I went with a snake. Not for any particular reason beyond the fact that people found it creepy to have a grown woman fuss over a pet like that and cuddle her. Ah, fun moments with Lady Boop (named for the giving of nose boops).
Fantastic name btw im tempted to name a real life snake that now.
Probably my favourite moment with all my familiars in the past was when i rode my cat familiar across a massive extremely fast flowing shallow river in the Tomb of Annihilation campaign. (largely due to me being an extremely lightweight halfling. i know halflings weigh like nothing but i was 40 pounds ok.) so then basically a cat's strenght is 3 right? 3 x 15 = 45. so the cat's maximum carrying capacity was 45lb and i was 40. i handed all my stuff to a trusted teamate. (my shield guardian Vorn because i have no trusted teammates.) and rode my cat across that gosh dam river. the shield guardian just waded across being large size and made of adamantium. ik i could have just ridden the guardian but frick no. i moved at 1ft per turn but really idc it was fantastic.
I know it might suck. But couldn’t you just ready your action and wait for the familiars init. And then fly it in, cast spell, use reaction. Spell hits target?
Flying and poison is probably why, the only familiar with those are the warlock specific imp. Could always talk to your dn about it, or if it AL reeking another acceptable flying familiar to it.
Rollback Post to RevisionRollBack
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
Is there a reason that a Flying Snake is not listed as an acceptable familiar?
You'll need to ask the designers for a real answer.
I think it's probably just because they felt it was a bit much for a familiar to have a walk (30), swim (30) and fly speed (60) while all the other familiars have only 2 modes of travel. Especially since it does more damage than any other which must be considered since Pact of Chain Warlocks can have their familiars make an attack.
Is there a reason that a Flying Snake is not listed as an acceptable familiar?
You'll need to ask the designers for a real answer.
I think it's probably just because they felt it was a bit much for a familiar to have a walk (30), swim (30) and fly speed (60) while all the other familiars have only 2 modes of travel. Especially since it does more damage than any other which must be considered since Pact of Chain Warlocks can have their familiars make an attack.
I have a fancy for a Bat. Mainly for the blind sense. You can see though your familiars senses and so fog cloud has a whole new game of hide and seek. You always have advantage and your opponents always have disadvantage.
I have a fancy for a Bat. Mainly for the blind sense. You can see though your familiars senses and so fog cloud has a whole new game of hide and seek. You always have advantage and your opponents always have disadvantage.
It takes an action to see through your familiar's senses though - and another action every turn to maintain it. So it's not really feasible to use in combat.
So, a Tiny Spider can ride you like a mount. It has a climb speed and Spider Climb so it can move freely over your body without any checks. If you have a container or place for it to hide in it can simply pop out to Help and pop back in. So, total cover except for when it exposes himself to help. This seems superior to Owl flyby if you want your familiar to be providing you specifically with the help action. What am I missing?
Edit: And bonus for being that super creepy guy who fights with a spider the size of a cat crawling all over you.
Owl is the one that everyone seems to choose, but Spider is good, as long as the world isn't filled with arachnophobes.
Yeah I'd be worried about someone freaking out and trying to kill me/my familiar.
I once chose, just to be contrary, a seahorse. It has absolutely no useful stuff, attacks, and can't even go out of water. It's an obvious choice for backstory, humour, and rolelaying.
So, a Tiny Spider can ride you like a mount. It has a climb speed and Spider Climb so it can move freely over your body without any checks. If you have a container or place for it to hide in it can simply pop out to Help and pop back in. So, total cover except for when it exposes himself to help. This seems superior to Owl flyby if you want your familiar to be providing you specifically with the help action. What am I missing?
Edit: And bonus for being that super creepy guy who fights with a spider the size of a cat crawling all over you.
say your in your house decked out with your favorite weapons and you see a spider on the floor, and then put a cup on top of that spider. Is it possible to kill the spider without picking up the cup? sure it is-smash the cup that's just sitting on the floor. did the cup disappear and you can't target the cup and its contents? is the cup made out of 1/2 steel that would resist your flying leap or mighty warhammer? no.
cover is cover because it either provides a formidable physical barrier between you and the opponent, or it visually prevents the opponent from locating you....hiding in a leather pouch dangling from your neck or in your pocket would not be any cover at all.... hobgoblin punches your pouch where it saw the spider dart into...crushing whatever container the spider was in, and the spider with it. It doesn't matter at all that it can't see the spider inside your pouch or your pocket....it still knows exactly where it is and there is no formidable barrier.
if the opponent attacks the container, that spider would be trapped inside and unable to move. Depending on the circumstances, I might say that attack is made with advantage or with a +hit modifier as the only thing to consider is the movement of the person carrying the container and the strength of the container. ...and if there's a battle where a spider continually darts in and out of your pocket giving you prolonged advantage, that pocket is going to get smashed...just like an owl continually darting in and out would.
it's a low-intelligence decision...if a creature can realize an opponent is continually stabbing it in the gut because a bug is distracting it, that bug is going to be the priority.
but after all that, i think it boils down to this - saying your familiar can't be attacked because its in your pocket wouldn't work at my table.
So, a Tiny Spider can ride you like a mount. It has a climb speed and Spider Climb so it can move freely over your body without any checks. If you have a container or place for it to hide in it can simply pop out to Help and pop back in. So, total cover except for when it exposes himself to help. This seems superior to Owl flyby if you want your familiar to be providing you specifically with the help action. What am I missing?
Edit: And bonus for being that super creepy guy who fights with a spider the size of a cat crawling all over you.
Depends on what you want your familiar to help with. If you want it to help by giving you advantage, owls way better for mobility purposes. Owl can deliver touch based spells easier. Owl scouts better outdoors.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
So, a Tiny Spider can ride you like a mount. It has a climb speed and Spider Climb so it can move freely over your body without any checks. If you have a container or place for it to hide in it can simply pop out to Help and pop back in. So, total cover except for when it exposes himself to help. This seems superior to Owl flyby if you want your familiar to be providing you specifically with the help action. What am I missing?
Edit: And bonus for being that super creepy guy who fights with a spider the size of a cat crawling all over you.
say your in your house decked out with your favorite weapons and you see a spider on the floor, and then put a cup on top of that spider. Is it possible to kill the spider without picking up the cup? sure it is-smash the cup that's just sitting on the floor. did the cup disappear and you can't target the cup and its contents? is the cup made out of 1/2 steel that would resist your flying leap or mighty warhammer? no.
cover is cover because it either provides a formidable physical barrier between you and the opponent, or it visually prevents the opponent from locating you....hiding in a leather pouch dangling from your neck or in your pocket would not be any cover at all.... hobgoblin punches your pouch where it saw the spider dart into...crushing whatever container the spider was in, and the spider with it. It doesn't matter at all that it can't see the spider inside your pouch or your pocket....it still knows exactly where it is and there is no formidable barrier.
if the opponent attacks the container, that spider would be trapped inside and unable to move. Depending on the circumstances, I might say that attack is made with advantage or with a +hit modifier as the only thing to consider is the movement of the person carrying the container and the strength of the container. ...and if there's a battle where a spider continually darts in and out of your pocket giving you prolonged advantage, that pocket is going to get smashed...just like an owl continually darting in and out would.
it's a low-intelligence decision...if a creature can realize an opponent is continually stabbing it in the gut because a bug is distracting it, that bug is going to be the priority.
but after all that, i think it boils down to this - saying your familiar can't be attacked because its in your pocket wouldn't work at my table.
So you'd homebrew ways to specifically punish a player for choosing a familiar you disagree with? Weird position, but hey more power to you.
But just a heads up: Following those same homebrew rules about targeting held/carried/worn objects with regular melee attacks leads you to some very weird results. You could simply attack a fighter's fullplate. Why bother trying to hit him when his armor itself has lower AC and only like 10 hp. Cut it right on off him and he's basically helpless now. It isn't just spider familiars you're making easier to kill when you start changing rules like this, it is everyone.
So, a Tiny Spider can ride you like a mount. It has a climb speed and Spider Climb so it can move freely over your body without any checks. If you have a container or place for it to hide in it can simply pop out to Help and pop back in. So, total cover except for when it exposes himself to help. This seems superior to Owl flyby if you want your familiar to be providing you specifically with the help action. What am I missing?
Edit: And bonus for being that super creepy guy who fights with a spider the size of a cat crawling all over you.
say your in your house decked out with your favorite weapons and you see a spider on the floor, and then put a cup on top of that spider. Is it possible to kill the spider without picking up the cup? sure it is-smash the cup that's just sitting on the floor. did the cup disappear and you can't target the cup and its contents? is the cup made out of 1/2 steel that would resist your flying leap or mighty warhammer? no.
cover is cover because it either provides a formidable physical barrier between you and the opponent, or it visually prevents the opponent from locating you....hiding in a leather pouch dangling from your neck or in your pocket would not be any cover at all.... hobgoblin punches your pouch where it saw the spider dart into...crushing whatever container the spider was in, and the spider with it. It doesn't matter at all that it can't see the spider inside your pouch or your pocket....it still knows exactly where it is and there is no formidable barrier.
if the opponent attacks the container, that spider would be trapped inside and unable to move. Depending on the circumstances, I might say that attack is made with advantage or with a +hit modifier as the only thing to consider is the movement of the person carrying the container and the strength of the container. ...and if there's a battle where a spider continually darts in and out of your pocket giving you prolonged advantage, that pocket is going to get smashed...just like an owl continually darting in and out would.
it's a low-intelligence decision...if a creature can realize an opponent is continually stabbing it in the gut because a bug is distracting it, that bug is going to be the priority.
but after all that, i think it boils down to this - saying your familiar can't be attacked because its in your pocket wouldn't work at my table.
So you'd homebrew ways to specifically punish a player for choosing a familiar you disagree with? Weird position, but hey more power to you.
But just a heads up: Following those same homebrew rules about targeting held/carried/worn objects with regular melee attacks leads you to some very weird results. You could simply attack a fighter's fullplate. Why bother trying to hit him when his armor itself has lower AC and only like 10 hp. Cut it right on off him and he's basically helpless now. It isn't just spider familiars you're making easier to kill when you start changing rules like this, it is everyone.
There's a difference here.
With your spider you're trying to make it invincible. You're trying to have the spider, pop up, provide advange and then become immune to all attacks and spells. An Owl with Flyby can still be attacked at range. You're trying to have your spider hide behind total cover for attack immunity. Also, there are no rules for targeting a specific body part of a creature for chopping off arms or to get rid of armour, but the rules do allow attacking a creature - a spider is a creature.
Your plan also won't work, RAW, because scurrying into cramped places or under covers is Hiding, which requires an Action unless you have a feature that lets you hide with a bonus. The Spider doesn't. It takes an Action to hide into your coat or pocket or whatever, and an action to Help - so the best a Spider can do is pop out, Help, then try to hide on its next turn.
HearthSmiths ruling isn't about inventing rules. It's about not letting you cheat the system.
So, a Tiny Spider can ride you like a mount. It has a climb speed and Spider Climb so it can move freely over your body without any checks. If you have a container or place for it to hide in it can simply pop out to Help and pop back in. So, total cover except for when it exposes himself to help. This seems superior to Owl flyby if you want your familiar to be providing you specifically with the help action. What am I missing?
Edit: And bonus for being that super creepy guy who fights with a spider the size of a cat crawling all over you.
say your in your house decked out with your favorite weapons and you see a spider on the floor, and then put a cup on top of that spider. Is it possible to kill the spider without picking up the cup? sure it is-smash the cup that's just sitting on the floor. did the cup disappear and you can't target the cup and its contents? is the cup made out of 1/2 steel that would resist your flying leap or mighty warhammer? no.
cover is cover because it either provides a formidable physical barrier between you and the opponent, or it visually prevents the opponent from locating you....hiding in a leather pouch dangling from your neck or in your pocket would not be any cover at all.... hobgoblin punches your pouch where it saw the spider dart into...crushing whatever container the spider was in, and the spider with it. It doesn't matter at all that it can't see the spider inside your pouch or your pocket....it still knows exactly where it is and there is no formidable barrier.
if the opponent attacks the container, that spider would be trapped inside and unable to move. Depending on the circumstances, I might say that attack is made with advantage or with a +hit modifier as the only thing to consider is the movement of the person carrying the container and the strength of the container. ...and if there's a battle where a spider continually darts in and out of your pocket giving you prolonged advantage, that pocket is going to get smashed...just like an owl continually darting in and out would.
it's a low-intelligence decision...if a creature can realize an opponent is continually stabbing it in the gut because a bug is distracting it, that bug is going to be the priority.
but after all that, i think it boils down to this - saying your familiar can't be attacked because its in your pocket wouldn't work at my table.
So you'd homebrew ways to specifically punish a player for choosing a familiar you disagree with? Weird position, but hey more power to you.
But just a heads up: Following those same homebrew rules about targeting held/carried/worn objects with regular melee attacks leads you to some very weird results. You could simply attack a fighter's fullplate. Why bother trying to hit him when his armor itself has lower AC and only like 10 hp. Cut it right on off him and he's basically helpless now. It isn't just spider familiars you're making easier to kill when you start changing rules like this, it is everyone.
There's a difference here.
With your spider you're trying to make it invincible. You're trying to have the spider, pop up, provide advange and then become immune to all attacks and spells. An Owl with Flyby can still be attacked at range. You're trying to have your spider hide behind total cover for attack immunity. Also, there are no rules for targeting a specific body part of a creature for chopping off arms or to get rid of armour, but the rules do allow attacking a creature - a spider is a creature.
Your plan also won't work, RAW, because scurrying into cramped places or under covers is Hiding, which requires an Action unless you have a feature that lets you hide with a bonus. The Spider doesn't. It takes an Action to hide into your coat or pocket or whatever, and an action to Help - so the best a Spider can do is pop out, Help, then try to hide on its next turn.
HearthSmiths ruling isn't about inventing rules. It's about not letting you cheat the system.
Sorry that doesn't make any sense. He said he'd specifically allowed called shots to worn/held/carried objects and then grant advantage on those attacks. That is entirely his own invention, that is not standard rules. And if you extrapolate from there, you could do the same to anything anyone is holding/wearing/carrying. It'd be chaos.
Also, apparently, TIL you cannot run behind a wall with your movement and gain cover unless you take the Hide action?? I think you're confused.
Sorry that doesn't make any sense. He said he'd specifically allowed called shots to worn/held/carried objects and then grant advantage on those attacks. That is entirely his own invention, that is not standard rules. And if you extrapolate from there, you could do the same to anything anyone is holding/wearing/carrying. It'd be chaos.
HearthSmith did not mention called shots. He said he'd allow targeting the spider even if that spider was in a pocket or something, since the enemy saw it go there. He said the soft material would not be enough to stop the spider being damaged. He even gave an example that this was about targeting the spider with an example of the spider being under a cup instead and letting the enemy smash the cup with a hammer.
Let's put it another way. Let's say you have a blanket with you. Does covering yourself with the blanket stop people shoving a sword through it and into you? No. It doesn't. So it doesn't work for the spider either. The fact it's part of your clothing instead of a blanket or cup, makes no difference.
Targeting the spider (normal rules of targeting creatures) is NOT the same as targeting your eyes or hand (homebrew rules, called shots).
Also, apparently, TIL you cannot run behind a wall with your movement and gain cover unless you take the Hide action?? I think you're confused.
Not the same thing. Just going round a wall for cover would be the equivalent of the spider crawling to your back. If the enemy steps around you, they'll still see the spider and can attack normally. Just as an enemy going round the wall after you would let them attack you normally.
The spider wriggling under your clothes/armour or into your pocket would be like you wriggling into a barrel or under a bed. That requires the hide action.
-
You've also missed the point - it's not about allowing specific shots or not or going into semantics about cover. It's about not letting you use a 1st level spell effect for "infinite unpreventable advantage on all attacks with no drawbacks or limitations" - something normally reserved for high level features and spells. Basically, you're trying to cheat.
Fantastic name btw im tempted to name a real life snake that now.
Probably my favourite moment with all my familiars in the past was when i rode my cat familiar across a massive extremely fast flowing shallow river in the Tomb of Annihilation campaign. (largely due to me being an extremely lightweight halfling. i know halflings weigh like nothing but i was 40 pounds ok.) so then basically a cat's strenght is 3 right? 3 x 15 = 45. so the cat's maximum carrying capacity was 45lb and i was 40. i handed all my stuff to a trusted teamate. (my shield guardian Vorn because i have no trusted teammates.) and rode my cat across that gosh dam river. the shield guardian just waded across being large size and made of adamantium. ik i could have just ridden the guardian but frick no. i moved at 1ft per turn but really idc it was fantastic.
by the time you have an invisible familiar breathing fire you have 2 casters using concentration. seems to me the payoff is reasonable
I am hoping to convince my DM to let me have a pug. Old and stinky, poor vision and sleeping most of the time in a sack I wear on my back.
I know it might suck. But couldn’t you just ready your action and wait for the familiars init. And then fly it in, cast spell, use reaction. Spell hits target?
Is there a reason that a Flying Snake is not listed as an acceptable familiar?
Flying and poison is probably why, the only familiar with those are the warlock specific imp. Could always talk to your dn about it, or if it AL reeking another acceptable flying familiar to it.
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
You'll need to ask the designers for a real answer.
I think it's probably just because they felt it was a bit much for a familiar to have a walk (30), swim (30) and fly speed (60) while all the other familiars have only 2 modes of travel. Especially since it does more damage than any other which must be considered since Pact of Chain Warlocks can have their familiars make an attack.
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Fair enough I suppose, thanks for the insight!
I have a fancy for a Bat. Mainly for the blind sense. You can see though your familiars senses and so fog cloud has a whole new game of hide and seek. You always have advantage and your opponents always have disadvantage.
It takes an action to see through your familiar's senses though - and another action every turn to maintain it. So it's not really feasible to use in combat.
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Just to chime in on familiar names, I have a half-elf Arcane Trickster with an owl named "Hooter"
So, a Tiny Spider can ride you like a mount. It has a climb speed and Spider Climb so it can move freely over your body without any checks. If you have a container or place for it to hide in it can simply pop out to Help and pop back in. So, total cover except for when it exposes himself to help. This seems superior to Owl flyby if you want your familiar to be providing you specifically with the help action. What am I missing?
Edit: And bonus for being that super creepy guy who fights with a spider the size of a cat crawling all over you.
I got quotes!
Owl is the one that everyone seems to choose, but Spider is good, as long as the world isn't filled with arachnophobes.
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Yeah I'd be worried about someone freaking out and trying to kill me/my familiar.
I once chose, just to be contrary, a seahorse. It has absolutely no useful stuff, attacks, and can't even go out of water. It's an obvious choice for backstory, humour, and rolelaying.
say your in your house decked out with your favorite weapons and you see a spider on the floor, and then put a cup on top of that spider. Is it possible to kill the spider without picking up the cup? sure it is-smash the cup that's just sitting on the floor. did the cup disappear and you can't target the cup and its contents? is the cup made out of 1/2 steel that would resist your flying leap or mighty warhammer? no.
cover is cover because it either provides a formidable physical barrier between you and the opponent, or it visually prevents the opponent from locating you....hiding in a leather pouch dangling from your neck or in your pocket would not be any cover at all.... hobgoblin punches your pouch where it saw the spider dart into...crushing whatever container the spider was in, and the spider with it. It doesn't matter at all that it can't see the spider inside your pouch or your pocket....it still knows exactly where it is and there is no formidable barrier.
if the opponent attacks the container, that spider would be trapped inside and unable to move. Depending on the circumstances, I might say that attack is made with advantage or with a +hit modifier as the only thing to consider is the movement of the person carrying the container and the strength of the container. ...and if there's a battle where a spider continually darts in and out of your pocket giving you prolonged advantage, that pocket is going to get smashed...just like an owl continually darting in and out would.
it's a low-intelligence decision...if a creature can realize an opponent is continually stabbing it in the gut because a bug is distracting it, that bug is going to be the priority.
but after all that, i think it boils down to this - saying your familiar can't be attacked because its in your pocket wouldn't work at my table.
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Depends on what you want your familiar to help with. If you want it to help by giving you advantage, owls way better for mobility purposes. Owl can deliver touch based spells easier. Owl scouts better outdoors.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
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So you'd homebrew ways to specifically punish a player for choosing a familiar you disagree with? Weird position, but hey more power to you.
But just a heads up: Following those same homebrew rules about targeting held/carried/worn objects with regular melee attacks leads you to some very weird results. You could simply attack a fighter's fullplate. Why bother trying to hit him when his armor itself has lower AC and only like 10 hp. Cut it right on off him and he's basically helpless now. It isn't just spider familiars you're making easier to kill when you start changing rules like this, it is everyone.
I got quotes!
There's a difference here.
With your spider you're trying to make it invincible. You're trying to have the spider, pop up, provide advange and then become immune to all attacks and spells. An Owl with Flyby can still be attacked at range. You're trying to have your spider hide behind total cover for attack immunity. Also, there are no rules for targeting a specific body part of a creature for chopping off arms or to get rid of armour, but the rules do allow attacking a creature - a spider is a creature.
Your plan also won't work, RAW, because scurrying into cramped places or under covers is Hiding, which requires an Action unless you have a feature that lets you hide with a bonus. The Spider doesn't. It takes an Action to hide into your coat or pocket or whatever, and an action to Help - so the best a Spider can do is pop out, Help, then try to hide on its next turn.
HearthSmiths ruling isn't about inventing rules. It's about not letting you cheat the system.
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Sorry that doesn't make any sense. He said he'd specifically allowed called shots to worn/held/carried objects and then grant advantage on those attacks. That is entirely his own invention, that is not standard rules. And if you extrapolate from there, you could do the same to anything anyone is holding/wearing/carrying. It'd be chaos.
Also, apparently, TIL you cannot run behind a wall with your movement and gain cover unless you take the Hide action?? I think you're confused.
I got quotes!
HearthSmith did not mention called shots. He said he'd allow targeting the spider even if that spider was in a pocket or something, since the enemy saw it go there. He said the soft material would not be enough to stop the spider being damaged. He even gave an example that this was about targeting the spider with an example of the spider being under a cup instead and letting the enemy smash the cup with a hammer.
Let's put it another way. Let's say you have a blanket with you. Does covering yourself with the blanket stop people shoving a sword through it and into you? No. It doesn't. So it doesn't work for the spider either. The fact it's part of your clothing instead of a blanket or cup, makes no difference.
Targeting the spider (normal rules of targeting creatures) is NOT the same as targeting your eyes or hand (homebrew rules, called shots).
Not the same thing. Just going round a wall for cover would be the equivalent of the spider crawling to your back. If the enemy steps around you, they'll still see the spider and can attack normally. Just as an enemy going round the wall after you would let them attack you normally.
The spider wriggling under your clothes/armour or into your pocket would be like you wriggling into a barrel or under a bed. That requires the hide action.
-
You've also missed the point - it's not about allowing specific shots or not or going into semantics about cover. It's about not letting you use a 1st level spell effect for "infinite unpreventable advantage on all attacks with no drawbacks or limitations" - something normally reserved for high level features and spells. Basically, you're trying to cheat.
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Need help with Homebrew? Check out this FAQ/Guide thread by IamSposta
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