i seem be having some d&d beyond issues or noticing some things with the guide to wildmount.
1. i cannot use the Wildmount monsters in the encounter builder.
2. i cannot see the wildmount classes/Races unless i turn on CR content (this makes sense)
3. i am a little confused about how some of the content from the wildmount guide works with some other content (like why cant i use magic initiate feat to give an class the 1st level graviturgy spells)
3. i am a little confused about how some of the content from the wildmount guide works with some other content (like why cant i use magic initiate feat to give an class the 1st level graviturgy spells)
Those spells do not appear on the “Wizard Spell List” and as such are not eligible to be selected as part of the Magic Initiate Feat.
Number 1 might be because the builder is still in beta, so they might not have added EGtW yet.
As you suspect, 2 is intentional, policy is that Forgotten Realms is the official D&D setting and books that cover other settings are given a toggle to opt in/out.
3 is also intentional as the Dunamancy spells are explicitly mentioned to be reserved for Dunamancers. Adding these spells to base-class spell lists is something that is mentioned as a variant rule. I imagine it would be a massive headache to implement that variant along with the official rules.
Hope that clarifies.
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Vote here for an interim solution for homebrew classes:
i seem be having some d&d beyond issues or noticing some things with the guide to wildmount.
1. i cannot use the Wildmount monsters in the encounter builder.
2. i cannot see the wildmount classes/Races unless i turn on CR content (this makes sense)
3. i am a little confused about how some of the content from the wildmount guide works with some other content (like why cant i use magic initiate feat to give an class the 1st level graviturgy spells)
help is appreciated
Those spells do not appear on the “Wizard Spell List” and as such are not eligible to be selected as part of the Magic Initiate Feat.
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Number 1 might be because the builder is still in beta, so they might not have added EGtW yet.
As you suspect, 2 is intentional, policy is that Forgotten Realms is the official D&D setting and books that cover other settings are given a toggle to opt in/out.
3 is also intentional as the Dunamancy spells are explicitly mentioned to be reserved for Dunamancers. Adding these spells to base-class spell lists is something that is mentioned as a variant rule. I imagine it would be a massive headache to implement that variant along with the official rules.
Hope that clarifies.
Vote here for an interim solution for homebrew classes:
https://dndbeyond.zendesk.com/hc/en-us/community/posts/360036951934-Homebrew-class-interim-solution
thanks man! very helpful
For Dunamancy, if the DM grants the spells to player characters, you may find this thread useful:
https://www.dndbeyond.com/forums/dungeons-dragons-discussion/homebrew-house-rules/60437-modifying-official-spells-for-your-private
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