One of my players has a homebrew subclass that I designed to be a sorcerer version of an arcane trickster with a lot of fire emphasis.
In giving her bonus cantrips, none of those cantrips which currently exist in the game are appearing in her spell book as always prepared. There will be some homebrew cantrips as well, but I haven't even gotten that far.
I don’t know how you set it up since I’m not a moderator, but Arcane Tricksters do not prepare spells and so none of their spells are ever “always prepared” and there is no way to change that. If you added those spells to the “Additional Specific Spells” field they will only ever appear in the list of spells available to learn.
To add new spell that do no count against the number of spells known, you will instead need to create a class feature and as part of that use the “Spells” subsection and “Add a Spell.” There, add an individual spell to the “Spell” field, set which Ability is required, and then make sure that “Counts as Known” is set to “No” and [SAVE]. Then save the feature, and finally re-save the whole subclass using the main [SAVE CHANGES] button under Basic Information.
One of my players has a homebrew subclass that I designed to be a sorcerer version of an arcane trickster with a lot of fire emphasis.
In giving her bonus cantrips, none of those cantrips which currently exist in the game are appearing in her spell book as always prepared. There will be some homebrew cantrips as well, but I haven't even gotten that far.
https://www.dndbeyond.com/classes/rogue/subclass/664906/edit
Unpublished because it's a hodgepodge. Read that the mods can still access it.
Thanks!
Edit: Specifically the cantrips. The non-cantrip spells appear as options, and are working normally.
I don’t know how you set it up since I’m not a moderator, but Arcane Tricksters do not prepare spells and so none of their spells are ever “always prepared” and there is no way to change that. If you added those spells to the “Additional Specific Spells” field they will only ever appear in the list of spells available to learn.
To add new spell that do no count against the number of spells known, you will instead need to create a class feature and as part of that use the “Spells” subsection and “Add a Spell.” There, add an individual spell to the “Spell” field, set which Ability is required, and then make sure that “Counts as Known” is set to “No” and [SAVE]. Then save the feature, and finally re-save the whole subclass using the main [SAVE CHANGES] button under Basic Information.
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