I think that cold spells are good for necromancers, because dead bodies are cold, and cold temperatures frequent the night- not to mention that they give you a wider range of spells, such as armor of agathys and cold sphere.
While you certainly do NOT want to do it on a regular basis, it is a good idea to OCCASSIONALLY subvert expectations.
I have a lawful good city which has been perched at the mouth of a hell gate and, consequently, has been locked into an all-out war for generations. It has evolved into using animate dead as soldiers. Its citizens consider volunteering their corpses to be an act of honor. It has, also, adopted ancestor worship.
I also have a mad scientist gnome, Babbydook Balleshot, who makes machines out of animated bone. This includes everything from seige engines which scuttle about like giant scarabs to skeletal x-bows which load themselves.
so basicly the whole gimmic of the aereni elves do in ebberon with their lawful good undead soldiers?
also, assuming you have the proper supply of spells as safety precautions, the worst thing that could really happen with your necromancer summoning demons is that demon suceeding on its charisma save against planar binding, thus wasting spell slots that day, or the summoned demon misinterpreting (perhaps deliberately) your poor wording of an command, which your character should already have a lot of experience with giving precise demands that cannot be misunderstood since he is on an daily basis dealing with skeletons and zombies.
but unless you have an hallow spell or an similar spell that allows you to prevent creatures within from teleportation without preventing your from summoning creatures at all, it is best not to attempt summoning an dybukk, or for that matter any creature who can cast dimension door or misty step at will, that is simply an recepie for disaster.
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
so basicly the whole gimmic of the aereni elves do in ebberon with their lawful good undead soldiers?
also, assuming you have the proper supply of spells as safety precautions, the worst thing that could really happen with your necromancer summoning demons is that demon suceeding on its charisma save against planar binding, thus wasting spell slots that day, or the summoned demon misinterpreting (perhaps deliberately) your poor wording of an command, which your character should already have a lot of experience with giving precise demands that cannot be misunderstood since he is on an daily basis dealing with skeletons and zombies.
but unless you have an hallow spell or an similar spell that allows you to prevent creatures within from teleportation without preventing your from summoning creatures at all, it is best not to attempt summoning an dybukk, or for that matter any creature who can cast dimension door or misty step at will, that is simply an recepie for disaster.
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
well if you play an arcane trickster and you manage to survive all the way up to level 14, you can actiually learn animate dead, the most common one of those four spells, and oathbreaker palladins can similarly cast animate dead once they reach 9th level, but you are likely better of going for wizard as your class if you wanna be an necromancer since you can regardless of what subclass you pick cast animate dead at level 5 and the necromancy subclass gives you animate dead for free plus improved undead minions
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
One fun thing I thought of would be if you where at low hit points, 8 or less, cast life transference on yourself to kill yourself back up to 9 hit points and heal your buddy.
One problem is when you first get life transference spell you might have low enough hit points if you dumped con (for some reason) that you could kill yourself. Not at 0 and dying, instant death.
One problem is when you first get life transference spell you might have low enough hit points if you dumped con (for some reason) that you could kill yourself. Not at 0 and dying, instant death.
you get it at 5th level, and the attack needs to deal an amount equal to your remaining hit points plus your hit point maximum, so you need to dump con hard or be kinda unlucky to do that
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
When I play a necromancer or any caster with life transference I rarely use Life Transference. It is a very useful spell to show party unity, where you'd die to save an ally's life. I like the spell.
I love playing necromancers, though I'm a DM so I normally have to have them be villains and NPC's. You can have tons of undead as a necromancer, and it is hard to keep track of all of them, but I recommend getting a lot of dice and rolling them all at once. This will speed up your turn, so your party hates you a bit less.
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Please check out my homebrew, I would appreciate feedback:
This is a Wizard sub-section so I won't delve too deep but you should experiment with Divine Soul Sorcerer. With Sorcery Points you could create more spell slots and open the doors for more casting. This can allow you to create more undead, buff them with your new Cleric spell access, and more.
One of the major downsides is the lack of beefiness you'd get from Undead Thralls, but when you can twin Polymorph two of your minions into Giant Apes...
Thanks for sharing your experience! I'm about to play my Necromancer and can't wait!
I just hit level 6 with my necromancer and revealed to my party that I raised a zombie. Seems pretty fun. In a pinch I plan on using vampiric touch on my own zombies to heal myself. I doubt I'll go past 16 thralls at higher levels (playing tyranny of dragons)
This is a Wizard sub-section so I won't delve too deep but you should experiment with Divine Soul Sorcerer. With Sorcery Points you could create more spell slots and open the doors for more casting. This can allow you to create more undead, buff them with your new Cleric spell access, and more.
One of the major downsides is the lack of beefiness you'd get from Undead Thralls, but when you can twin Polymorph two of your minions into Giant Apes...
Thanks for sharing your experience! I'm about to play my Necromancer and can't wait!
BTW Playing this in Decent into Avernus and it is disgusting. Hands down best character I've ever played.
This is a Wizard sub-section so I won't delve too deep but you should experiment with Divine Soul Sorcerer. With Sorcery Points you could create more spell slots and open the doors for more casting. This can allow you to create more undead, buff them with your new Cleric spell access, and more.
One of the major downsides is the lack of beefiness you'd get from Undead Thralls, but when you can twin Polymorph two of your minions into Giant Apes...
Thanks for sharing your experience! I'm about to play my Necromancer and can't wait!
Divine soul sorcerer necromancer has for the longest time been one of my favourite character concepts that i've had on the backburner for some time now, twinned finger of death means twice the growth of your permanent undead army, aid to buff your undead, bless helps deal with turn undead from npc clerics and beefs up zombies by default thanks to undead fortitude, beacon of hope and inspirational speech helps further counter clerics and their turn undead, skeletal wings are of course really on brand etc etc. Really good stuff, never considered polymorph
Oh yeah and you get pre-wish hallow, planar ally and if you want clone you can use wish
This is a Wizard sub-section so I won't delve too deep but you should experiment with Divine Soul Sorcerer. With Sorcery Points you could create more spell slots and open the doors for more casting. This can allow you to create more undead, buff them with your new Cleric spell access, and more.
One of the major downsides is the lack of beefiness you'd get from Undead Thralls, but when you can twin Polymorph two of your minions into Giant Apes...
Thanks for sharing your experience! I'm about to play my Necromancer and can't wait!
Divine soul sorcerer necromancer has for the longest time been one of my favourite character concepts that i've had on the backburner for some time now, twinned finger of death means twice the growth of your permanent undead army, aid to buff your undead, bless helps deal with turn undead from npc clerics and beefs up zombies by default thanks to undead fortitude, beacon of hope and inspirational speech helps further counter clerics and their turn undead, skeletal wings are of course really on brand etc etc. Really good stuff, never considered polymorph
Oh yeah and you get pre-wish hallow, planar ally and if you want clone you can use wish
Breh for real I don't think I'll ever play another class. I've been challenging myself to find a better necro build and I can't make one.
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i think 3.5e and earlier had an entire thing about "negative energy damage" that hurt non undead and healed undead
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I think that cold spells are good for necromancers, because dead bodies are cold, and cold temperatures frequent the night- not to mention that they give you a wider range of spells, such as armor of agathys and cold sphere.
jack l p
While you certainly do NOT want to do it on a regular basis, it is a good idea to OCCASSIONALLY subvert expectations.
I have a lawful good city which has been perched at the mouth of a hell gate and, consequently, has been locked into an all-out war for generations. It has evolved into using animate dead as soldiers. Its citizens consider volunteering their corpses to be an act of honor. It has, also, adopted ancestor worship.
I also have a mad scientist gnome, Babbydook Balleshot, who makes machines out of animated bone. This includes everything from seige engines which scuttle about like giant scarabs to skeletal x-bows which load themselves.
so basicly the whole gimmic of the aereni elves do in ebberon with their lawful good undead soldiers?
also, assuming you have the proper supply of spells as safety precautions, the worst thing that could really happen with your necromancer summoning demons is that demon suceeding on its charisma save against planar binding, thus wasting spell slots that day, or the summoned demon misinterpreting (perhaps deliberately) your poor wording of an command, which your character should already have a lot of experience with giving precise demands that cannot be misunderstood since he is on an daily basis dealing with skeletons and zombies.
but unless you have an hallow spell or an similar spell that allows you to prevent creatures within from teleportation without preventing your from summoning creatures at all, it is best not to attempt summoning an dybukk, or for that matter any creature who can cast dimension door or misty step at will, that is simply an recepie for disaster.
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I've never played Eberron. I thought the only similarity to Aerini was ancestor worship?
so basicly the whole gimmic of the aereni elves do in ebberon with their lawful good undead soldiers?
also, assuming you have the proper supply of spells as safety precautions, the worst thing that could really happen with your necromancer summoning demons is that demon suceeding on its charisma save against planar binding, thus wasting spell slots that day, or the summoned demon misinterpreting (perhaps deliberately) your poor wording of an command, which your character should already have a lot of experience with giving precise demands that cannot be misunderstood since he is on an daily basis dealing with skeletons and zombies.
but unless you have an hallow spell or an similar spell that allows you to prevent creatures within from teleportation without preventing your from summoning creatures at all, it is best not to attempt summoning an dybukk, or for that matter any creature who can cast dimension door or misty step at will, that is simply an recepie for disaster.
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
So, to be clear, there is a spell that can turn your fallen enemies into your minions?
Four of them.
Animate Dead
Danse Macabre
Create Undead
Finger of Death
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Thanks, I just started playing a week ago, was messing around with rogue assassins, and I want to get into more magic.
well if you play an arcane trickster and you manage to survive all the way up to level 14, you can actiually learn animate dead, the most common one of those four spells, and oathbreaker palladins can similarly cast animate dead once they reach 9th level, but you are likely better of going for wizard as your class if you wanna be an necromancer since you can regardless of what subclass you pick cast animate dead at level 5 and the necromancy subclass gives you animate dead for free plus improved undead minions
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
One fun thing I thought of would be if you where at low hit points, 8 or less, cast life transference on yourself to kill yourself back up to 9 hit points and heal your buddy.
When the DM smiles, it is already to late.
life transference is such a weird spell, verry interesting, fits the whole "hit point manipulation" theme of the necromancer
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
One problem is when you first get life transference spell you might have low enough hit points if you dumped con (for some reason) that you could kill yourself. Not at 0 and dying, instant death.
When the DM smiles, it is already to late.
you get it at 5th level, and the attack needs to deal an amount equal to your remaining hit points plus your hit point maximum, so you need to dump con hard or be kinda unlucky to do that
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
When I play a necromancer or any caster with life transference I rarely use Life Transference. It is a very useful spell to show party unity, where you'd die to save an ally's life. I like the spell.
I love playing necromancers, though I'm a DM so I normally have to have them be villains and NPC's. You can have tons of undead as a necromancer, and it is hard to keep track of all of them, but I recommend getting a lot of dice and rolling them all at once. This will speed up your turn, so your party hates you a bit less.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
This is a Wizard sub-section so I won't delve too deep but you should experiment with Divine Soul Sorcerer. With Sorcery Points you could create more spell slots and open the doors for more casting. This can allow you to create more undead, buff them with your new Cleric spell access, and more.
One of the major downsides is the lack of beefiness you'd get from Undead Thralls, but when you can twin Polymorph two of your minions into Giant Apes...
Thanks for sharing your experience! I'm about to play my Necromancer and can't wait!
I just hit level 6 with my necromancer and revealed to my party that I raised a zombie. Seems pretty fun. In a pinch I plan on using vampiric touch on my own zombies to heal myself. I doubt I'll go past 16 thralls at higher levels (playing tyranny of dragons)
BTW Playing this in Decent into Avernus and it is disgusting. Hands down best character I've ever played.
Divine soul sorcerer necromancer has for the longest time been one of my favourite character concepts that i've had on the backburner for some time now, twinned finger of death means twice the growth of your permanent undead army, aid to buff your undead, bless helps deal with turn undead from npc clerics and beefs up zombies by default thanks to undead fortitude, beacon of hope and inspirational speech helps further counter clerics and their turn undead, skeletal wings are of course really on brand etc etc. Really good stuff, never considered polymorph
Oh yeah and you get pre-wish hallow, planar ally and if you want clone you can use wish
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Breh for real I don't think I'll ever play another class. I've been challenging myself to find a better necro build and I can't make one.