Rob is a middle-aged peasant who got caught in the crossfire of a wizard's duel and, rather than being incinerated, became infected with magic. He's trying to learn to control it because it's potentially the only good thing to have ever happened to him.
I have a Levistus Tiefling Shadow Sorcerer named Morticia. She created an Undertaker background for her. Rolled great. She is a level 3 with a 20 CHA, 17 CON and 16 DEX. The rest are 10 or 11. Her appearance is a pale colored skin (since from the icy hell), black hair with is done up in kind of Princess Leia type buns to mostly cover her curly horns. If you have ever seen the show Gentleman Jack... that is how she dresses. Her arcane focus is a 2" crystal skull. I really have the skull and it sits at the edge of the battle map in front of me. She was not born with her sorcerer powers, she was 39 and acquired them will preparing a body and some inky black shadow emerged from it knocking her out, and killing the others in the mortuary, which was her wife and step-child. She seeks to know what happened, why she was spared, how the powers came to be. Chromatic Orb is so far her favorite spell.
I'm currently playing a Half-Elf Sorcerer named Dylian, he's been pretty fun. Dylian is a guy with plans, just, not great plans, his ideas often backfire or end up causing a fight cause he's not the brightest. Example of a plan of his: The party woke up on a ship and saw a large group of people leaving the ship, the problem was that there were 16 customs officers blocking the way to the mainland, and none of the party members had IDs or Passports on them, that's when Dylian noticed that above the customs officers was a fabric canopy, so Dylian did what he thought was a great idea, shooting the canopy with 3 Firebolts, causing a panic. The only problem, there was people under the canopy and it was weaker than he thought, so many people died in the ensuing fire, causing a panic and also causing the customs officers to start shooting everyone with sleep darts to calm them down, then, as it turns out, there was a group of orcs in the cluster of people leaving the ship, so they all started attacking everyone, then a giant monster showed up from seemingly nowhere and also started attacking everyone. So many people died... More about Dylian himself, unlike most Half-Elves, Dylian wasn't born from a Human and Elf being together, or even a Half-Elf and Human, or any other usual combination, instead, Dylian was born from an Elf father, and a Fey mother, which is how he got his magic (Wild), from living in the Feywild for the first 20 odd years of his life, at which point he left the Feywild, but not from a portal, oh no no, that would be too simple, instead, he was shot down into the material plane from orbit, all he had was a feather falling spell to slow his descent. He ended up landing on a ship in the middle of the ocean where he spent the next year or so of his life before finally returning to the mainland. His stats are pretty good, at level one, his stats were 20 in Cha, 18 in Con, and 16 in Dex though he did have a 6 in Int and an 8 in Str.
I play a high elf wild magic sorceror. My father was a wizard, but decided to settle down and forget the adventure. When I was born, I shot a firebolt into his face, and he threw me into a river. I was swept away and dropped into a cave that was flooded. As I was drowning, a tornado picked me up and tossed me all around. I was dropped into the same cave and struck by lightning. An elemental shield guardian saved me. Its homebrew. It looks like a shield guardian, but the plate armor is rock with fire frills, the legs are a miniature tornado, and the joints are water. It left me at the orphanage in Waterdeep. I left when I was 64, so about 15 in maturity. I joined an adventuring party to free a town from a bunch of kobold raiders and a young red dragon. I am trying to find out more about my magic. I also have a weird ability to cast plane shift into any of the major elemental planes, and when I do, I turn into the appropriate myrmidion for that plane(ie water plane water myrmidion), and its super useful. My go-to spell/spell combo is fireball with empowered spell and twinned spell. When my party is in the radius, I use it with lightning bolt instead. I also have an amulet of blasting, which casts scorching ray, and I can cast firebolt, so I am practically Iron Man. My party has a healer WITH NO HEAL SPELLS, so my entire party has to buy an enormous amount of heal potions in town. I have an entire bank vault of gold, because I never buy a lot of stuff, I only get loot. I also have a homebrew weapon, an arrow of banishment, which has a portable hole that, when it strikes a surface or object, goes inside a bag of devouring and tears open a portal into the astral plane, sucking everything within 10 ft. It doesnt need aiming, and as long as the monster is large or smaller and not a spell caster, it is practically an insta kill. I have a young gold dragon that imprinted on me once, so I can ride it. I also have a hand crossbow planted on my gauntlet. I have my staff as a double sided halberd/trident, so im kind of op. I once challenged a demon to a flyting to escape dying. A flyting is pretty much a rap battle. My name is Zargorth Dakzonar. I am level 14. I am planning to multiclass to wizard. I as a player have a pretty great philosophy: if you die, just rename your character. If you have homebrew stuff, just make it your child.
Hi there I’m new to dnd and as my very first character i created a tiefling sorcerer. I have so many questions (lol) but my very first one is, why on my character sheet does it show as my first cantrip spell thaumaturgy, but when i search spells for sorcerer thaumaturgy is not listed? Thank you in advance to anyone who helps.
New campaign starting tomorrow with a Protector Aasimar Divine Soul Sorcerer/Circle of Life Cleric of Lurue, the Queen of Unicorns. Tripling down on the Celestial goodness. His backstory is light and fun, filled with sunshine and kittens. His Spiritual Weapon is a unicorn head hobby horse that stabs people with its horn. Everyone else is dark and broody, and here I am bringing the light and rainbow colored heals. It's going to be gloriously hilarious.
I generally start combat with meteors and a twinned guiding bolt. Comes out to 4d6 dmg(debuff)+2d6 fire to 2 targets. After that, I continue to use meteors and fire bolts.
Party relies on me and a paladin for all the utility, so I'm on healing word and counterspell duties. The 2 levels of divination gives me 2 uses of portent.
A daft idea I had whilst walking my dog this morning, doubt I'd get to play it but I might find a way to incorporate it as an NPC
Character Name: Frumplestiltskin (combination of Rumpelstiltskin and Frumpkin form Cit Role)
Race Tabaxi, Origin Shadow Sorcerer
Why is it daft? well.....Frumplestiltskin died and a was reincarnated by a druid, it was the druids first ever attempt at a Reincarnation spell and the first time he had seen a Tabaxi and the spell went a little...wrong...Frumplestiltskin came back as a Cat, a normal house hold cat. He still has all the same ability scores, spells etc he just has the size and appearance of a cat. This will cause some issues with acquiring magical items but the gem he used as an arcane focus will certainly spiff up his collar.
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* Need a character idea? Search for "Rob76's Unused" in the Story and Lore section.
Bit of a long story but I play a teifling vengeance paladin with the urchin background. This gave him a pet mouse in his starting equipment. After a somewhat elaborate side quest, my pet mouse was killed and reborn by an ancient silver dragon. And by 'reborn', I mean she was transformed into a 3 foot tall humanoid mouse knight that serves as my squire. Having discussed it with the DM, I'm using her as a secondary PC for when my 'loner' paladin goes off on his own.
So I'm running her as a lightfoot halfling paladin of devotion 5/ silver draconic sorcerer 2. I'm planning on leaving the paladin levels at 5 and just going sorcerer for the rest. The whole idea will be that she's trying to emulate the tiefling who she adores but will gradually have to realise he's not as noble as she's always believed. She's very unsure of herself, particularly in social situations but has an almost anime energy level in combat.
Last session we were fighting wraiths and I used shape water on a flask of holy water to form a 'holy ice rapier'.
I think I'm enjoying playing her more than the tiefling...
Meet Tenra! She's a lovable bubbling halfling from a local monastery, left there as a baby. She is just like other halflings, small, perky, and full of optimism. However, she has one thing that makes her stand out, her left arm is covered in black scales, giving her the nickname "Blackclaw" as she grew up. From her perspective, it's all natural to her, and her family at the monastery were supportive in her upbringing, even if she occasionally sneezed nasty noogies when she had a bad cold. However, she decided she wanted to wander, have some fun, and maybe find out where the other halflings are in the world. Maybe she isn't the only Blackclaw out there...
Jethro, on the other hand, is a conflicted soul. During his young childhood, his natural gifts garnered decent attention, his divine spark within him allowing him to heal the injured without learning how. It brought both awe and ire from those who loved his gift and those who envied it. However, a nasty entity learned of the divine part of Jethro's spirit, and decided to take it for themselves. It all happened overnight, the entire town burnt to the ground as he was taken away by the entity he now only knows as Mistress. She couldn't take the divinity from Jethro's bloodline, but she could make him her thrall. For the rest of his adolescence, Jethro was stuck in her service, his mind no longer his own. However, after being sent to collect something for The Mistress, the connecting magics that enthralled him severed, giving him some of his freewill back. Now he is left with confused morals, and a darkness within him that conflicts against his nature of light. (Multiclass Divine Soul Sorcerer | Undying Warlock)
i'm only just about to play sorc for the first time soon, but i'm very excited ! my boy's name is flinch, he's a goblin wild magic sorcerer! ya boi was a lowly, cowardly little runt in his gobbo tribe, his job mostly consisting of weaving nets and snares, catching small game and helping cook meals. that is until a mysterious wizard, for reasons i don't personally know because i left that info up to the dm, captured him and his tribe and held them for roughly two years, using them as guinea pigs in some rather unethical, high mortality rate experiments. because who cares if a bunch of goblins vanish, amirite? what resulted was a whole lot of dead goblins and a whole lot of living goblins afflicted with wild magic, who did as wm sorcs do and accidentally fireballed themselves and the tower to kingdom come. it's only pure dumb luck that flinch survived, and now that he's caught the attention of other mages curious about what the heck this guy was doing to these goblins, especially when flinch wasn't able to confirm the guy's death himself, his goal is mostly just to understand what was done to him, get rid of this frightening and painful magic (i flavor his wild magic surges as being akin to intense flare-ups of chronic pain), and possibly kill the wizard responsible.
(also if you're curious about his icon, he's blue because he's a snow goblin to fit in with the campaign setting! c: )
Morrigan is a human divine soul sorcerer. She comes from a long line of female sorcerers who are descended from a one night stand between a goddess and a red dragon. The power is celestial but there is an affinity for fire spells.
Her people were destroyed by creatures from Frostfell and she may or may not be the only one of her kind left (she had a baby girl who disappeared at the time of the event). She blames her people's deity (the goddess) for not protecting them and they have a contentious relationship. We RP the goddess as interfering when I use the Favored by the Gods feature. The goddess is a take on the Irish triple goddess concept. Each aspect is a different age and has different interests so she gets light (radiant damage spells) from one and necrotic from another. Buff spells come from the third. Fire spells are related to her draconic ancestor.
Ravens are a big part of this character so her spiritual weapon is a scythe with a raven's beak for the blade and she has a raven familiar (ritual casting feat). She's a ton of fun to play. Doesn't cast a lot of healing spells because we have a cleric and a bard with healing spells but the amount of damage she can do with twinned guiding bolt is insane.
When I first started playing her I wasn't sure I was going to like the class. It seemed to have so many limitations, now I can't imagine playing anything else.
I haven't played this character outside of one-shots, but if I ever get the chance to be a player instead of a DM for a long period, I'd like to play a shadow sorcerer.
Essentially, at first she was a variant human (alert feat) noblewoman with a vague background that the royal family often has shadow sorcerers in their clan, but as I got more into D&D I found that players who make their level one characters nobles tend to be a bit annoying (another story entirely). She was a tall thin creepy lady in a nice fancy dress and a veil that entirely covered her face. Her shadow sorcery manifested in her throat and lungs primarily, so her voice sounded very raspy and creepy, and when she used her magic, she did it by coughing up a huge phlegm-like chunk of dark mana all over the material requirements for the spell (Infestation cantrip required she breathed heavily onto a flea, Chromatic Orb required her to toss a diamond in her mouth and spit it out once it was pitch-black and emanating magical power), and I roleplayed her as incredibly nice and kindhearted despite her terrifying appearance. She carried vials of colored sugars and sweets and randomly poured them into her drinks, food, and potions, she always gave out way too much money for her items, and she really liked animals (Though they didn't like her one bit). During one of my favorite one-shots I made the DM break down from laughter by pulling a weird vial out of her cloak, pouring it in everyone's beer, and saying in my best smoker voice "Its...... Sssssssugar." and then used minor illusion to summon and shoot out a little black wispy heart from under my veil.
Recently, since I've been primarily acting as a DM for a little over 6 months now, I find myself creating random characters and putting them on hold for when I get the chance to be a player again, and I revisited this character idea and reimagined her as a rock gnome shadow sorcerer. Instead of being a noble, she's a member of a family famous for making lovely silverware and silver-based jewelry. The shadow sorcery still manifests in her throat and lungs, but that voice I did was getting hard to maintain, so I just do a very tired/bored/sad gnome voice now. I thought it would be funny to juxtapose the usual "chipper gnome" stereotype with a slightly creepy, kind of depressing person that never smiles. Despite being.... well, the way she is, she was quite good at the merchant business, either because of her natural charisma or because she's very intimidating. I might work in some of the dumb comedy in the first version if I ever get the chance to play a sorcerer again.
(also, despite my preference for point-buy, the DM made me roll for my stats, which I did, in front of everyone, and this is really what I got)
Even in a time before ambulances had been invented, Roman Synclair Ashtoft, Esq., was chasing them. He was once an accomplished personal injury lawyer, notable in certain circles for obtaining a large cash settlement for a Half-Orc who claimed to have slipped and fallen on ice outside a blacksmith's shop...in Neverwinter.
One day, while a particularly doltish Aarakocra judge was failing to see the innate elegance of his line of argumentation, a curious feeling started to overtake him. It was one he had felt before, but had tried to forget. During a heated cross examination, words continued to flow from his mouth automatically while he carried on a different conversation with himself in his head, wishing that he could do the world a favor and immolate this idiot judge. The defense objected to a barb, the judge sustained it without pausing, and the bench burst into flames. Most of the court staff and jury were able to escape unharmed, but the judge's feathers caught on fire and he was killed in a flapping, noxious mess. The fire was technically found to be an Act of the Gods, but it was the last straw amid a string of inexplicable incidents that had happened in courtrooms across Faerûn when Mr. Ashtoft had been trying cases, and he was disbarred.
That curious feeling stayed with him though, and without the day-to-day pressures of his law practice, he soon learned to control the powers that inexplicably coursed through him--kind of. He soon found that there was even more money to be made by overseeing negotiations on the "other" side of the law, and in seeking bigger paydays, he set out adventuring. When it is important for legal or social reasons for Mr. Ashtoft to not be Mr. Ashtoft, he sometimes goes by Duke Livewell Rongblood.
i'm new here but I've always liked D&D sense I was introduced to it back in the early 80's, and the question is ,... She escaped the lab and joined an adventuring party in Waterdeep.
Rob is a middle-aged peasant who got caught in the crossfire of a wizard's duel and, rather than being incinerated, became infected with magic. He's trying to learn to control it because it's potentially the only good thing to have ever happened to him.
I have a Levistus Tiefling Shadow Sorcerer named Morticia. She created an Undertaker background for her. Rolled great. She is a level 3 with a 20 CHA, 17 CON and 16 DEX. The rest are 10 or 11. Her appearance is a pale colored skin (since from the icy hell), black hair with is done up in kind of Princess Leia type buns to mostly cover her curly horns. If you have ever seen the show Gentleman Jack... that is how she dresses. Her arcane focus is a 2" crystal skull. I really have the skull and it sits at the edge of the battle map in front of me. She was not born with her sorcerer powers, she was 39 and acquired them will preparing a body and some inky black shadow emerged from it knocking her out, and killing the others in the mortuary, which was her wife and step-child. She seeks to know what happened, why she was spared, how the powers came to be. Chromatic Orb is so far her favorite spell.
I'm currently playing a Half-Elf Sorcerer named Dylian, he's been pretty fun. Dylian is a guy with plans, just, not great plans, his ideas often backfire or end up causing a fight cause he's not the brightest. Example of a plan of his: The party woke up on a ship and saw a large group of people leaving the ship, the problem was that there were 16 customs officers blocking the way to the mainland, and none of the party members had IDs or Passports on them, that's when Dylian noticed that above the customs officers was a fabric canopy, so Dylian did what he thought was a great idea, shooting the canopy with 3 Firebolts, causing a panic. The only problem, there was people under the canopy and it was weaker than he thought, so many people died in the ensuing fire, causing a panic and also causing the customs officers to start shooting everyone with sleep darts to calm them down, then, as it turns out, there was a group of orcs in the cluster of people leaving the ship, so they all started attacking everyone, then a giant monster showed up from seemingly nowhere and also started attacking everyone. So many people died... More about Dylian himself, unlike most Half-Elves, Dylian wasn't born from a Human and Elf being together, or even a Half-Elf and Human, or any other usual combination, instead, Dylian was born from an Elf father, and a Fey mother, which is how he got his magic (Wild), from living in the Feywild for the first 20 odd years of his life, at which point he left the Feywild, but not from a portal, oh no no, that would be too simple, instead, he was shot down into the material plane from orbit, all he had was a feather falling spell to slow his descent. He ended up landing on a ship in the middle of the ocean where he spent the next year or so of his life before finally returning to the mainland. His stats are pretty good, at level one, his stats were 20 in Cha, 18 in Con, and 16 in Dex though he did have a 6 in Int and an 8 in Str.
The proud owner of over 8000 hours in Terraria.
Send help pleaseI play a high elf wild magic sorceror. My father was a wizard, but decided to settle down and forget the adventure. When I was born, I shot a firebolt into his face, and he threw me into a river. I was swept away and dropped into a cave that was flooded. As I was drowning, a tornado picked me up and tossed me all around. I was dropped into the same cave and struck by lightning. An elemental shield guardian saved me. Its homebrew. It looks like a shield guardian, but the plate armor is rock with fire frills, the legs are a miniature tornado, and the joints are water. It left me at the orphanage in Waterdeep. I left when I was 64, so about 15 in maturity. I joined an adventuring party to free a town from a bunch of kobold raiders and a young red dragon. I am trying to find out more about my magic. I also have a weird ability to cast plane shift into any of the major elemental planes, and when I do, I turn into the appropriate myrmidion for that plane(ie water plane water myrmidion), and its super useful. My go-to spell/spell combo is fireball with empowered spell and twinned spell. When my party is in the radius, I use it with lightning bolt instead. I also have an amulet of blasting, which casts scorching ray, and I can cast firebolt, so I am practically Iron Man. My party has a healer WITH NO HEAL SPELLS, so my entire party has to buy an enormous amount of heal potions in town. I have an entire bank vault of gold, because I never buy a lot of stuff, I only get loot. I also have a homebrew weapon, an arrow of banishment, which has a portable hole that, when it strikes a surface or object, goes inside a bag of devouring and tears open a portal into the astral plane, sucking everything within 10 ft. It doesnt need aiming, and as long as the monster is large or smaller and not a spell caster, it is practically an insta kill. I have a young gold dragon that imprinted on me once, so I can ride it. I also have a hand crossbow planted on my gauntlet. I have my staff as a double sided halberd/trident, so im kind of op. I once challenged a demon to a flyting to escape dying. A flyting is pretty much a rap battle. My name is Zargorth Dakzonar. I am level 14. I am planning to multiclass to wizard. I as a player have a pretty great philosophy: if you die, just rename your character. If you have homebrew stuff, just make it your child.
Zargorth Dakzonar, High Elf Sorceror
Hi there I’m new to dnd and as my very first character i created a tiefling sorcerer. I have so many questions (lol) but my very first one is, why on my character sheet does it show as my first cantrip spell thaumaturgy, but when i search spells for sorcerer thaumaturgy is not listed? Thank you in advance to anyone who helps.
New campaign starting tomorrow with a Protector Aasimar Divine Soul Sorcerer/Circle of Life Cleric of Lurue, the Queen of Unicorns. Tripling down on the Celestial goodness. His backstory is light and fun, filled with sunshine and kittens. His Spiritual Weapon is a unicorn head hobby horse that stabs people with its horn. Everyone else is dark and broody, and here I am bringing the light and rainbow colored heals. It's going to be gloriously hilarious.
Tieflings have Thuamaturgy as part of their race, unless you go with one of the alternate variants from Mordenkainen's.
Hombrew: Way of Wresting, Circle of Sacrifice
Thank you!
James brown, sorcerer of soul
L5 Divine soul/L2 divination wizard
Sorc spells: guiding bolt, healing word, levitate, detect thoughts, minute meteors, counterspell. Wiz spells: armor, shield, absorb elements, feather fall, all rituals.
I generally start combat with meteors and a twinned guiding bolt. Comes out to 4d6 dmg(debuff)+2d6 fire to 2 targets. After that, I continue to use meteors and fire bolts.
Party relies on me and a paladin for all the utility, so I'm on healing word and counterspell duties. The 2 levels of divination gives me 2 uses of portent.
A daft idea I had whilst walking my dog this morning, doubt I'd get to play it but I might find a way to incorporate it as an NPC
Character Name: Frumplestiltskin (combination of Rumpelstiltskin and Frumpkin form Cit Role)
Race Tabaxi, Origin Shadow Sorcerer
Why is it daft? well.....Frumplestiltskin died and a was reincarnated by a druid, it was the druids first ever attempt at a Reincarnation spell and the first time he had seen a Tabaxi and the spell went a little...wrong...Frumplestiltskin came back as a Cat, a normal house hold cat. He still has all the same ability scores, spells etc he just has the size and appearance of a cat. This will cause some issues with acquiring magical items but the gem he used as an arcane focus will certainly spiff up his collar.
Ayce enjoys being a glass cannon.
I play him in a big group with several shabby types.
https://ddb.ac/characters/4458450/GScFg0
Bit of a long story but I play a teifling vengeance paladin with the urchin background. This gave him a pet mouse in his starting equipment. After a somewhat elaborate side quest, my pet mouse was killed and reborn by an ancient silver dragon. And by 'reborn', I mean she was transformed into a 3 foot tall humanoid mouse knight that serves as my squire. Having discussed it with the DM, I'm using her as a secondary PC for when my 'loner' paladin goes off on his own.
So I'm running her as a lightfoot halfling paladin of devotion 5/ silver draconic sorcerer 2. I'm planning on leaving the paladin levels at 5 and just going sorcerer for the rest. The whole idea will be that she's trying to emulate the tiefling who she adores but will gradually have to realise he's not as noble as she's always believed. She's very unsure of herself, particularly in social situations but has an almost anime energy level in combat.
Last session we were fighting wraiths and I used shape water on a flask of holy water to form a 'holy ice rapier'.
I think I'm enjoying playing her more than the tiefling...
Got a couple of sorcerers I can share.
Meet Tenra! She's a lovable bubbling halfling from a local monastery, left there as a baby. She is just like other halflings, small, perky, and full of optimism. However, she has one thing that makes her stand out, her left arm is covered in black scales, giving her the nickname "Blackclaw" as she grew up. From her perspective, it's all natural to her, and her family at the monastery were supportive in her upbringing, even if she occasionally sneezed nasty noogies when she had a bad cold. However, she decided she wanted to wander, have some fun, and maybe find out where the other halflings are in the world. Maybe she isn't the only Blackclaw out there...
Jethro, on the other hand, is a conflicted soul. During his young childhood, his natural gifts garnered decent attention, his divine spark within him allowing him to heal the injured without learning how. It brought both awe and ire from those who loved his gift and those who envied it. However, a nasty entity learned of the divine part of Jethro's spirit, and decided to take it for themselves. It all happened overnight, the entire town burnt to the ground as he was taken away by the entity he now only knows as Mistress. She couldn't take the divinity from Jethro's bloodline, but she could make him her thrall. For the rest of his adolescence, Jethro was stuck in her service, his mind no longer his own. However, after being sent to collect something for The Mistress, the connecting magics that enthralled him severed, giving him some of his freewill back. Now he is left with confused morals, and a darkness within him that conflicts against his nature of light. (Multiclass Divine Soul Sorcerer | Undying Warlock)
Current Player In: The Guild as Elsara Deepmoon
i'm only just about to play sorc for the first time soon, but i'm very excited ! my boy's name is flinch, he's a goblin wild magic sorcerer! ya boi was a lowly, cowardly little runt in his gobbo tribe, his job mostly consisting of weaving nets and snares, catching small game and helping cook meals. that is until a mysterious wizard, for reasons i don't personally know because i left that info up to the dm, captured him and his tribe and held them for roughly two years, using them as guinea pigs in some rather unethical, high mortality rate experiments. because who cares if a bunch of goblins vanish, amirite? what resulted was a whole lot of dead goblins and a whole lot of living goblins afflicted with wild magic, who did as wm sorcs do and accidentally fireballed themselves and the tower to kingdom come. it's only pure dumb luck that flinch survived, and now that he's caught the attention of other mages curious about what the heck this guy was doing to these goblins, especially when flinch wasn't able to confirm the guy's death himself, his goal is mostly just to understand what was done to him, get rid of this frightening and painful magic (i flavor his wild magic surges as being akin to intense flare-ups of chronic pain), and possibly kill the wizard responsible.
(also if you're curious about his icon, he's blue because he's a snow goblin to fit in with the campaign setting! c: )
Morrigan is a human divine soul sorcerer. She comes from a long line of female sorcerers who are descended from a one night stand between a goddess and a red dragon. The power is celestial but there is an affinity for fire spells.
Her people were destroyed by creatures from Frostfell and she may or may not be the only one of her kind left (she had a baby girl who disappeared at the time of the event). She blames her people's deity (the goddess) for not protecting them and they have a contentious relationship. We RP the goddess as interfering when I use the Favored by the Gods feature. The goddess is a take on the Irish triple goddess concept. Each aspect is a different age and has different interests so she gets light (radiant damage spells) from one and necrotic from another. Buff spells come from the third. Fire spells are related to her draconic ancestor.
Ravens are a big part of this character so her spiritual weapon is a scythe with a raven's beak for the blade and she has a raven familiar (ritual casting feat). She's a ton of fun to play. Doesn't cast a lot of healing spells because we have a cleric and a bard with healing spells but the amount of damage she can do with twinned guiding bolt is insane.
When I first started playing her I wasn't sure I was going to like the class. It seemed to have so many limitations, now I can't imagine playing anything else.
I haven't played this character outside of one-shots, but if I ever get the chance to be a player instead of a DM for a long period, I'd like to play a shadow sorcerer.
Essentially, at first she was a variant human (alert feat) noblewoman with a vague background that the royal family often has shadow sorcerers in their clan, but as I got more into D&D I found that players who make their level one characters nobles tend to be a bit annoying (another story entirely). She was a tall thin creepy lady in a nice fancy dress and a veil that entirely covered her face. Her shadow sorcery manifested in her throat and lungs primarily, so her voice sounded very raspy and creepy, and when she used her magic, she did it by coughing up a huge phlegm-like chunk of dark mana all over the material requirements for the spell (Infestation cantrip required she breathed heavily onto a flea, Chromatic Orb required her to toss a diamond in her mouth and spit it out once it was pitch-black and emanating magical power), and I roleplayed her as incredibly nice and kindhearted despite her terrifying appearance. She carried vials of colored sugars and sweets and randomly poured them into her drinks, food, and potions, she always gave out way too much money for her items, and she really liked animals (Though they didn't like her one bit). During one of my favorite one-shots I made the DM break down from laughter by pulling a weird vial out of her cloak, pouring it in everyone's beer, and saying in my best smoker voice "Its...... Sssssssugar." and then used minor illusion to summon and shoot out a little black wispy heart from under my veil.
Recently, since I've been primarily acting as a DM for a little over 6 months now, I find myself creating random characters and putting them on hold for when I get the chance to be a player again, and I revisited this character idea and reimagined her as a rock gnome shadow sorcerer. Instead of being a noble, she's a member of a family famous for making lovely silverware and silver-based jewelry. The shadow sorcery still manifests in her throat and lungs, but that voice I did was getting hard to maintain, so I just do a very tired/bored/sad gnome voice now. I thought it would be funny to juxtapose the usual "chipper gnome" stereotype with a slightly creepy, kind of depressing person that never smiles. Despite being.... well, the way she is, she was quite good at the merchant business, either because of her natural charisma or because she's very intimidating. I might work in some of the dumb comedy in the first version if I ever get the chance to play a sorcerer again.
It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
I'm new to D&D and not steeped in the lore, so the details in my writeup may technically wrong, but this is what I made up for my wild magic sorcerer:
https://ddb.ac/characters/13710864/pV1MTo
(also, despite my preference for point-buy, the DM made me roll for my stats, which I did, in front of everyone, and this is really what I got)
Even in a time before ambulances had been invented, Roman Synclair Ashtoft, Esq., was chasing them. He was once an accomplished personal injury lawyer, notable in certain circles for obtaining a large cash settlement for a Half-Orc who claimed to have slipped and fallen on ice outside a blacksmith's shop...in Neverwinter.
One day, while a particularly doltish Aarakocra judge was failing to see the innate elegance of his line of argumentation, a curious feeling started to overtake him. It was one he had felt before, but had tried to forget. During a heated cross examination, words continued to flow from his mouth automatically while he carried on a different conversation with himself in his head, wishing that he could do the world a favor and immolate this idiot judge. The defense objected to a barb, the judge sustained it without pausing, and the bench burst into flames. Most of the court staff and jury were able to escape unharmed, but the judge's feathers caught on fire and he was killed in a flapping, noxious mess. The fire was technically found to be an Act of the Gods, but it was the last straw amid a string of inexplicable incidents that had happened in courtrooms across Faerûn when Mr. Ashtoft had been trying cases, and he was disbarred.
That curious feeling stayed with him though, and without the day-to-day pressures of his law practice, he soon learned to control the powers that inexplicably coursed through him--kind of. He soon found that there was even more money to be made by overseeing negotiations on the "other" side of the law, and in seeking bigger paydays, he set out adventuring. When it is important for legal or social reasons for Mr. Ashtoft to not be Mr. Ashtoft, he sometimes goes by Duke Livewell Rongblood.
i'm new here but I've always liked D&D sense I was introduced to it back in the early 80's, and the question is ,... She escaped the lab and joined an adventuring party in Waterdeep.