I've been first-timing a wizard in a homebrew campaign for a bit now and picked Chronurgy as the Subclass because it sounded awesome. I bought both the subclass and the dunamancy spell list and they do show up as owned content. However, whenever I am trying to add any of the Dunamancy spells to the spellbook, they simply won't show up.
I thought it might be a book at first, but weeks later, the next level up comes, and it is still not an option. What am i doing wrong? Am i still missing content? Am i not seeing some option in the character sheet?
What level is your character? A second level wizard (the level at which you can pick Chronurgy as your arcane tradition) will only see two dunamis spells; sapping sting, and gift of alacrity. At third level you get second level spell slots so should see fortune's favor and wristpocket.
It's also worth checking that you still have Critical Role content enabled.
So we just got a level up to level 3. I saw wristpocket and thought that was for different reasons. Apparently i was just to stupid to see Gift of alacrity and fortune's favor as well. Magnify Gravity still does not show up however, and that was the one spell I intended to pick up at level 2 and couldn't. Since it doesn't show up as a tooltip either, is there maybe something wrong with the spell itself? Anyways it seems i was just being dumb and the spell list itself works, was just too focused on magnify gravity. Thanks!
Ah man. It really seems I'm just incapable of reading. I'd heard somewhere that the full spell list would be available to either subclass. My bad, sorry for opening a thread about it.
Ah man. It really seems I'm just incapable of reading. I'd heard somewhere that the full spell list would be available to either subclass. My bad, sorry for opening a thread about it.
That's because this wording "This section presents a sampling of spells developed through the manipulation of dunamis. These spells are available to the wizard subclasses previously mentioned in this chapter, as well as other spellcasting classes with the Dungeon Master’s consent (see the “Dunamancy for Non-Dunamancers” sidebar)." Could have been a bit clearer. So even if you have DM consent there is no way to easily allow it on dndb.
Ah man. It really seems I'm just incapable of reading. I'd heard somewhere that the full spell list would be available to either subclass. My bad, sorry for opening a thread about it.
That's because this wording "This section presents a sampling of spells developed through the manipulation of dunamis. These spells are available to the wizard subclasses previously mentioned in this chapter, as well as other spellcasting classes with the Dungeon Master’s consent (see the “Dunamancy for Non-Dunamancers” sidebar)." Could have been a bit clearer. So even if you have DM consent there is no way to easily allow it on dndb.
There are two ways to allow it on D&D Beyond, although I won't presume easiness.
Create a homebrew copy of your current subclass and add the dunamis spells as additional spells for that subclass. Replace your current subclass with the copy.
Create a homebrew copy of each dunamis spell you want to add, and add your current class or subclass to the 'available to' field
Create a copy of your current race, subrace or backgroun and add the dunamis spells to the expanded spell list modifier. Replace your subrace or background with the copy.
Any of these options will grant the dunamis spells to your character. Hope this helps
If it was me I would go with door number 1, it’s likely the fastest and easiest way and also least likely to cause confusion later. Here is the step-by-step:
Step 1- Drag-highlight the following paragraph and copy it:
Focusing on the manipulation of time, those who follow the Chronurgy tradition learn to alter the pace of reality to their liking. Using the ramping of anticipatory dunamis energy, these mages can bend the flow of time as adroitly as a skilled musician plays an instrument, lending themselves and their allies an advantage in the blink of an eye.
Change the name from “Copy_of_Chronurgy Magic” to “Chronurgy Magic Dunamancer” so it will easily be recognized as having full access to all Dunamancy spells.
Paste that copied paragraph into both of the description fields.
Add the graviturgy spells to the field indicated in the image below and then hit [CREATE SUBCLASS]:
That’s it, you’re done. Simply edit your character by switching your subclass from the original to your customized version and away you play.
Hey there,
I've been first-timing a wizard in a homebrew campaign for a bit now and picked Chronurgy as the Subclass because it sounded awesome. I bought both the subclass and the dunamancy spell list and they do show up as owned content. However, whenever I am trying to add any of the Dunamancy spells to the spellbook, they simply won't show up.
I thought it might be a book at first, but weeks later, the next level up comes, and it is still not an option. What am i doing wrong? Am i still missing content? Am i not seeing some option in the character sheet?
What level is your character? A second level wizard (the level at which you can pick Chronurgy as your arcane tradition) will only see two dunamis spells; sapping sting, and gift of alacrity. At third level you get second level spell slots so should see fortune's favor and wristpocket.
It's also worth checking that you still have Critical Role content enabled.
Find my D&D Beyond articles here
So we just got a level up to level 3. I saw wristpocket and thought that was for different reasons. Apparently i was just to stupid to see Gift of alacrity and fortune's favor as well. Magnify Gravity still does not show up however, and that was the one spell I intended to pick up at level 2 and couldn't. Since it doesn't show up as a tooltip either, is there maybe something wrong with the spell itself? Anyways it seems i was just being dumb and the spell list itself works, was just too focused on magnify gravity. Thanks!
magnify gravity is only available to wizards who choose the graviturgy subclass, not to those who choose chronomancy.
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Ah man. It really seems I'm just incapable of reading. I'd heard somewhere that the full spell list would be available to either subclass. My bad, sorry for opening a thread about it.
That's because this wording "This section presents a sampling of spells developed through the manipulation of dunamis. These spells are available to the wizard subclasses previously mentioned in this chapter, as well as other spellcasting classes with the Dungeon Master’s consent (see the “Dunamancy for Non-Dunamancers” sidebar)." Could have been a bit clearer. So even if you have DM consent there is no way to easily allow it on dndb.
There are two ways to allow it on D&D Beyond, although I won't presume easiness.
Any of these options will grant the dunamis spells to your character. Hope this helps
Find my D&D Beyond articles here
Yes this works but like you said, I won't presume easiness or being comfortable with the home-brew tools.
If it was me I would go with door number 1, it’s likely the fastest and easiest way and also least likely to cause confusion later. Here is the step-by-step:
Step 1- Drag-highlight the following paragraph and copy it:
Step 2- Follow this link to Create a Subclass, select “Wizard” from the first dropdown and the “Chronurgy Magic” from the second dropdown and hit [CREATE].
Step 3- Make the following small edits:
That’s it, you’re done. Simply edit your character by switching your subclass from the original to your customized version and away you play.
I hope that helps.
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