" TV monitor • Integrated Keyboard • No Mouse
If you are going for the zen-like monk who prefers to avoid skirmishes, you could play it as the guy in the corner who doesn't do anything while the bar fight ensues, but is quick to step in once the fight goes sideways (a weapon is introduced, the odds become overwhelming, etc...). Every Jean-Claude Van Dam-type fighting movie in the 80's where the protagonist was trained by a master had this sort of scene: where the master is a bad ass, but just sits by and watches his pupil get his butt kicked until the odds get to be too great and the main character ends up asking why the master didn't step in sooner, and he responds with something along the lines of, "I thought you had it".
Of course, this might mean missing out on being involved a lot of the time, but it will be that much better when you finally step in to save the day.
If you don't want that, then I agree that you should talk to the DM first to see if they can't think of a way to get you more involved, or if that fails, they might be able to talk to the party about toning that kind of stuff down.
“It is a better world. A place where we are responsible for our actions, where we can be kind to one another because we want to and because it is the right thing to do instead of being frightened into behaving by the threat of divine punishment.” ― Oramis, Eldest by Christopher Paolini.
You could try to confuse your party. Make a list of 100 zen zen sayings roll a d100 say that thing and tell them it means diplomacy is the best way forward (or what ever you want it to mean) when you're contradicted smile at them and say " are you sure?" Then smile mysteriously as they go and do it anyway. Then when its all over say "see"
If nothing else it plays into the zen master feel of the class
Also rather than saying outright this is a bad idea ask
"Are you sure this is how you wish to proceed?" If they ask why not then you get to explain your point of view.
Also -1 charisma isn't that you're so hideous that you'll be attacked on sight. you should be able to talk without being attacked. Also it might force your party to talk if you aren't getting info but they aren't being outright nasty
You could role play that after spending some time away from the monastery you become immature and fall for the fun little shenanigans the rest of your party is carrying out.
I have a monk who is Lawful Neutral. When the party does something questionable, she sits back and lets them. If it’s life threatening, she’ll jump in and keep people from dying. She lets people break civil laws but constantly reminds the party that “karma is a *****”. If they are caught and thrown in prison, that’s on them and she waits outside for them to escape.
My monk is Neutral Good (Way of the Long Death to study the effects & is on a personal mission to find ways to extend longevity to all people.) He considers all life to be precious. This definitely is at odds with his group (at one point they were going murder-hobo while he was unconcious) especially when he actively doesn't kill his opponents. They have now somewhat come to terms with it & my monk has had some changes in his principles (part of his story arch.) Early on he had to stand his ground in front of his party to stop them from killing.
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"Build a man a fire and he's warm for a day, I say. But set a man on fire and he's warm for the rest of his life. Tao of Pratchett. I live by it.
If you are going for the zen-like monk who prefers to avoid skirmishes, you could play it as the guy in the corner who doesn't do anything while the bar fight ensues, but is quick to step in once the fight goes sideways (a weapon is introduced, the odds become overwhelming, etc...). Every Jean-Claude Van Dam-type fighting movie in the 80's where the protagonist was trained by a master had this sort of scene: where the master is a bad ass, but just sits by and watches his pupil get his butt kicked until the odds get to be too great and the main character ends up asking why the master didn't step in sooner, and he responds with something along the lines of, "I thought you had it".
Of course, this might mean missing out on being involved a lot of the time, but it will be that much better when you finally step in to save the day.
If you don't want that, then I agree that you should talk to the DM first to see if they can't think of a way to get you more involved, or if that fails, they might be able to talk to the party about toning that kind of stuff down.
I played my monk this way. He was a Half-Orc who tried to avoid fighting until it was absolutely necessary. He was the first to drink with a random in a bar, and EVERYTHNG could be settled over a drink, if not and it got too wild, his open hand turned into a closed fist.
Try to convince your party members...if you like the charismatic character go for it.
Talk to your GM about your concerns...away from the rest of the group. Are the other party members acting within the GM's expectations? Are the other members of the group acting outside of their alignment/deity choice? You have the option to become the "Mom" of the group...to remind them. Get a feel what the GM allows.
Party conflicts (arguing/scolding...not trying to kill each other) is another aspect of gaming! -)
TQQdles™
Order of the Bug Hunters
Apple ][+ MOSTech 6502 1.0 MHz • 64k Ram • Hercules 8k EGA video card • 300baud USR modem • 2 x 340k 5¼" floppy drives • Software Emulated Sound • Apple DOS 3.3 • Sony 13" TV monitor • Integrated Keyboard • No Mouse
If you are going for the zen-like monk who prefers to avoid skirmishes, you could play it as the guy in the corner who doesn't do anything while the bar fight ensues, but is quick to step in once the fight goes sideways (a weapon is introduced, the odds become overwhelming, etc...). Every Jean-Claude Van Dam-type fighting movie in the 80's where the protagonist was trained by a master had this sort of scene: where the master is a bad ass, but just sits by and watches his pupil get his butt kicked until the odds get to be too great and the main character ends up asking why the master didn't step in sooner, and he responds with something along the lines of, "I thought you had it".
Of course, this might mean missing out on being involved a lot of the time, but it will be that much better when you finally step in to save the day.
If you don't want that, then I agree that you should talk to the DM first to see if they can't think of a way to get you more involved, or if that fails, they might be able to talk to the party about toning that kind of stuff down.
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“It is a better world. A place where we are responsible for our actions, where we can be kind to one another because we want to and because it is the right thing to do instead of being frightened into behaving by the threat of divine punishment.” ― Oramis, Eldest by Christopher Paolini.
You could try to confuse your party. Make a list of 100 zen zen sayings roll a d100 say that thing and tell them it means diplomacy is the best way forward (or what ever you want it to mean) when you're contradicted smile at them and say " are you sure?" Then smile mysteriously as they go and do it anyway. Then when its all over say "see"
If nothing else it plays into the zen master feel of the class
Also rather than saying outright this is a bad idea ask
"Are you sure this is how you wish to proceed?" If they ask why not then you get to explain your point of view.
Also -1 charisma isn't that you're so hideous that you'll be attacked on sight. you should be able to talk without being attacked. Also it might force your party to talk if you aren't getting info but they aren't being outright nasty
You could role play that after spending some time away from the monastery you become immature and fall for the fun little shenanigans the rest of your party is carrying out.
Magic 8 ball?
Should we slay the dragon 'signs point to no'
Should we rescue the prince 'the future is cloudy' etc etc?
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I have a monk who is Lawful Neutral. When the party does something questionable, she sits back and lets them. If it’s life threatening, she’ll jump in and keep people from dying. She lets people break civil laws but constantly reminds the party that “karma is a *****”. If they are caught and thrown in prison, that’s on them and she waits outside for them to escape.
My monk is Neutral Good (Way of the Long Death to study the effects & is on a personal mission to find ways to extend longevity to all people.) He considers all life to be precious. This definitely is at odds with his group (at one point they were going murder-hobo while he was unconcious) especially when he actively doesn't kill his opponents. They have now somewhat come to terms with it & my monk has had some changes in his principles (part of his story arch.) Early on he had to stand his ground in front of his party to stop them from killing.
"Build a man a fire and he's warm for a day, I say. But set a man on fire and he's warm for the rest of his life. Tao of Pratchett. I live by it.
- Harry Dresden, Cold Days by Jim Butcher
Item's - Sashelas' Spear, Thunder Beads, Diadem of the Owl, Bag of Stasis
Race - Fey-Touched
Subclass - Circle of Vitality
Monsters - Blood Bear
Spell - Arcbolt