I"m wondering if I can get some clarification on the Gloom Stalker's dread ambusher feature. It says:
"At the start of your first turn of each combat, your walking speed increases by 10 feet, which lasts until the end of that turn. If you take the Attack action on that turn, you can make one additional weapon attack as part of that action. If that attack hits, the target takes an extra 1d8 damage of the weapon’s damage type."
I had initially interpreted that as rolling an additional attack on the first round of combat and if it hits it does 1d8 damage. No damage bonus or anything, just a straight 1d8.
Now when I read it again I see it says an extra 1d8. So does that mean if that extra attack hits you roll your weapons damage + your damage bonus + an extra 1d8? Also if you have hunter's mark would that be added to this extra attack as well?
Now when I read it again I see it says an extra 1d8. So does that mean if that extra attack hits you roll your weapons damage + your damage bonus + an extra 1d8? Also if you have hunter's mark would that be added to this extra attack as well?
Sorry to necro this, but didn't want to make another thread if it wasn't necessary.
On Dread Ambushers effect I have a few small questions:
At the start of your first turn of each combat, your walking speed increases by 10 feet, which lasts until the end of that turn.
Does that ONLY ever apply to the first turn of combat, and ONLY the first turn of combat (So it only benefits you round one, then not at all/again until you enter NEW combat with new enemies)? or does it mean on each of 'your' turns in the SAME combat?
Since the skill is named 'ambusher' I assume it only works ONCE per fight but I am wanting to make 100% sure in case it's similar to 'sneak attack' in some fashion.
Sorry to necro this, but didn't want to make another thread if it wasn't necessary.
On Dread Ambushers effect I have a few small questions:
At the start of your first turn of each combat, your walking speed increases by 10 feet, which lasts until the end of that turn.
Does that ONLY ever apply to the first turn of combat, and ONLY the first turn of combat (So it only benefits you round one, then not at all/again until you enter NEW combat with new enemies)? or does it mean on each of 'your' turns in the SAME combat?
Since the skill is named 'ambusher' I assume it only works ONCE per fight but I am wanting to make 100% sure in case it's similar to 'sneak attack' in some fashion.
only once on your first turn of combat per encounter.
Yes, it's only once per combat encounter on the first turn. On your second turn and thereafter in that combat encounter you drop back down to your regular movement speed and only get your normal attack(s). Once you roll initiative on a new combat encounter you get the movement and extra attack benefit again for that first round.
Yup, its one component of the gloom 3 assassin 3+ murderfest, the extra attack on a surprise round (your invisible to darkvision, so in doors and on moonless nights sneaking should be an easy affair) allows 2 attacks with advantage (your invisible) so you really shouldnt miss both chances at dealing sneak damage, and possibly the extra d8 which should hopefully assassin auto crit. If thats from a bugbear its especially cruel, and if they survive you can slink away back to the group and inform them of the fight to come, although they can probably tell something from the screams.
Enjoy the sojourn in the shadow world, but dont forget to enjoy the light on your face when you emerge.
Ah, I try not to 'powergame' unless i'm doing 'PvP' if I happen to stumble on a powerful combo with my character theme? ok, but for campaigns i just pick a theme and go with it but thanks!
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Occassional Dungeon Master.
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I"m wondering if I can get some clarification on the Gloom Stalker's dread ambusher feature. It says:
"At the start of your first turn of each combat, your walking speed increases by 10 feet, which lasts until the end of that turn. If you take the Attack action on that turn, you can make one additional weapon attack as part of that action. If that attack hits, the target takes an extra 1d8 damage of the weapon’s damage type."
I had initially interpreted that as rolling an additional attack on the first round of combat and if it hits it does 1d8 damage. No damage bonus or anything, just a straight 1d8.
Now when I read it again I see it says an extra 1d8. So does that mean if that extra attack hits you roll your weapons damage + your damage bonus + an extra 1d8? Also if you have hunter's mark would that be added to this extra attack as well?
I don't always use the office printer.
But when I do it's to print my character sheet.
Sorry to necro this, but didn't want to make another thread if it wasn't necessary.
On Dread Ambushers effect I have a few small questions:
At the start of your first turn of each combat, your walking speed increases by 10 feet, which lasts until the end of that turn.
Does that ONLY ever apply to the first turn of combat, and ONLY the first turn of combat (So it only benefits you round one, then not at all/again until you enter NEW combat with new enemies)? or does it mean on each of 'your' turns in the SAME combat?
Since the skill is named 'ambusher' I assume it only works ONCE per fight but I am wanting to make 100% sure in case it's similar to 'sneak attack' in some fashion.
Occassional Dungeon Master.
only once on your first turn of combat per encounter.
Nox - Adult Oblex - The Trials
Jartrin Ephok - Dragonborn - Zanoliv
Bunol - Grim Angel - The Floating Lands of Goriate
Yes, it's only once per combat encounter on the first turn. On your second turn and thereafter in that combat encounter you drop back down to your regular movement speed and only get your normal attack(s). Once you roll initiative on a new combat encounter you get the movement and extra attack benefit again for that first round.
I don't always use the office printer.
But when I do it's to print my character sheet.
Aye, like I thought, but it could have been one of those poorly written ones!
Basically, i get a 1 turn super-round!
Occassional Dungeon Master.
Yup, its one component of the gloom 3 assassin 3+ murderfest, the extra attack on a surprise round (your invisible to darkvision, so in doors and on moonless nights sneaking should be an easy affair) allows 2 attacks with advantage (your invisible) so you really shouldnt miss both chances at dealing sneak damage, and possibly the extra d8 which should hopefully assassin auto crit. If thats from a bugbear its especially cruel, and if they survive you can slink away back to the group and inform them of the fight to come, although they can probably tell something from the screams.
Enjoy the sojourn in the shadow world, but dont forget to enjoy the light on your face when you emerge.
Ah, I try not to 'powergame' unless i'm doing 'PvP' if I happen to stumble on a powerful combo with my character theme? ok, but for campaigns i just pick a theme and go with it but thanks!
Occassional Dungeon Master.