The distinction between keywords and plain text is a fairly important part of 2024 5E, not "hair splitting".
There are no examples of a spellcasting stat in 2024 5E that is not Int, Wis, or Cha. More importantly, there is a distinction between the stat you use for spells - your spellcasting stat - and the stat you use for weapons - Strength or Dexterity. If an effect is using the stat used for weapons, it is a weapon attack rather than a spell attack. This distinction is why True Strike does not have any spell attack roll associated with it (and thus cannot be affected by purely spell-based abilities like Innate Sorcery).
True Strike does not require you make an attack roll as part of its casting. It requires you make an attack roll as part of its resolution. There is no attack roll made during the casting of weapon cantrips like Booming/Green Flame Blade or True Strike. Only once they resolve are you granted a weapon attack which requires a weapon attack roll.
True Strike does not require you make an attack roll as part of its casting. It requires you make an attack roll as part of its resolution. There is no attack roll made during the casting of weapon cantrips like Booming/Green Flame Blade or True Strike. Only once they resolve are you granted a weapon attack which requires a weapon attack roll.
So, if I understand you correctly, you're saying that you believe a spell like Fire Bolt — which says "Make a ranged spell attack against the target" — is making an attack as part of the spell's "casting", but a spell like True Strike — which says "you make one weapon attack with the weapon used in the spell's casting" — is making an attack as part of the spell's "resolution"?
Setting aside the fact that this distinction between a spell's "casting" and its "resolution" is not really a thing in the rules, I have two questions then:
How are we meant to know whether a spell that tells us to make an attack (as both of these spells do) is telling us to make that attack as part of its "casting" or part of its "resolution"?
Since Innate Sorcery does not say that it's limited to attacks made as part of a spell's "casting", nor does it say it doesn't apply to attacks made as part of a spell's "resolution", why should it only apply to one and not the other?
The distinction between the spell's casting and resolution is absolutely a thing in the rules. It's why you have to custom edit your D&D Beyond character sheet to accommodate the weapon cantrips but you don't for spells like Firebolt.
In terms of your questions:
You know because it explicitly tells you, as I've outlined.
Innate Sorcery is limited to attack rolls with spells. True Strike merely gives you a weapon attack. It's no different from the fact that you don't use Innate Sorcery with Haste or Shillelagh.
The distinction between the spell's casting and resolution is absolutely a thing in the rules. It's why you have to custom edit your D&D Beyond character sheet to accommodate the weapon cantrips but you don't for spells like Firebolt.
In terms of your questions:
You know because it explicitly tells you, as I've outlined.
Innate Sorcery is limited to attack rolls with spells. True Strike merely gives you a weapon attack. It's no different from the fact that you don't use Innate Sorcery with Haste or Shillelagh.
Can you please point out exactly where in the rules the "casting" and "resolution" of a spell are defined as two separate things, and where exactly in the description of the spells True Strike and Booming Blade the boundary between these two things is defined? You say it "explicitly tells you", so where exactly is that? It seems like you're reading words that I'm not seeing. Are we looking at two different things?
Here's the text of True Strike, which explicitly tells you to make an attack as part of casting the spell:
Guided by a flash of magical insight, you make one attack with the weapon used in the spell’s casting. The attack uses your spellcasting ability for the attack and damage rolls instead of using Strength or Dexterity. If the attack deals damage, it can be Radiant damage or the weapon’s normal damage type (your choice).
A Club or Quarterstaff you are holding is imbued with nature’s power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon’s damage die becomes a d8. If the attack deals damage, it can be Force damage or the weapon’s normal damage type (your choice).
[...] True Strike does not require you make an attack roll as part of its casting [...]
That an attack roll is made as part of True Strike is already explained in the 2024 SAC:
However, an attack made as part of True Strike works with Sneak Attack so long as it fills the normal requirements for that feature. For example, if you have the Sneak Attack feature and cast True Strike with a Finesse weapon, you can deal Sneak Attack damage to the target of the attack if you have Advantage onthe attack roll and hit.
[...] There is no attack roll made during the casting of weapon cantrips like Booming/Green Flame Blade or True Strike. [...]
The 2014 SAC doesn't support that interpretation:
Introduced in the Sword Coast Adventurer’s Guide , the green-flame blade and booming blade spells pose a number of questions, because they each do something unusual: require you to make a melee attack with a weapon as part of the spell’s casting.
The distinction between keywords and plain text is a fairly important part of 2024 5E, not "hair splitting".
There are no examples of a spellcasting stat in 2024 5E that is not Int, Wis, or Cha. More importantly, there is a distinction between the stat you use for spells - your spellcasting stat - and the stat you use for weapons - Strength or Dexterity. If an effect is using the stat used for weapons, it is a weapon attack rather than a spell attack. This distinction is why True Strike does not have any spell attack roll associated with it (and thus cannot be affected by purely spell-based abilities like Innate Sorcery).
True Strike does not require you make an attack roll as part of its casting. It requires you make an attack roll as part of its resolution. There is no attack roll made during the casting of weapon cantrips like Booming/Green Flame Blade or True Strike. Only once they resolve are you granted a weapon attack which requires a weapon attack roll.
so by this thinking Firebolt isn't giving you an attack roll as part of its casting, but its also giving you an attack roll as part of its resolution. Sorry this is splitting hairs, for me its a clear cut True Strike makes an attack as part of its casting => meaning innate sorcery works on it
in my view, it is a weapon attack enhanced by a spell and innate sorcery applies since it applies to spells. however, i adjust to the DM rather than argue because i got some other nasty shit in the queue if they want to be like that ;-) (i.e. silvery barbs on ring of spell storing for starters)
I wonder what is the consensus on what counter spell would do? For example, i use innate sorcery to get advantage on the attack (roll 11 and 13) with my crossbow and it is a hit (AC 18) because my Spell casting modifier (SCM) is +5. If it is counter spelled, then innate sorcery does not apply and neither does my SCM bonus so we use Dex which makes +3 to hit and is now a miss. But lets say my Dex is +3 so a +5 to hit...oh wait...which was my first roll?...so 11+5<18...miss. right?
I wonder what is the consensus on what counter spell would do? For example, i use innate sorcery to get advantage on the attack (roll 11 and 13) with my crossbow and it is a hit (AC 18) because my Spell casting modifier (SCM) is +5. If it is counter spelled, then innate sorcery does not apply and neither does my SCM bonus so we use Dex which makes +3 to hit and is now a miss. But lets say my Dex is +3 so a +5 to hit...oh wait...which was my first roll?...so 11+5<18...miss. right?
If the spell is countered, no attack happens. True strike isn't separate from the attack.
A better question would be: what happens if I use True Strike on a Rakshasa? If you're claiming that True Strike is a spell attack, it would automatically miss. If you're saying that True Strike merely grants you a modified weapon attack, Greater Magic Resistance would not apply.
"A spell attack is an attack roll made as part of a spell or another magical effect."
True Strike requires you to make an attack roll as part of the spell. True Strike is a Spell Attack.
Rules Glossary: "Weapon Attack"
"A weapon attack is an attack roll made with a weapon".
True Strike requires you make an attack roll with a weapon. True Strike is a Weapon Attack.
I cannot see anything in the PHB that says an attack roll cannot be both.
Innate Sorcery
"You have Advantage on the attack rolls of Sorcerer spells you cast."
True Strike is a Sorcerer spell that uses an attack roll so it qualifies for Innate Sorcery advantage regardless of whether it is a spell attack or weapon attack or both.
Magic Items
Anything that increases Spell Attacks would apply to True Strike, such as the +2 from Robe of the Archmagi. Anything that increases Weapon Attacks would apply to True Strike such as the weapon magic bonus (the +1, +2, +3).
A staff of Power wielded by somebody wearing a Robe of Archmagi and using True Strike would have +6 bonus to hit (robe spell attack bonus, staff spell attack bonus, staff +2 magic bonus). With +5 Charisma and +6 proficiency this can be +17 to hit.
This does seem like an oversight but does seem RAW to me. However, given this requires specific end-game magic items then it's pathetically trivial compared to the "destroy a town" and "warp reality" level things a Sorc can already do by this point. And the cantrip won't do anything at all against the various enemies able to nullify magic in some way (rakshasa, beholder, astral dreadnaught, anything with antimagic field or similar). Even the max stat with boosts is only on-par with some of the BBEGs type monsters and with less damage output.
So whether this was intended or an oversight - doesn't seem like a big deal either way. ¯\_(ツ)_/¯ Cool, strong, but not even close to being game-breaking.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
True Strike does not require an attack roll. It tells you to make a weapon attack. The only reason you're rolling a d20 is due to the weapon attack rules, not anything related to the spell True Strike or the spell attack rules. In the "Attack Roll" section, spell attacks and weapon attacks are outlined as mutually exclusive categories. Sage Advice also clarifies that the attack made as a result of True Strike is a weapon attack (as it can be used with Sneak Attack).
True Strike does not require an attack roll. It tells you to make a weapon attack.
Same thing. Weapon attacks are attack rolls. So yes, it does make you do an attack roll. I will go by English language here and not whatever weird mental gymnastic you're doing.
In the "Attack Roll" section, spell attacks and weapon attacks are outlined as mutually exclusive categories.
No, it doesn't. It doesn't make them categories at all. These are not defined in this section in any way and are only defined in the Rules Glossary as I listed. Please refer to the the actual and updated PHB and not whatever it is you're imagining to invent this rule.
Sage Advice also clarifies that the attack made as a result of True Strike is a weapon attack (as it can be used with Sneak Attack).
Right, so what? As I said, True Strike can be both and there is nothing in the PHB that says something cannot be both.
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1. It is not "same thing". If True Strike involved an attack roll, it would say it involved one. It does not. It gives you a weapon attack and the only reason you make an attack roll associated with that weapon attack is an entirely separate part of the rules that has nothing to do with spells.
2. The Attack Roll section of the rules clearly lays out the mutually exclusive possibilities for attacks. The Spells section describes spell attacks, again in terms that prohibit the possibility of hybrid weapon/spell attacks.
3. You've got it backwards. The rules are not an exhaustive list of things you can't do. They're a relatively simple list of things you can. Nowhere in the rules does it even imply that you can make an attack that is both a spell and a weapon. In fact, it says quite the opposite. If you're going to claim that True Strike involves a spell attack roll, you need to point to the specific text that says - despite the text of True Strike itself - that it is.
I think we're talking past each other a bit here because you're arguing from implied intent while I'm arguing from the actual glossary definitions in the 2024 PHB.
The Rules Glossary defines:
"Spell Attack" = "an attack roll made as part of a spell or another magical effect." "Weapon Attack" = "an attack roll made with a weapon."
True Strike instructs you to make an attack with a weapon as part of resolving the spell. That attack therefore fills both definitions:
it is an attack roll made with a weapon
it is an attack roll made as part of a spell
I cannot find any rule in the 2024 PHB stating that these categories are mutually exclusive. If you know of one, please quote the actual text.
You keep referring to the Attack Roll section as though it establishes exclusivity, but it doesn't actually say "an attack roll can only be one type" or "weapon attacks and spell attacks are mutually exclusive categories." It just discusses different kinds of attacks.
Also, saying "True Strike does not involve an attack roll" doesn't really work RAW. The spell instructs you to make an attack with a weapon. Under the combat rules, attacks use attack rolls unless something explicitly says otherwise. The attack roll is occurring as part of the spell's resolution, which is exactly what the Spell Attack glossary definition describes.
I do agree there is a reasonable RAI argument that WotC intended True Strike to behave primarily as a weapon attack, because unlike Fire Bolt or Inflict Wounds it does not explicitly use the phrase "spell attack." But that's an intent argument, not a RAW argument.
And notably, Innate Sorcery doesn't even require "spell attacks." It says:
"You have Advantage on the attack rolls of Sorcerer spells you cast."
True Strike is a Sorcerer spell and it contains an attack roll during the spell's resolution, so Innate Sorcery applying seems straightforward even under a conservative reading.
The Sage Advice/Sneak Attack point also doesn't contradict anything I said. An attack being a weapon attack does not prove it cannot also satisfy the glossary definition of spell attack unless there's an exclusivity rule somewhere in the text.
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I agree with cybermind on this, but I wanted to point out that if you are going to use the D20 tests (attacks) section of the PHB that strictly, then it's NOT a weapon attack because it doesn't use STR. You cannot, in good faith, argue that it's a weapon attack and argue that it can't be both.
Some features let you use different ability modifiers from those listed. For example, the Finesse property (see “Equipment”) lets you use Strength or Dexterity with a weapon that has that property.
[...] Various features in the game make explicit exceptions to the rule. For example, a weapon that has the finesse property lets you choose whether to use your Strength or Dexterity modifier with it. Another example: when you use the two-weapon fighting option in the Player’s Handbook(PHB "Two-Weapon Fighting"), you don’t add your ability modifier to the damage of the bonus attack, unless that modifier is negative. You do, however, still add your ability modifier to the attack roll, since the option doesn’t tell you not to. In other words, you follow the general rule until an exception in the game tells you not to.
What about unusual cases like the green-flame blade spell? The spell, which appears in the Sword Coast Adventurer’s Guide, tells you to make a melee attack with a weapon. Look at the table above, and you see that, under normal circumstances, you use your Strength modifier when you make a melee weapon attack. It doesn’t matter that a spell told you to attack. If a spell expects you to make a spell attack, the spell’s description says so. For examples, take a look at fire bolt and ray of frost. Both say it—“spell attack.”
It is not "an attack roll made as a part of a spell or another magical effect". It is an attack roll made as part of a weapon attack - a completely unrelated section of the rules. It's akin to arguing that Sorcerers can use Innate Sorcery with attacks launched via the extra action from Haste. After all, Haste is a magical effect, so your argument for True Strike holds there as well.
It is not "an attack roll made as a part of a spell or another magical effect". It is an attack roll made as part of a weapon attack - a completely unrelated section of the rules. It's akin to arguing that Sorcerers can use Innate Sorcery with attacks launched via the extra action from Haste. After all, Haste is a magical effect, so your argument for True Strike holds there as well.
That's... not a very good comparison. Haste gives you an extra action. The weapon cantrips have you make a weapon attack as part of casting the spell. If the spell is countered, no attack is made. The weapon attack is much more tightly bound to the spell. Indeed, I consider it to be inseparable.
Anything that increases Spell Attacks would apply to True Strike, such as the +2 from Robe of the Archmagi. Anything that increases Weapon Attacks would apply to True Strike such as the weapon magic bonus (the +1, +2, +3).
A staff of Power wielded by somebody wearing a Robe of Archmagi and using True Strike would have +6 bonus to hit (robe spell attack bonus, staff spell attack bonus, staff +2 magic bonus). With +5 Charisma and +6 proficiency this can be +17 to hit.
This does seem like an oversight but does seem RAW to me. However, given this requires specific end-game magic items then it's pathetically trivial compared to the "destroy a town" and "warp reality" level things a Sorc can already do by this point. And the cantrip won't do anything at all against the various enemies able to nullify magic in some way (rakshasa, beholder, astral dreadnaught, anything with antimagic field or similar). Even the max stat with boosts is only on-par with some of the BBEGs type monsters and with less damage output.
So whether this was intended or an oversight - doesn't seem like a big deal either way. ¯\_(ツ)_/¯ Cool, strong, but not even close to being game-breaking.
or, you can multiclass devotion palidin and get +22 to hit.
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The distinction between keywords and plain text is a fairly important part of 2024 5E, not "hair splitting".
There are no examples of a spellcasting stat in 2024 5E that is not Int, Wis, or Cha. More importantly, there is a distinction between the stat you use for spells - your spellcasting stat - and the stat you use for weapons - Strength or Dexterity. If an effect is using the stat used for weapons, it is a weapon attack rather than a spell attack. This distinction is why True Strike does not have any spell attack roll associated with it (and thus cannot be affected by purely spell-based abilities like Innate Sorcery).
True Strike does not require you make an attack roll as part of its casting. It requires you make an attack roll as part of its resolution. There is no attack roll made during the casting of weapon cantrips like Booming/Green Flame Blade or True Strike. Only once they resolve are you granted a weapon attack which requires a weapon attack roll.
So, if I understand you correctly, you're saying that you believe a spell like Fire Bolt — which says "Make a ranged spell attack against the target" — is making an attack as part of the spell's "casting", but a spell like True Strike — which says "you make one weapon attack with the weapon used in the spell's casting" — is making an attack as part of the spell's "resolution"?
Setting aside the fact that this distinction between a spell's "casting" and its "resolution" is not really a thing in the rules, I have two questions then:
pronouns: he/she/they
The distinction between the spell's casting and resolution is absolutely a thing in the rules. It's why you have to custom edit your D&D Beyond character sheet to accommodate the weapon cantrips but you don't for spells like Firebolt.
In terms of your questions:
Can you please point out exactly where in the rules the "casting" and "resolution" of a spell are defined as two separate things, and where exactly in the description of the spells True Strike and Booming Blade the boundary between these two things is defined? You say it "explicitly tells you", so where exactly is that? It seems like you're reading words that I'm not seeing. Are we looking at two different things?
Here's the text of True Strike, which explicitly tells you to make an attack as part of casting the spell:
Here's the text of Shillelagh, which does not:
pronouns: he/she/they
That an attack roll is made as part of True Strike is already explained in the 2024 SAC:
The 2014 SAC doesn't support that interpretation:
so by this thinking Firebolt isn't giving you an attack roll as part of its casting, but its also giving you an attack roll as part of its resolution.
Sorry this is splitting hairs, for me its a clear cut True Strike makes an attack as part of its casting => meaning innate sorcery works on it
in my view, it is a weapon attack enhanced by a spell and innate sorcery applies since it applies to spells. however, i adjust to the DM rather than argue because i got some other nasty shit in the queue if they want to be like that ;-) (i.e. silvery barbs on ring of spell storing for starters)
I wonder what is the consensus on what counter spell would do?
For example, i use innate sorcery to get advantage on the attack (roll 11 and 13) with my crossbow and it is a hit (AC 18) because my Spell casting modifier (SCM) is +5. If it is counter spelled, then innate sorcery does not apply and neither does my SCM bonus so we use Dex which makes +3 to hit and is now a miss. But lets say my Dex is +3 so a +5 to hit...oh wait...which was my first roll?...so 11+5<18...miss. right?
If the spell is countered, no attack happens. True strike isn't separate from the attack.
A better question would be: what happens if I use True Strike on a Rakshasa? If you're claiming that True Strike is a spell attack, it would automatically miss. If you're saying that True Strike merely grants you a modified weapon attack, Greater Magic Resistance would not apply.
Rules Glossary: "Spell Attack"
"A spell attack is an attack roll made as part of a spell or another magical effect."
True Strike requires you to make an attack roll as part of the spell. True Strike is a Spell Attack.
Rules Glossary: "Weapon Attack"
"A weapon attack is an attack roll made with a weapon".
True Strike requires you make an attack roll with a weapon. True Strike is a Weapon Attack.
I cannot see anything in the PHB that says an attack roll cannot be both.
Innate Sorcery
"You have Advantage on the attack rolls of Sorcerer spells you cast."
True Strike is a Sorcerer spell that uses an attack roll so it qualifies for Innate Sorcery advantage regardless of whether it is a spell attack or weapon attack or both.
Magic Items
Anything that increases Spell Attacks would apply to True Strike, such as the +2 from Robe of the Archmagi.
Anything that increases Weapon Attacks would apply to True Strike such as the weapon magic bonus (the +1, +2, +3).
A staff of Power wielded by somebody wearing a Robe of Archmagi and using True Strike would have +6 bonus to hit (robe spell attack bonus, staff spell attack bonus, staff +2 magic bonus). With +5 Charisma and +6 proficiency this can be +17 to hit.
This does seem like an oversight but does seem RAW to me. However, given this requires specific end-game magic items then it's pathetically trivial compared to the "destroy a town" and "warp reality" level things a Sorc can already do by this point. And the cantrip won't do anything at all against the various enemies able to nullify magic in some way (rakshasa, beholder, astral dreadnaught, anything with antimagic field or similar). Even the max stat with boosts is only on-par with some of the BBEGs type monsters and with less damage output.
So whether this was intended or an oversight - doesn't seem like a big deal either way. ¯\_(ツ)_/¯ Cool, strong, but not even close to being game-breaking.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
True Strike does not require an attack roll. It tells you to make a weapon attack. The only reason you're rolling a d20 is due to the weapon attack rules, not anything related to the spell True Strike or the spell attack rules. In the "Attack Roll" section, spell attacks and weapon attacks are outlined as mutually exclusive categories. Sage Advice also clarifies that the attack made as a result of True Strike is a weapon attack (as it can be used with Sneak Attack).
Same thing. Weapon attacks are attack rolls. So yes, it does make you do an attack roll. I will go by English language here and not whatever weird mental gymnastic you're doing.
No, it doesn't. It doesn't make them categories at all. These are not defined in this section in any way and are only defined in the Rules Glossary as I listed. Please refer to the the actual and updated PHB and not whatever it is you're imagining to invent this rule.
Right, so what? As I said, True Strike can be both and there is nothing in the PHB that says something cannot be both.
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1. It is not "same thing". If True Strike involved an attack roll, it would say it involved one. It does not. It gives you a weapon attack and the only reason you make an attack roll associated with that weapon attack is an entirely separate part of the rules that has nothing to do with spells.
2. The Attack Roll section of the rules clearly lays out the mutually exclusive possibilities for attacks. The Spells section describes spell attacks, again in terms that prohibit the possibility of hybrid weapon/spell attacks.
3. You've got it backwards. The rules are not an exhaustive list of things you can't do. They're a relatively simple list of things you can. Nowhere in the rules does it even imply that you can make an attack that is both a spell and a weapon. In fact, it says quite the opposite. If you're going to claim that True Strike involves a spell attack roll, you need to point to the specific text that says - despite the text of True Strike itself - that it is.
I think we're talking past each other a bit here because you're arguing from implied intent while I'm arguing from the actual glossary definitions in the 2024 PHB.
The Rules Glossary defines:
"Spell Attack" = "an attack roll made as part of a spell or another magical effect."
"Weapon Attack" = "an attack roll made with a weapon."
True Strike instructs you to make an attack with a weapon as part of resolving the spell. That attack therefore fills both definitions:
it is an attack roll made with a weapon
it is an attack roll made as part of a spell
I cannot find any rule in the 2024 PHB stating that these categories are mutually exclusive. If you know of one, please quote the actual text.
You keep referring to the Attack Roll section as though it establishes exclusivity, but it doesn't actually say "an attack roll can only be one type" or "weapon attacks and spell attacks are mutually exclusive categories." It just discusses different kinds of attacks.
Also, saying "True Strike does not involve an attack roll" doesn't really work RAW. The spell instructs you to make an attack with a weapon. Under the combat rules, attacks use attack rolls unless something explicitly says otherwise. The attack roll is occurring as part of the spell's resolution, which is exactly what the Spell Attack glossary definition describes.
I do agree there is a reasonable RAI argument that WotC intended True Strike to behave primarily as a weapon attack, because unlike Fire Bolt or Inflict Wounds it does not explicitly use the phrase "spell attack." But that's an intent argument, not a RAW argument.
And notably, Innate Sorcery doesn't even require "spell attacks." It says:
"You have Advantage on the attack rolls of Sorcerer spells you cast."
True Strike is a Sorcerer spell and it contains an attack roll during the spell's resolution, so Innate Sorcery applying seems straightforward even under a conservative reading.
The Sage Advice/Sneak Attack point also doesn't contradict anything I said. An attack being a weapon attack does not prove it cannot also satisfy the glossary definition of spell attack unless there's an exclusivity rule somewhere in the text.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
I agree with cybermind on this, but I wanted to point out that if you are going to use the D20 tests (attacks) section of the PHB that strictly, then it's NOT a weapon attack because it doesn't use STR. You cannot, in good faith, argue that it's a weapon attack and argue that it can't be both.
Well, the rules also say:
It was also explained in the 5e SAC using green-flame blade as example:
It is not "an attack roll made as a part of a spell or another magical effect". It is an attack roll made as part of a weapon attack - a completely unrelated section of the rules. It's akin to arguing that Sorcerers can use Innate Sorcery with attacks launched via the extra action from Haste. After all, Haste is a magical effect, so your argument for True Strike holds there as well.
That's... not a very good comparison. Haste gives you an extra action. The weapon cantrips have you make a weapon attack as part of casting the spell. If the spell is countered, no attack is made. The weapon attack is much more tightly bound to the spell. Indeed, I consider it to be inseparable.
If Haste is countered, no attack is made either.
or, you can multiclass devotion palidin and get +22 to hit.
Hello there! I have too many ideas. I am very impatient and I love splatoon and obssess over any minmax. I'm sorry if anything I post is unkind or offends you. I'm well aware that I am very weird and I like it that way! call me adam or atomic. check out the never ending arena for good combat! my mottos:
goal number 1: be funny in all ways possible
goal number 2: be nice in all ways possible
goal number 3: have as much fun in life as you can!