The cantrip I use the “most” for flavour in the game is Prestidigitation. Cleaning things, flavouring food, making strange smells, or having that ace of spades magically appear in your card game is super fun. The cantrip I use most in combat is Fire Bolt - when you are concentrating on a spell and just want to take a potshot at an enemy that is the one you want.
My understanding is that they can do exactly that. Oh shoot, there’s an aura of booming energy on me. I better stop moving. If the movement were involuntary, then booming blade doesn’t trigger per description. If you can’t choose to stop the movement then it isn’t voluntary at that point. You still take the immediate damage from the spell and the reactive effect still waits to be triggered (assuming the target chose to stop the movement to avoid damage).
They normally can just not walk, but not when you do it as part of an opportunity attack. You strike them while they're moving away.
The order of operations is: They declare the intent to move away (still within 5ft of you) -> you use your Reaction to make an opportunity attack (they're still within 5ft of you) -> they do the move they declared they do -> Booming Blade's secondary effect goes off.
There's absolutely nothing ambiguous about it. Nothing allows anyone to take their movement back after having already triggered an opportunity attack. They can move back into your melee range of course or stop right outside of your melee range (usually at 10ft) but that doesn't help with avoiding Booming Blade's secondary effect.
My understanding is that they can do exactly that. Oh shoot, there’s an aura of booming energy on me. I better stop moving. If the movement were involuntary, then booming blade doesn’t trigger per description. If you can’t choose to stop the movement then it isn’t voluntary at that point. You still take the immediate damage from the spell and the reactive effect still waits to be triggered (assuming the target chose to stop the movement to avoid damage).
They normally can just not walk, but not when you do it as part of an opportunity attack. You strike them while they're moving away.
The order of operations is: They declare the intent to move away (still within 5ft of you) -> you use your Reaction to make an opportunity attack (they're still within 5ft of you) -> they do the move they declared they do -> Booming Blade's secondary effect goes off.
There's absolutely nothing ambiguous about it. Nothing allows anyone to take their movement back after having already triggered an opportunity attack. They can move back into your melee range of course or stop right outside of your melee range (usually at 10ft) but that doesn't help with avoiding Booming Blade's secondary effect.
Yes one of those completely nonsensical JC responses. If you want to go along with that then I don't know what else to tell you than you do you. You'll be in the absolute minority though.
Well as stated, at the time JC's completely nonsensical responses were RAI. So do with that, what you will. It's another example of badly written rules as far as I'm concerned. With that said, if the movement isn't voluntary, then BB doesn't proc.
As for being a minority...I've never cared much what the majority thinks. I do what I think is right and let everyone else do what they think..even if they're wrong ;)
1) Firebolt - Simple and effective damage cantrip, more or less indispensable.
2 & 3) Minor Illusion & Prestidigitation - As useful and flexible as your imagination can make them and your DM rolls with.
4) Mage Hand - It's functionally the force; it's always useful.
5) Wild card - Fifth spot I could give to a lot of things; second damage type since fire is resisted would be the first one to come to mind; Ray of frost maybe for the debuff, or Light for another utility one though that can be debatable dependant on how many in your party have darkvision.
PS: ... How does True Strike have nearly 300 votes!? I thought wizards were supposed to be intelligent.
I chose minor illusion, mage hand, message and prestigitation because I love creative spells and booming blade is great for Gish builds especially using feats, subclasses and/or multiclassing.
Mold Earth, Shape Water, and Control Flame are far more powerful, useful, and open for creative use than the vast majority of cantrips. Seems criminal how low they're ranked here.
Mold the earth really only allows you to: - Do the same thing that a shovel does. - Draw or write on the ground. - Create difficult terrain or remove it. It's really a very limited cantrip. What happens is that a lot of people use it for things that are outside of what it actually does.
Control Flames is somewhat more useful as it allows you to do some illusions with fire. But there are better options in the wizard's cantrip list to do that. Still, it's pretty much better than Mold the earth.
Shape Water is one of my favorite cantrips. It really allows you to do a lot of useful things. And it's precisely that many people use Mold the earth as if it were Shape Water but with dirt. And it should be. But RAW is not like that.
Mold the earth really only allows you to: - Do the same thing that a shovel does.
A shovel-full is about 20 lbs of loose soil or dirt. Roughly.
A 5 x 5 x 5 cube of loose rock, sand, dirt has an upper threshold of about 100lbs per cubic foot. And it has 125 cubic feet. So weights in the neighborhood of 12,500lbs.
At 20lbs a scoop, assuming one scoop a round, you'd dig your Mold Earth sized hole in 625 rounds, aka just over 1 hour of backbreaking hand-callousing exhaustion-inflicting labor.
Meanwhile the guy with Mold Earth could have created an Oympic sized pool while you broke you body and your spirit digging your 1 square sized pot hole. Or a 3,000 ft long trench/wall.
So, not really the same thing a shovel does. But more like the same thing over 600 shovels do. That's a force multiplier rarely found anywhere. One dude with this spell completely changes the landscape of war or battlefields... literally and figuratively.
Yeah, well, you do it faster and with less effort than with a shovel. Okay. But that's what I mean. The cantrip allows you to move dirt, the same as a shovel. Faster and with less effort? Of course. But its functionality is that.
You can also draw pictures and write in the dirt. And create or destroy difficult terrain.
That's what the cantrip does. If it seems to you that it is at the level of utility of other cantrips, nothing to say. It is your opinion. But I wanted to clarify that the cantrip does that, since many people get confused.
Blade ward is an extremely useful defensive spell. You take half damage from piercing, slashing, and bludgeoning damage; this includes magic weapons, so your entire party could take half damage from normal weapons.
The cantrip I use the “most” for flavour in the game is Prestidigitation. Cleaning things, flavouring food, making strange smells, or having that ace of spades magically appear in your card game is super fun. The cantrip I use most in combat is Fire Bolt - when you are concentrating on a spell and just want to take a potshot at an enemy that is the one you want.
This discussion has been done. You can cheat and go to post 166 and see where it stopped. Opportunity attacks and booming blade question - Rules & Game Mechanics - Dungeons & Dragons Discussion - D&D Beyond Forums - D&D Beyond (dndbeyond.com)
Well as stated, at the time JC's completely nonsensical responses were RAI. So do with that, what you will. It's another example of badly written rules as far as I'm concerned. With that said, if the movement isn't voluntary, then BB doesn't proc.
As for being a minority...I've never cared much what the majority thinks. I do what I think is right and let everyone else do what they think..even if they're wrong ;)
Lmao Snowflake? Okay kettle.
The moment you can’t chose to do or not do something, it isn’t voluntary. It’s literally the definition of the word.
I find it amusing that this is getting you so upset. I’m almost inclined to continue this argument just to see the ruffled feathers. Almost.
He said snowflake… bahahaha
My personal 5:
1) Firebolt - Simple and effective damage cantrip, more or less indispensable.
2 & 3) Minor Illusion & Prestidigitation - As useful and flexible as your imagination can make them and your DM rolls with.
4) Mage Hand - It's functionally the force; it's always useful.
5) Wild card - Fifth spot I could give to a lot of things; second damage type since fire is resisted would be the first one to come to mind; Ray of frost maybe for the debuff, or Light for another utility one though that can be debatable dependant on how many in your party have darkvision.
PS: ... How does True Strike have nearly 300 votes!? I thought wizards were supposed to be intelligent.
Minor illusion, prestidigitation, and shape water are quite fun, and useful in and out of combat.
⌜╔═════════════ The Board ══════════════╗⌝
...took me in, showed compassion, and prepared me...
⌞╚════════════ Extended Signature ════════════╝⌟
Thats what I was thinking. But at least the percentage is low.
⌜╔═════════════ The Board ══════════════╗⌝
...took me in, showed compassion, and prepared me...
⌞╚════════════ Extended Signature ════════════╝⌟
I chose minor illusion, mage hand, message and prestigitation because I love creative spells and booming blade is great for Gish builds especially using feats, subclasses and/or multiclassing.
Mold Earth, Shape Water, and Control Flame are far more powerful, useful, and open for creative use than the vast majority of cantrips. Seems criminal how low they're ranked here.
I got quotes!
Mold the earth really only allows you to:
- Do the same thing that a shovel does.
- Draw or write on the ground.
- Create difficult terrain or remove it.
It's really a very limited cantrip. What happens is that a lot of people use it for things that are outside of what it actually does.
Control Flames is somewhat more useful as it allows you to do some illusions with fire. But there are better options in the wizard's cantrip list to do that. Still, it's pretty much better than Mold the earth.
Shape Water is one of my favorite cantrips. It really allows you to do a lot of useful things. And it's precisely that many people use Mold the earth as if it were Shape Water but with dirt. And it should be. But RAW is not like that.
A shovel-full is about 20 lbs of loose soil or dirt. Roughly.
A 5 x 5 x 5 cube of loose rock, sand, dirt has an upper threshold of about 100lbs per cubic foot. And it has 125 cubic feet. So weights in the neighborhood of 12,500lbs.
At 20lbs a scoop, assuming one scoop a round, you'd dig your Mold Earth sized hole in 625 rounds, aka just over 1 hour of backbreaking hand-callousing exhaustion-inflicting labor.
Meanwhile the guy with Mold Earth could have created an Oympic sized pool while you broke you body and your spirit digging your 1 square sized pot hole. Or a 3,000 ft long trench/wall.
So, not really the same thing a shovel does. But more like the same thing over 600 shovels do. That's a force multiplier rarely found anywhere. One dude with this spell completely changes the landscape of war or battlefields... literally and figuratively.
I got quotes!
Yeah, well, you do it faster and with less effort than with a shovel. Okay. But that's what I mean. The cantrip allows you to move dirt, the same as a shovel. Faster and with less effort? Of course. But its functionality is that.
You can also draw pictures and write in the dirt. And create or destroy difficult terrain.
That's what the cantrip does. If it seems to you that it is at the level of utility of other cantrips, nothing to say. It is your opinion. But I wanted to clarify that the cantrip does that, since many people get confused.
Blade ward is an extremely useful defensive spell. You take half damage from piercing, slashing, and bludgeoning damage; this includes magic weapons, so your entire party could take half damage from normal weapons.
(I'm just waiting for the onslaught of people saying that Blade Ward is bad...)
⌜╔═════════════ The Board ══════════════╗⌝
...took me in, showed compassion, and prepared me...
⌞╚════════════ Extended Signature ════════════╝⌟