When you use the Dash action, difficult terrain doesn't cost extra movement on that turn.
When you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.
...stacks with Bladesong?
Bladesong
Starting at 2nd level, you can invoke a secret elven magic called the Bladesong, provided that you aren't wearing medium or heavy armor or using a shield. It graces you with supernatural speed, agility, and focus.
While your Bladesong is active, you gain the following benefits:
Ah, this is one of the fun topics...see who can be the "fastest".
Monks have natural speed, and barbarians to a lesser extent.
Rogues can "Cunning Action" to Dash.
Bladesingers get that 10ft movement with "Bladesong"...then you can add Mobile...then you can cast "Longstrider"...
Then...!
Perhaps cast "Expeditious Retreat" to bonus action Dash...which DOUBLES your already-increased movement round-to-round (disclaimer, concentration)
...or cast "Tenser's Transformation", add a flat 10ft movement speed, and dish out some force damage. Now there's a spell meant for Bladesingers!
Haha, hadnt gotten that far in developing my Bladesinger, but now I see this character has some awesome potential to annoy our DM with moving all around the battlefield without getting hit.
Making a lvl 10 Bladesinger as a backup in case my warlock dies next session. Awefully nice to get around 22 in AC with only studded leather and no magical items. With a Shield as a reaction thats 27 AC for one round. I love the idea of a elf dancing around the battlefield like that, tossing a few spells or stabbing someone with his/her rapier.
I briefly played a Bladesinger and played him as sort of a coward (my barbarian had "temporarily" been transported to London after jumping into a strange machine, and this wizard had replaced her for two sessions. He had come out of the machine in her place).
Anyway, he was literally a wizard custodian...he worked for much more powerful, intelligent wizards. But the requirement for working at the Academy was to actually "be" a wizard. His Bladesinging was literally just knowing his way around a broomstick and mop.
He did NOT like fighting; his speed was how he ran screaming around the battlefield. Funny thing was, this sometimes made him more frightening to enemies than the barbarian...I've been planning on making him a main character.
Lets not forget the spell Haste paires extremely well with the Bladesong:
Bladesong
Twice per short rest, you can use a bonus action to start a Bladesong, which lasts for 1 minute and grants you the following benefits:
You gain a +5 bonus to your AC, your walking speed increases by 10 ft., you have advantage on Acrobatics checks, and you gain a +5 bonus to any CON saving throw you make to maintain your concentration on a spell.
It ends early if you are incapacitated, if you don medium or heavy armor or a shield, or if you use two hands to make an attack with a weapon. You can also dismiss the Bladesong at any time you choose (no action required).
Self-casting Haste is always a huge risk, especially if you're gonna be wading into melee. War Caster helps, but losing Concentration while hasted is Bad™. Not only are you no longer hasted, but you lose an entire turn. (Granted, the AC bump helps avoid getting hit, to avoid Concentration checks, but it's still pretty risky.)
I've got an Yuant-ti NPC assassin, he's the Yaun-ti version of a bladesinger in my current campaign, whip wielding style called Snake Style, when ever he's been met so far he's used the longstrider + haste combo to get within 10ft, then booming blade via a whip then run off, rinse and repeat and misty step or dimension door for those moments when running isn't an option.
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* Need a character idea? Search for "Rob76's Unused" in the Story and Lore section.
Booming blade has a range of 5 feet, and its description says its weapon attack must be within that range. Whatever melee weapon you're using, the range is 5 feet. The spell really means it. #DnDhttps://t.co/4ad1qKYmM8
oh dear....appears as DM i've been cheating...well I'll know for next time, fortunately each time the party have met him he's been more intent on getting away so no hard to retcon previous encounters.
oh dear....appears as DM i've been cheating...well I'll know for next time, fortunately each time the party have met him he's been more intent on getting away so no hard to retcon previous encounters.
Hey, its your campaign and you make the rules fit your schemes and plots! Or you can go with this combo on that NPC:
I was running through a few option in my head, I'm leaning towards just making it a cult ability as the NPC's entire thing is to create an assassins guild, that way its just a niche thing he and some of his acolytes can do....thank you for helping to dig me out of a plot hole though.
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* Need a character idea? Search for "Rob76's Unused" in the Story and Lore section.
Im just wondering if Mobile....
...stacks with Bladesong?
There's no reason to see why it shouldn't. As far as I'm aware there are no rules about stacking movement speed, such as the AC calculation rules.
Ah, this is one of the fun topics...see who can be the "fastest".
Monks have natural speed, and barbarians to a lesser extent.
Rogues can "Cunning Action" to Dash.
Bladesingers get that 10ft movement with "Bladesong"...then you can add Mobile...then you can cast "Longstrider"...
Then...!
Perhaps cast "Expeditious Retreat" to bonus action Dash...which DOUBLES your already-increased movement round-to-round (disclaimer, concentration)
...or cast "Tenser's Transformation", add a flat 10ft movement speed, and dish out some force damage. Now there's a spell meant for Bladesingers!
Haha, hadnt gotten that far in developing my Bladesinger, but now I see this character has some awesome potential to annoy our DM with moving all around the battlefield without getting hit.
Making a lvl 10 Bladesinger as a backup in case my warlock dies next session. Awefully nice to get around 22 in AC with only studded leather and no magical items. With a Shield as a reaction thats 27 AC for one round. I love the idea of a elf dancing around the battlefield like that, tossing a few spells or stabbing someone with his/her rapier.
I briefly played a Bladesinger and played him as sort of a coward (my barbarian had "temporarily" been transported to London after jumping into a strange machine, and this wizard had replaced her for two sessions. He had come out of the machine in her place).
Anyway, he was literally a wizard custodian...he worked for much more powerful, intelligent wizards. But the requirement for working at the Academy was to actually "be" a wizard. His Bladesinging was literally just knowing his way around a broomstick and mop.
He did NOT like fighting; his speed was how he ran screaming around the battlefield. Funny thing was, this sometimes made him more frightening to enemies than the barbarian...I've been planning on making him a main character.
If you're going for speed, can't leave out tabaxi, also monks can use bonus action to dash as well, though not for free.
Lets not forget the spell Haste paires extremely well with the Bladesong:
Self-casting Haste is always a huge risk, especially if you're gonna be wading into melee. War Caster helps, but losing Concentration while hasted is Bad™. Not only are you no longer hasted, but you lose an entire turn. (Granted, the AC bump helps avoid getting hit, to avoid Concentration checks, but it's still pretty risky.)
Don't stay in melee if you're a blade singer. Take mobile. Get obscene speed. Zip in and out like a monk.
I've got an Yuant-ti NPC assassin, he's the Yaun-ti version of a bladesinger in my current campaign, whip wielding style called Snake Style, when ever he's been met so far he's used the longstrider + haste combo to get within 10ft, then booming blade via a whip then run off, rinse and repeat and misty step or dimension door for those moments when running isn't an option.
Booming blade has a range of 5' so you can't use it at 10ft with whip.
It wasn't mentioned, but it's possible the NPC has spell sniper or a different, NPC only, trait that lets them increase the range.
oh dear....appears as DM i've been cheating...well I'll know for next time, fortunately each time the party have met him he's been more intent on getting away so no hard to retcon previous encounters.
Hey, its your campaign and you make the rules fit your schemes and plots! Or you can go with this combo on that NPC:
https://rpg.stackexchange.com/questions/114080/does-booming-blade-and-spell-sniper-stack
I was running through a few option in my head, I'm leaning towards just making it a cult ability as the NPC's entire thing is to create an assassins guild, that way its just a niche thing he and some of his acolytes can do....thank you for helping to dig me out of a plot hole though.