I made a subclass that uses an action that restores 1d6 + wisdom modifier hit points. In the actions panel, it is only displaying 1d6. Other subclass features I have created such as the channel divinity that deals 1d8+wisdom is are not displaying with the same setup.
Wisdom is selected for the ability score type on both actions. I am wondering why this isn't displaying properly.
Currently, Actions in DDB will add the ability modifier to the damage roll if and only if the action has an attack roll. If your channel divinity involves an attack, then that's why.
Also Actions don't have a good way to represent Healing as opposed to Damage, at least not in a way regular users can access in the homebrewer.
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Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
Currently, Actions in DDB will add the ability modifier to the damage roll if and only if the action has an attack roll. If your channel divinity involves an attack, then that's why.
Also Actions don't have a good way to represent Healing as opposed to Damage, at least not in a way regular users can access in the homebrewer.
That’s not quite true. If you use a Spell or Weapon Action it’ll automatically add the ability modifier to the “damage” roll, only General actions do not, and only if they do not also include an Attack roll.
Oh it is a general action so do I need to change it to spell or the other category? I know I've made it add the modifier when rolling automatically but currently it doesn't have the +5 modifier it should have with my test character who has a 5 wisdom modifier.
I made a subclass that uses an action that restores 1d6 + wisdom modifier hit points. In the actions panel, it is only displaying 1d6. Other subclass features I have created such as the channel divinity that deals 1d8+wisdom is are not displaying with the same setup.
Wisdom is selected for the ability score type on both actions. I am wondering why this isn't displaying properly.
Currently, Actions in DDB will add the ability modifier to the damage roll if and only if the action has an attack roll. If your channel divinity involves an attack, then that's why.
Also Actions don't have a good way to represent Healing as opposed to Damage, at least not in a way regular users can access in the homebrewer.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
That’s not quite true. If you use a Spell or Weapon Action it’ll automatically add the ability modifier to the “damage” roll, only General actions do not, and only if they do not also include an Attack roll.
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Next time post in the Homebrew forum and I’ll be able to find your question faster and answer it sooner for you.
Creating Epic Boons on DDB
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Oh it is a general action so do I need to change it to spell or the other category? I know I've made it add the modifier when rolling automatically but currently it doesn't have the +5 modifier it should have with my test character who has a 5 wisdom modifier.
Correct, make it either a Spell or Weapon action and it’ll add the modifier.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
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Thank you so much !